--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/misc/libphysfs/lzma/CS/7zip/Compress/LzmaAlone/Properties/Resources.cs Mon Apr 10 12:06:43 2017 -0400
@@ -0,0 +1,70 @@
+//------------------------------------------------------------------------------
+// <autogenerated>
+// This code was generated by a tool.
+// Runtime Version:2.0.40607.42
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </autogenerated>
+//------------------------------------------------------------------------------
+
+namespace LzmaAlone.Properties
+{
+ using System;
+ using System.IO;
+ using System.Resources;
+
+ /// <summary>
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ /// </summary>
+ // This class was auto-generated by the Strongly Typed Resource Builder
+ // class via a tool like ResGen or Visual Studio.NET.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ class Resources
+ {
+
+ private static System.Resources.ResourceManager _resMgr;
+
+ private static System.Globalization.CultureInfo _resCulture;
+
+ /*FamANDAssem*/
+ internal Resources()
+ {
+ }
+
+ /// <summary>
+ /// Returns the cached ResourceManager instance used by this class.
+ /// </summary>
+ [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
+ public static System.Resources.ResourceManager ResourceManager
+ {
+ get
+ {
+ if ((_resMgr == null))
+ {
+ System.Resources.ResourceManager temp = new System.Resources.ResourceManager("Resources", typeof(Resources).Assembly);
+ _resMgr = temp;
+ }
+ return _resMgr;
+ }
+ }
+
+ /// <summary>
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ /// </summary>
+ [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
+ public static System.Globalization.CultureInfo Culture
+ {
+ get
+ {
+ return _resCulture;
+ }
+ set
+ {
+ _resCulture = value;
+ }
+ }
+ }
+}