--- a/qmlfrontend/game_view.cpp Fri Apr 05 13:10:55 2024 +0100
+++ b/qmlfrontend/game_view.cpp Fri Apr 19 17:44:55 2024 +0200
@@ -1,15 +1,67 @@
#include "game_view.h"
#include <QtQuick/qquickwindow.h>
+
#include <QCursor>
+#include <QOpenGLFramebufferObjectFormat>
+#include <QQuickOpenGLUtils>
#include <QTimer>
#include <QtGui/QOpenGLContext>
-#include <QtGui/QOpenGLShaderProgram>
+
+class GameViewRenderer : public QQuickFramebufferObject::Renderer {
+ public:
+ explicit GameViewRenderer() = default;
+
+ GameViewRenderer(const GameViewRenderer&) = delete;
+ GameViewRenderer(GameViewRenderer&&) = delete;
+ GameViewRenderer& operator=(const GameViewRenderer&) = delete;
+ GameViewRenderer& operator=(GameViewRenderer&&) = delete;
+
+ void render() override;
+ QOpenGLFramebufferObject* createFramebufferObject(const QSize& size) override;
+ void synchronize(QQuickFramebufferObject* fbo) override;
+
+ QPointer<GameView> m_gameView;
+ QPointer<QQuickWindow> m_window;
+ bool m_inited{false};
+};
+
+void GameViewRenderer::render() {
+ const auto engine = m_gameView->engineInstance();
+
+ if (!engine) {
+ return;
+ }
+
+ if (!m_inited) {
+ m_inited = true;
+ engine->setOpenGLContext(QOpenGLContext::currentContext());
+ }
+
+ engine->renderFrame();
+
+ QQuickOpenGLUtils::resetOpenGLState();
+}
+
+QOpenGLFramebufferObject* GameViewRenderer::createFramebufferObject(
+ const QSize& size) {
+ QOpenGLFramebufferObjectFormat format;
+ format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
+ format.setSamples(8);
+ auto fbo = new QOpenGLFramebufferObject(size, format);
+ return fbo;
+}
+
+void GameViewRenderer::synchronize(QQuickFramebufferObject* fbo) {
+ if (!m_gameView) {
+ m_gameView = qobject_cast<GameView*>(fbo);
+ m_window = fbo->window();
+ }
+}
GameView::GameView(QQuickItem* parent)
- : QQuickItem(parent), m_delta(0), m_windowChanged(true) {
- connect(this, &QQuickItem::windowChanged, this,
- &GameView::handleWindowChanged);
+ : QQuickFramebufferObject(parent), m_delta(0) {
+ setMirrorVertically(true);
}
void GameView::tick(quint32 delta) {
@@ -17,98 +69,23 @@
if (window()) {
QTimer* timer = new QTimer(this);
- connect(timer, &QTimer::timeout, window(), &QQuickWindow::update);
+ connect(timer, &QTimer::timeout, this, &GameView::update);
timer->start(100);
-
- // window()->update();
}
}
EngineInstance* GameView::engineInstance() const { return m_engineInstance; }
-void GameView::handleWindowChanged(QQuickWindow* win) {
- if (win) {
- connect(win, &QQuickWindow::beforeSynchronizing, this, &GameView::sync,
- Qt::DirectConnection);
- connect(win, &QQuickWindow::sceneGraphInvalidated, this, &GameView::cleanup,
- Qt::DirectConnection);
-
- win->setClearBeforeRendering(false);
-
- m_windowChanged = true;
- }
+QQuickFramebufferObject::Renderer* GameView::createRenderer() const {
+ return new GameViewRenderer{};
}
-void GameView::cleanup() { m_renderer.reset(); }
-
void GameView::setEngineInstance(EngineInstance* engineInstance) {
if (m_engineInstance == engineInstance) {
return;
}
- cleanup();
m_engineInstance = engineInstance;
- emit engineInstanceChanged(m_engineInstance);
+ Q_EMIT engineInstanceChanged(m_engineInstance);
}
-
-void GameView::sync() {
- if (!m_renderer && m_engineInstance) {
- m_engineInstance->setOpenGLContext(window()->openglContext());
- m_renderer.reset(new GameViewRenderer());
- m_renderer->setEngineInstance(m_engineInstance);
- connect(window(), &QQuickWindow::beforeRendering, m_renderer.data(),
- &GameViewRenderer::paint, Qt::DirectConnection);
- }
-
- if (m_windowChanged || (m_viewportSize != size())) {
- m_windowChanged = false;
-
- if (m_engineInstance)
- m_engineInstance->setOpenGLContext(window()->openglContext());
-
- m_viewportSize = size().toSize();
- m_centerPoint = QPoint(m_viewportSize.width(), m_viewportSize.height()) / 2;
- }
-
- if (m_engineInstance) {
- const auto delta = mapFromGlobal(QCursor::pos()).toPoint() - m_centerPoint;
-
- m_engineInstance->moveCamera(delta);
-
- QCursor::setPos(window()->screen(), mapToGlobal(m_centerPoint).toPoint());
- }
-
- if (m_renderer) {
- m_renderer->tick(m_delta);
- }
-}
-
-GameViewRenderer::GameViewRenderer()
- : QObject(), m_delta(0), m_engineInstance(nullptr) {}
-
-GameViewRenderer::~GameViewRenderer() {}
-
-void GameViewRenderer::tick(quint32 delta) { m_delta = delta; }
-
-void GameViewRenderer::setEngineInstance(EngineInstance* engineInstance) {
- m_engineInstance = engineInstance;
-}
-
-void GameViewRenderer::paint() {
- if (m_delta == 0) {
- return;
- }
-
- if (m_engineInstance) {
- m_engineInstance->advance(m_delta);
- m_engineInstance->renderFrame();
- }
-
- // m_window->resetOpenGLState();
-}
-
-void GameViewRenderer::onViewportSizeChanged(QQuickWindow* window) {
- if (m_engineInstance)
- m_engineInstance->setOpenGLContext(window->openglContext());
-}