--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/util/platform/xfire.cpp Mon Jan 14 12:35:01 2013 +0100
@@ -0,0 +1,85 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#include <string>
+#include <cstring>
+#include <stdio.h>
+
+#include "xfire.h"
+#include "xfiregameclient.h"
+
+#ifdef USE_XFIRE
+// use_xfire: stores if xfire is loaded and functions should do something at all
+bool use_xfire = false;
+char *keys[XFIRE_KEY_COUNT];
+char *values[XFIRE_KEY_COUNT];
+
+// xfire_init(): used to initialize all variables and set their default values
+void xfire_init(void)
+{
+ if(use_xfire)
+ return;
+ use_xfire = XfireIsLoaded() == 1;
+
+ if(!use_xfire)
+ return;
+
+ for(int i = 0; i < XFIRE_KEY_COUNT; i++)
+ {
+ keys[i] = new char[256];
+ values[i] = new char[256];
+ strcpy(keys[i], "");
+ strcpy(values[i], "");
+ }
+
+ strcpy(keys[XFIRE_NICKNAME], "Nickname");
+ strcpy(keys[XFIRE_ROOM], "Room");
+ strcpy(keys[XFIRE_SERVER], "Server");
+ strcpy(keys[XFIRE_STATUS], "Status");
+ xfire_update();
+}
+
+// xfire_free(): used to free up ressources used etc.
+void xfire_free(void)
+{
+ if(!use_xfire)
+ return;
+
+ for(int i = 0; i < XFIRE_KEY_COUNT; i++)
+ {
+ delete [] keys[i];
+ delete [] values[i];
+ }
+}
+
+// xfire_setvalue(): set a specific value
+void xfire_setvalue(const XFIRE_KEYS status, const char *value)
+{
+ if(!use_xfire || strlen(value) > 255)
+ return;
+ strcpy(values[status], value);
+}
+
+// xfire_update(): submits current values to the xfire app
+void xfire_update(void)
+{
+ if(!use_xfire)
+ return;
+ XfireSetCustomGameDataA(XFIRE_KEY_COUNT, (const char**)keys, (const char**)values);
+}
+#endif // USE_XFIRE