--- a/QTfrontend/xfire.cpp Wed Jan 02 11:11:49 2013 +0100
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,85 +0,0 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#include <string>
-#include <cstring>
-#include <stdio.h>
-
-#include "xfire.h"
-#include "../misc/xfire/xfiregameclient.h"
-
-#ifdef USE_XFIRE
-// use_xfire: stores if xfire is loaded and functions should do something at all
-bool use_xfire = false;
-char *keys[XFIRE_KEY_COUNT];
-char *values[XFIRE_KEY_COUNT];
-
-// xfire_init(): used to initialize all variables and set their default values
-void xfire_init(void)
-{
- if(use_xfire)
- return;
- use_xfire = XfireIsLoaded() == 1;
-
- if(!use_xfire)
- return;
-
- for(int i = 0; i < XFIRE_KEY_COUNT; i++)
- {
- keys[i] = new char[256];
- values[i] = new char[256];
- strcpy(keys[i], "");
- strcpy(values[i], "");
- }
-
- strcpy(keys[XFIRE_NICKNAME], "Nickname");
- strcpy(keys[XFIRE_ROOM], "Room");
- strcpy(keys[XFIRE_SERVER], "Server");
- strcpy(keys[XFIRE_STATUS], "Status");
- xfire_update();
-}
-
-// xfire_free(): used to free up ressources used etc.
-void xfire_free(void)
-{
- if(!use_xfire)
- return;
-
- for(int i = 0; i < XFIRE_KEY_COUNT; i++)
- {
- delete [] keys[i];
- delete [] values[i];
- }
-}
-
-// xfire_setvalue(): set a specific value
-void xfire_setvalue(const XFIRE_KEYS status, const char *value)
-{
- if(!use_xfire || strlen(value) > 255)
- return;
- strcpy(values[status], value);
-}
-
-// xfire_update(): submits current values to the xfire app
-void xfire_update(void)
-{
- if(!use_xfire)
- return;
- XfireSetCustomGameDataA(XFIRE_KEY_COUNT, (const char**)keys, (const char**)values);
-}
-#endif // USE_XFIRE