--- a/cocoaTouch/SDLOverrides/SDL_uikitopengles.m Sun Jan 24 19:01:51 2010 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,139 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2009 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
- */
-
-#include "SDL_uikitopengles.h"
-#include "SDL_uikitopenglview.h"
-#include "SDL_uikitappdelegate.h"
-#include "SDL_uikitwindow.h"
-#include "jumphack.h"
-#include "SDL_sysvideo.h"
-#include "SDL_loadso.h"
-#include <dlfcn.h>
-
-static int UIKit_GL_Initialize(_THIS);
-
-void *
-UIKit_GL_GetProcAddress(_THIS, const char *proc)
-{
- /* Look through all SO's for the proc symbol. Here's why:
- -Looking for the path to the OpenGL Library seems not to work in the iPhone Simulator.
- -We don't know that the path won't change in the future.
- */
- return SDL_LoadFunction(RTLD_DEFAULT, proc);
-}
-
-/*
- note that SDL_GL_Delete context makes it current without passing the window
-*/
-int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
-{
-
- if (context) {
- SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
- [data->view setCurrentContext];
- }
- else {
- [EAGLContext setCurrentContext: nil];
- }
-
- return 0;
-}
-
-int
-UIKit_GL_LoadLibrary(_THIS, const char *path)
-{
- /*
- shouldn't be passing a path into this function
- why? Because we've already loaded the library
- and because the SDK forbids loading an external SO
- */
- if (path != NULL) {
- SDL_SetError("iPhone GL Load Library just here for compatibility");
- return -1;
- }
- return 0;
-}
-
-
-void UIKit_GL_SwapWindow(_THIS, SDL_Window * window)
-{
-
- SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
-
- if (nil == data->view) {
- return;
- }
- [data->view swapBuffers];
- /* since now we've got something to draw
- make the window visible */
- [data->uiwindow makeKeyAndVisible];
-
- /* we need to let the event cycle run, or the OS won't update the OpenGL view! */
- SDL_PumpEvents();
-
-}
-
-SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window)
-{
-
- SDL_uikitopenglview *view;
-
- SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
-
- /* construct our view, passing in SDL's OpenGL configuration data */
- view = [[SDL_uikitopenglview alloc] initWithFrame: [[UIScreen mainScreen] applicationFrame] \
- retainBacking: _this->gl_config.retained_backing \
- rBits: _this->gl_config.red_size \
- gBits: _this->gl_config.green_size \
- bBits: _this->gl_config.blue_size \
- aBits: _this->gl_config.alpha_size \
- depthBits: _this->gl_config.depth_size];
-
- // add a tag to be able to remove from superview once finished
- view.tag = 54867;
- data->view = view;
-
- /* add the view to our window */
- [data->uiwindow addSubview: view ];
-
- /* Don't worry, the window retained the view */
- [view release];
-
- if ( UIKit_GL_MakeCurrent(_this, window, view) < 0 ) {
- UIKit_GL_DeleteContext(_this, view);
- return NULL;
- }
-
- return view;
-}
-
-void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
-{
- /* the delegate has retained the view, this will release him */
- SDL_uikitopenglview *view = (SDL_uikitopenglview *)context;
- /* this will also delete it */
- [view removeFromSuperview];
-
- return;
-}
-
-