qmlfrontend/rooms_model.h
changeset 15047 773beead236f
parent 11046 47a8c19ecb60
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/qmlfrontend/rooms_model.h	Fri May 24 23:39:51 2019 +0200
@@ -0,0 +1,69 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
+
+/**
+ * @file
+ * @brief RoomsListModel class definition
+ */
+
+#ifndef HEDGEWARS_ROOMSLISTMODEL_H
+#define HEDGEWARS_ROOMSLISTMODEL_H
+
+#include <QAbstractTableModel>
+#include <QStringList>
+
+class RoomsListModel : public QAbstractTableModel {
+  Q_OBJECT
+ public:
+  // if you add a column here, also incr. c_nColumns in constructor
+  // also adjust header in constructor to changes
+  enum Column {
+    StateColumn,
+    NameColumn,
+    PlayerCountColumn,
+    TeamCountColumn,
+    OwnerColumn,
+    MapColumn,
+    SchemeColumn,
+    WeaponsColumn
+  };
+
+  explicit RoomsListModel(QObject *parent = 0);
+
+  QVariant headerData(int section, Qt::Orientation orientation,
+                      int role) const override;
+  int rowCount(const QModelIndex &parent) const override;
+  int columnCount(const QModelIndex &parent) const override;
+  QVariant data(const QModelIndex &index, int role) const override;
+
+ public slots:
+  void setRoomsList(const QStringList &rooms);
+  void addRoom(const QStringList &info);
+  void removeRoom(const QString &name);
+  void updateRoom(const QString &name, const QStringList &info);
+  int rowOfRoom(const QString &name);
+
+ private:
+  const int c_nColumns;
+  QList<QStringList> m_data;
+  QStringList m_headerData;
+  // MapModel * m_staticMapModel;
+  // MapModel * m_missionMapModel;
+};
+
+#endif  // HEDGEWARS_ROOMSLISTMODEL_H