--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/util/SDLInteraction.h Fri Oct 21 07:00:49 2011 +0200
@@ -0,0 +1,94 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#ifndef HEDGEWARS_SDLINTERACTION_H
+#define HEDGEWARS_SDLINTERACTION_H
+
+
+#include <QMap>
+#include <QStringList>
+
+#include "SDL_mixer.h"
+
+/**
+ * @brief Class for interacting with SDL (used for music and keys)
+ *
+ * @see <a href="http://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a>
+ */
+class SDLInteraction
+{
+
+private:
+ /**
+ * @brief Class constructor of the <i>singleton</i>.
+ *
+ * Not to be used from outside the class,
+ * use the static {@link HWDataManager::instance()} instead.
+ *
+ * @see <a href="http://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a>
+ */
+ SDLInteraction();
+
+ /// Initializes SDL for sound output if needed.
+ void SDLSoundInit();
+
+ Mix_Music *music;
+ int musicInitialized;
+
+ QMap<QString,Mix_Chunk*> * soundMap; ///< maps sound file paths to channel
+
+public:
+ /**
+ * @brief Returns reference to the <i>singleton</i> instance of this class.
+ *
+ * @see <a href="http://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a>
+ *
+ * @return reference to the instance.
+ */
+ static SDLInteraction & instance();
+
+ /// Class Destructor.
+ ~SDLInteraction();
+
+ /**
+ * @brief Returns available (screen) resolutions.
+ *
+ * @return list of resolutions in the format WIDTHxHEIGHT.
+ */
+ QStringList getResolutions() const;
+
+ /// Adds all available joystick controlls to the list of SDL keys.
+ void addGameControllerKeys() const;
+
+ /**
+ * @brief Plays a sound file.
+ *
+ * @param soundFile path of the sound file.
+ */
+ void playSoundFile(const QString & soundFile);
+
+ /// Starts the background music.
+ void startMusic();
+
+ /// Fades out and stops the background music.
+ void stopMusic();
+};
+
+
+#endif //HEDGEWARS_SDLINTERACTION_H
+