--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/OverlayViewController.m Thu Jun 17 20:30:39 2010 +0200
@@ -0,0 +1,428 @@
+//
+// overlayViewController.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 16/03/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "OverlayViewController.h"
+#import "SDL_uikitappdelegate.h"
+#import "PascalImports.h"
+#import "CGPointUtils.h"
+#import "SDL_mouse.h"
+#import "SDL_config_iphoneos.h"
+#import "PopoverMenuViewController.h"
+#import "CommodityFunctions.h"
+
+#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
+#define HIDING_TIME_NEVER [NSDate dateWithTimeIntervalSinceNow:10000]
+
+
+@implementation OverlayViewController
+@synthesize popoverController, popupMenu, writeChatTextField;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+
+-(void) didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+ // Release any cached data, images, etc that aren't in use.
+ if (popupMenu.view.superview == nil)
+ popupMenu = nil;
+}
+
+-(void) didRotate:(NSNotification *)notification {
+ UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
+ CGRect rect = [[UIScreen mainScreen] bounds];
+ CGRect usefulRect = CGRectMake(0, 0, rect.size.width, rect.size.height);
+ UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:12345];
+
+ [UIView beginAnimations:@"rotation" context:NULL];
+ [UIView setAnimationDuration:0.8f];
+ [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
+ switch (orientation) {
+ case UIDeviceOrientationLandscapeLeft:
+ sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
+ self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
+ [self chatDisappear];
+ HW_setLandscape(YES);
+ break;
+ case UIDeviceOrientationLandscapeRight:
+ sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
+ self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90));
+ [self chatDisappear];
+ HW_setLandscape(YES);
+ break;
+ case UIDeviceOrientationPortrait:
+ if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
+ sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(270));
+ self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
+ [self chatAppear];
+ HW_setLandscape(NO);
+ }
+ break;
+ case UIDeviceOrientationPortraitUpsideDown:
+ if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
+ sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
+ self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
+ [self chatAppear];
+ HW_setLandscape(NO);
+ }
+ break;
+ default:
+ DLog(@"Unknown rotation status");
+ break;
+ }
+ self.view.frame = usefulRect;
+ //sdlView.frame = usefulRect;
+ [UIView commitAnimations];
+}
+
+-(void) chatAppear {
+ if (writeChatTextField == nil) {
+ writeChatTextField = [[UITextField alloc] initWithFrame:CGRectMake(0, 100, 768, [UIFont systemFontSize]+8)];
+ writeChatTextField.textColor = [UIColor whiteColor];
+ writeChatTextField.backgroundColor = [UIColor blueColor];
+ writeChatTextField.autocapitalizationType = UITextAutocapitalizationTypeNone;
+ writeChatTextField.autocorrectionType = UITextAutocorrectionTypeNo;
+ writeChatTextField.enablesReturnKeyAutomatically = NO;
+ writeChatTextField.keyboardAppearance = UIKeyboardAppearanceDefault;
+ writeChatTextField.keyboardType = UIKeyboardTypeDefault;
+ writeChatTextField.returnKeyType = UIReturnKeyDefault;
+ writeChatTextField.secureTextEntry = NO;
+ [self.view addSubview:writeChatTextField];
+ }
+ writeChatTextField.alpha = 1;
+ [self activateOverlay];
+ [dimTimer setFireDate:HIDING_TIME_NEVER];
+}
+
+-(void) chatDisappear {
+ writeChatTextField.alpha = 0;
+ [writeChatTextField resignFirstResponder];
+ [dimTimer setFireDate:HIDING_TIME_DEFAULT];
+}
+
+-(void) viewDidLoad {
+ isPopoverVisible = NO;
+ self.view.alpha = 0;
+ self.view.center = CGPointMake(self.view.frame.size.height/2.0, self.view.frame.size.width/2.0);
+
+
+ dimTimer = [[NSTimer alloc] initWithFireDate:[NSDate dateWithTimeIntervalSinceNow:6]
+ interval:1000
+ target:self
+ selector:@selector(dimOverlay)
+ userInfo:nil
+ repeats:YES];
+
+ // add timer too runloop, otherwise it doesn't work
