--- a/QTfrontend/SDLs.cpp Mon Oct 12 13:56:07 2009 +0000
+++ b/QTfrontend/SDLs.cpp Mon Oct 12 16:44:30 2009 +0000
@@ -21,14 +21,26 @@
#include "SDL.h"
#include "hwconsts.h"
+#include <QApplication>
+
+extern char sdlkeys[1024][2][128];
+extern char xb360buttons[][128];
+extern char xb360dpad[128];
+extern char xbox360axes[][128];
+
bool hardware;
extern char *programname;
-SDLInteraction::SDLInteraction(bool hardware_snd)
+SDLInteraction::SDLInteraction()
{
music = -1;
- hardware = hardware_snd;
- SDL_Init(SDL_INIT_VIDEO);
+ hardware = false;
+ SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
+
+
+ if(SDL_NumJoysticks())
+ addGameControllerKeys();
+ SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
SDLInteraction::~SDLInteraction()
@@ -37,6 +49,11 @@
openal_close();
}
+void SDLInteraction::setHardwareSound(bool hardware_snd)
+{
+ hardware = hardware_snd;
+}
+
QStringList SDLInteraction::getResolutions() const
{
QStringList result;
@@ -58,6 +75,87 @@
return result;
}
+void SDLInteraction::addGameControllerKeys() const
+{
+ QStringList result;
+
+ int i = 0;
+ while(i < 1024 && sdlkeys[i][1][0] != '\0')
+ i++;
+
+ // Iterate through all game controllers
+ for(int jid = 0; jid < SDL_NumJoysticks(); jid++)
+ {
+ SDL_Joystick* joy = SDL_JoystickOpen(jid);
+
+ // Retrieve the game controller's name and strip "Controller (...)" that's added by some drivers (English only)
+ QString joyname = QString(SDL_JoystickName(jid)).replace(QRegExp("^Controller \\((.*)\\)$"), "\\1");
+
+ // Connected Xbox 360 controller? Use specific button names then
+ // Might be interesting to add 'named' buttons for the most often used gamepads
+ bool isxb = joyname.contains("Xbox 360");
+
+ // This part of the string won't change for multiple keys/hats, so keep it
+ QString prefix = QString("%1 (%2): ").arg(joyname).arg(jid + 1);
+
+ // Register entries for missing axes not assigned to sticks of this joystick/gamepad
+ for(int aid = 0; aid < SDL_JoystickNumAxes(joy) && i < 1021; aid++)
+ {
+ // Axis 2 on xbox 360 is left/right trigger but those are used as buttons anyway so skip it
+ if(aid == 2 && isxb)
+ continue;
+
+ // Again store the part of the string not changing for multiple uses
+ QString axis = prefix + QApplication::translate("binds (keys)", "Axis") + QString(" %1 ").arg(aid + 1);
+
+ // Entry for "Axis Up"
+ sprintf(sdlkeys[i][0], "j%da%du", jid, aid);
+ sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + QApplication::translate("binds (keys)", xbox360axes[aid * 2])) : axis + QApplication::translate("binds (keys)", "(Up)")).toStdString().c_str());
+
+ // Entry for "Axis Down"
+ sprintf(sdlkeys[i][0], "j%da%dd", jid, aid);
+ sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + QApplication::translate("binds (keys)", xbox360axes[aid * 2 + 1])) : axis + QApplication::translate("binds (keys)", "(Down)")).toStdString().c_str());
+ }
+
+ // Register entries for all coolie hats of this joystick/gamepad
+ for(int hid = 0; hid < SDL_JoystickNumHats(joy) && i < 1019; hid++)
+ {
+ // Again store the part of the string not changing for multiple uses
+ QString hat = prefix + (isxb ? (QApplication::translate("binds (keys)", xb360dpad) + QString(" ")) : QApplication::translate("binds (keys)", "Hat") + QString(" %1 ").arg(hid + 1));
+
+ // Entry for "Hat Up"
+ sprintf(sdlkeys[i][0], "j%dh%du", jid, hid);
+ sprintf(sdlkeys[i++][1], "%s", (hat + QApplication::translate("binds (keys)", "(Up)")).toStdString().c_str());
+
+ // Entry for "Hat Down"
+ sprintf(sdlkeys[i][0], "j%dh%dd", jid, hid);
+ sprintf(sdlkeys[i++][1], "%s", (hat + QApplication::translate("binds (keys)", "(Down)")).toStdString().c_str());
+
+ // Entry for "Hat Left"
+ sprintf(sdlkeys[i][0], "j%dh%dl", jid, hid);
+ sprintf(sdlkeys[i++][1], "%s", (hat + QApplication::translate("binds (keys)", "(Left)")).toStdString().c_str());
+
+ // Entry for "Hat Right"
+ sprintf(sdlkeys[i][0], "j%dh%dr", jid, hid);
+ sprintf(sdlkeys[i++][1], "%s", (hat + QApplication::translate("binds (keys)", "(Right)")).toStdString().c_str());
+ }
+
+ // Register entries for all buttons of this joystick/gamepad
+ for(int bid = 0; bid < SDL_JoystickNumButtons(joy) && i < 1022; bid++)
+ {
+ // Buttons
+ sprintf(sdlkeys[i][0], "j%db%d", jid, bid);
+ sprintf(sdlkeys[i++][1], "%s", (prefix + ((isxb && bid < 10) ? (QApplication::translate("binds (keys)", xb360buttons[bid]) + QString(" ")) : QApplication::translate("binds (keys)", "Button") + QString(" %1").arg(bid + 1))).toStdString().c_str());
+ }
+ // Close the game controller as we no longer need it
+ SDL_JoystickClose(joy);
+ }
+
+ // Terminate the list
+ sdlkeys[i][0][0] = '\0';
+ sdlkeys[i][1][0] = '\0';
+}
+
void SDLInteraction::StartMusic()
{
OpenAL_Init();