--- a/QTfrontend/util/SDLInteraction.cpp Tue Apr 30 22:43:48 2019 +0200
+++ b/QTfrontend/util/SDLInteraction.cpp Wed May 01 00:09:01 2019 +0200
@@ -50,14 +50,25 @@
m_musicTrack = "";
m_isPlayingMusic = false;
lastchannel = 0;
+ int i;
+ // Initialize sdlkeys_iskeyboard
+ for (i=0; i<1024; i++) {
+ // First 7 entries are mouse buttons (see sdlkeys.cpp)
+ if ((i > 6) && (sdlkeys[i][0][0] != '\0'))
+ sdlkeys_iskeyboard[i] = true;
+ else
+ sdlkeys_iskeyboard[i] = false;
+ }
+
if(SDL_NumJoysticks())
addGameControllerKeys();
- int i = 0;
+ // Add special "none" key at the end of list
+ i = 0;
while(i < 1024 && sdlkeys[i][1][0] != '\0')
i++;
sprintf(sdlkeys[i][0], "none");
- sprintf(sdlkeys[i++][1], "%s", HWApplication::translate("binds (keys)", unboundcontrol).toUtf8().constData());
+ sprintf(sdlkeys[i][1], "%s", HWApplication::translate("binds (keys)", unboundcontrol).toUtf8().constData());
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);