+ [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
+
+ // listen for dismissal of the popover (see below)
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(dismissPopover)
+ name:@"dismissPopover"
+ object:nil];
+
+ [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(didRotate:)
+ name:@"UIDeviceOrientationDidChangeNotification"
+ object:nil];
+
+ //self.view.transform = CGAffineTransformRotate(self.view.transform, (M_PI/2.0));
+ [UIView beginAnimations:@"showing overlay" context:NULL];
+ [UIView setAnimationDuration:1];
+ self.view.alpha = 1;
+ [UIView commitAnimations];
+}
+
+-(void) viewDidUnload {
+ self.writeChatTextField = nil;
+ self.popoverController = nil;
+ self.popupMenu = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+ [dimTimer invalidate];
+ [writeChatTextField release];
+ [popupMenu release];
+ [popoverController release];
+ // dimTimer is autoreleased
+ [super dealloc];
+}
+
+// dim the overlay when there's no more input for a certain amount of time
+-(IBAction) buttonReleased:(id) sender {
+ HW_allKeysUp();
+ [dimTimer setFireDate:HIDING_TIME_DEFAULT];
+}
+
+// nice transition for dimming, should be called only by the timer himself
+-(void) dimOverlay {
+ [UIView beginAnimations:@"overlay dim" context:NULL];
+ [UIView setAnimationDuration:0.6];
+ self.view.alpha = 0.2;
+ [UIView commitAnimations];
+}
+
+// set the overlay visible and put off the timer for enough time
+-(void) activateOverlay {
+ self.view.alpha = 1;
+ [dimTimer setFireDate:HIDING_TIME_NEVER];
+}
+
+// issue certain action based on the tag of the button
+-(IBAction) buttonPressed:(id) sender {
+ [self activateOverlay];
+ if (isPopoverVisible) {
+ [self dismissPopover];
+ }
+ UIButton *theButton = (UIButton *)sender;
+
+ switch (theButton.tag) {
+ case 0:
+ HW_walkLeft();
+ break;
+ case 1:
+ HW_walkRight();
+ break;
+ case 2:
+ HW_aimUp();
+ break;
+ case 3:
+ HW_aimDown();
+ break;
+ case 4:
+ HW_shoot();
+ break;
+ case 5:
+ HW_jump();
+ break;
+ case 6:
+ HW_backjump();
+ break;
+ case 7:
+ HW_tab();
+ break;
+ case 10:
+ [self showPopover];
+ break;
+ default:
+ NSLog(@"Nope");
+ break;
+ }
+}
+
+// present a further check before closing game
+-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
+ if ([actionSheet cancelButtonIndex] != buttonIndex)
+ HW_terminate(NO);
+ else
+ HW_pause();
+}
+
+// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
+// on iphone instead just use the tableViewController directly (and implement manually all animations)
+-(IBAction) showPopover{
+ isPopoverVisible = YES;
+ CGRect anchorForPopover;
+ Class popoverControllerClass = NSClassFromString(@"UIPopoverController");
+ if (popoverControllerClass) {
+#if __IPHONE_3_2
+ if (popupMenu == nil)
+ popupMenu = [[PopoverMenuViewController alloc] initWithStyle:UITableViewStylePlain];
+ popoverController = [[popoverControllerClass alloc] initWithContentViewController:popupMenu];
+ [popoverController setPopoverContentSize:CGSizeMake(220, 170) animated:YES];
+ [popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
+
+ if (UIDeviceOrientationIsLandscape([[UIDevice currentDevice] orientation]))
+ anchorForPopover = CGRectMake(960, 0, 220, 32);
+ else
+ anchorForPopover = CGRectMake(736, 0, 220, 32);
+
+ [popoverController presentPopoverFromRect:anchorForPopover
+ inView:self.view
+ permittedArrowDirections:UIPopoverArrowDirectionUp
+ animated:YES];
+#endif
+ } else {
+ if (popupMenu == nil)
+ popupMenu = [[PopoverMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ popupMenu.view.backgroundColor = [UIColor clearColor];
+ popupMenu.view.frame = CGRectMake(480, 0, 200, 170);
+ [self.view addSubview:popupMenu.view];
+
+ [UIView beginAnimations:@"showing popover" context:NULL];
+ [UIView setAnimationDuration:0.35];
+ popupMenu.view.frame = CGRectMake(280, 0, 200, 170);
+ [UIView commitAnimations];
+ }
+ popupMenu.tableView.scrollEnabled = NO;
+}
+
+// on ipad just dismiss it, on iphone transtion to the right
+-(void) dismissPopover {
+ if (YES == isPopoverVisible) {
+ isPopoverVisible = NO;
+
+ if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
+#if __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_3_2
+ [popoverController dismissPopoverAnimated:YES];
+#endif
+ } else {
+ [UIView beginAnimations:@"hiding popover" context:NULL];
+ [UIView setAnimationDuration:0.35];
+ popupMenu.view.frame = CGRectMake(480, 0, 200, 170);
+ [UIView commitAnimations];
+
+ [popupMenu.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:0.35];
+ [popupMenu performSelector:@selector(release) withObject:nil afterDelay:0.35];
+ }
+ [self buttonReleased:nil];
+ }
+}
+
+-(void) textFieldDoneEditing:(id) sender{
+ [sender resignFirstResponder];
+}
+
+#pragma mark -
+#pragma mark Custom touch event handling
+
+#define kMinimumPinchDelta 50
+
+
+-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
+ NSArray *twoTouches;
+ UITouch *touch = [touches anyObject];
+
+ if (isPopoverVisible) {
+ [self dismissPopover];
+ }
+ if (writeChatTextField) {
+ [self.writeChatTextField resignFirstResponder];
+ [dimTimer setFireDate:HIDING_TIME_DEFAULT];
+ }
+
+ gestureStartPoint = [touch locationInView:self.view];
+
+ switch ([touches count]) {
+ case 1:
+ initialDistanceForPinching = 0;
+ switch ([touch tapCount]) {
+ case 1:
+ NSLog(@"X:%d Y:%d", (int)gestureStartPoint.x, (int)gestureStartPoint.y );
+ //SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window,
+ // (int)gestureStartPoint.y, width - (int)gestureStartPoint.x);
+ //HW_click();
+ break;
+ case 2:
+ HW_ammoMenu();
+ break;
+ default:
+ break;
+ }
+ break;
+ case 2:
+ if (2 == [touch tapCount]) {
+ HW_zoomReset();
+ }
+
+ // pinching
+ gestureStartPoint.x = 0;
+ gestureStartPoint.y = 0;
+ twoTouches = [touches allObjects];
+ UITouch *first = [twoTouches objectAtIndex:0];
+ UITouch *second = [twoTouches objectAtIndex:1];
+ initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
+ break;
+ default:
+ break;
+ }
+
+}
+
+-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
+ initialDistanceForPinching = 0;
+ HW_allKeysUp();
+}
+
+-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
+ // this can happen if the user puts more than 5 touches on the screen at once, or perhaps in other circumstances
+ [self touchesEnded:touches withEvent:event];
+}
+
+-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
+ CGFloat minimumGestureLength;
+ int logCoeff;
+
+ if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
+ minimumGestureLength = 5.0f;
+ logCoeff = 19;
+ } else {
+ minimumGestureLength = 3.0f;
+ logCoeff = 3;
+ }
+
+ NSArray *twoTouches;
+ CGPoint currentPosition;
+ UITouch *touch = [touches anyObject];
+
+ switch ([touches count]) {
+ case 1:
+ currentPosition = [touch locationInView:self.view];
+ // panning
+ CGFloat deltaX = fabsf(gestureStartPoint.x - currentPosition.x);
+ CGFloat deltaY = fabsf(gestureStartPoint.y - currentPosition.y);
+
+ if (deltaX >= minimumGestureLength) {
+ NSLog(@"Horizontal swipe detected, deltaX: %f deltaY: %f",deltaX, deltaY);
+ if (currentPosition.x > gestureStartPoint.x) {
+ HW_cursorLeft(logCoeff*log(deltaX));
+ } else {
+ HW_cursorRight(logCoeff*log(deltaX));
+ }
+
+ }
+ if (deltaY >= minimumGestureLength) {
+ NSLog(@"Horizontal swipe detected, deltaX: %f deltaY: %f",deltaX, deltaY);
+ if (currentPosition.y < gestureStartPoint.y) {
+ HW_cursorDown(logCoeff*log(deltaY));
+ } else {
+ HW_cursorUp(logCoeff*log(deltaY));
+ }
+ }
+
+ break;
+ case 2:
+ twoTouches = [touches allObjects];
+ UITouch *first = [twoTouches objectAtIndex:0];
+ UITouch *second = [twoTouches objectAtIndex:1];
+ CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
+
+ if (0 == initialDistanceForPinching)
+ initialDistanceForPinching = currentDistanceOfPinching;
+
+ if (currentDistanceOfPinching < initialDistanceForPinching + kMinimumPinchDelta)
+ HW_zoomOut();
+ else if (currentDistanceOfPinching > initialDistanceForPinching + kMinimumPinchDelta)
+ HW_zoomIn();
+
+ currentDistanceOfPinching = initialDistanceForPinching;
+ break;
+ default:
+ break;
+ }
+}
+
+
+@end