cocoaTouch/gameSetup.m
changeset 2693 3207e0eacd43
parent 2692 ce9992075118
child 2694 dcd248e04f3d
--- a/cocoaTouch/gameSetup.m	Tue Jan 12 07:32:15 2010 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,266 +0,0 @@
-//
-//  gameSetup.m
-//  hwengine
-//
-//  Created by Vittorio on 10/01/10.
-//  Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <pthread.h>
-#import "SDL_uikitappdelegate.h"
-#import "gameSetup.h"
-#import "SDL_net.h"
-#import "PascalImports.h"
-
-#define IPC_PORT 51342
-#define IPC_PORT_STR "51342"
-#define BUFFER_SIZE 256
-
-
-//
-TCPsocket sd, csd; /* Socket descriptor, Client socket descriptor */
-
-@implementation gameSetup
-
-int sendToEngine(NSString *string) {
-	Uint8 length = [string length];
-	
-	SDLNet_TCP_Send(csd, &length , 1);
-	return SDLNet_TCP_Send(csd, [string UTF8String], length);
-}
-
-void engineProtocolThread () {
-	IPaddress ip;
-	int idx, eProto;
-	BOOL serverQuit, clientQuit;
-	char buffer[BUFFER_SIZE], string[BUFFER_SIZE];
-	Uint8 msgSize;
-	Uint16 gameTicks;
-	NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-	
-	if (SDLNet_Init() < 0) {
-		fprintf(stderr, "SDLNet_Init: %s\n", SDLNet_GetError());
-		exit(EXIT_FAILURE);
-	}
-	
-	/* Resolving the host using NULL make network interface to listen */
-	if (SDLNet_ResolveHost(&ip, NULL, IPC_PORT) < 0) {
-		fprintf(stderr, "SDLNet_ResolveHost: %s\n", SDLNet_GetError());
-		exit(EXIT_FAILURE);
-	}
-	
-	/* Open a connection with the IP provided (listen on the host's port) */
-	if (!(sd = SDLNet_TCP_Open(&ip))) {
-		fprintf(stderr, "SDLNet_TCP_Open: %s\n", SDLNet_GetError());
-		exit(EXIT_FAILURE);
-	}
-	
-	NSLog(@"engineProtocolThread - Waiting for a client");
-	
-	serverQuit = NO;
-	while (!serverQuit) {
-		
-		/* This check the sd if there is a pending connection.
-		 * If there is one, accept that, and open a new socket for communicating */
-		if ((csd = SDLNet_TCP_Accept(sd))) {
-			
-			NSLog(@"engineProtocolThread - Client found");
-			
-			//first byte of the command alwayas contain the size of the command
-			SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8));
-			
-			SDLNet_TCP_Recv(csd, buffer, msgSize);
-			gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
-			NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
-			
-			if ('C' == buffer[0]) {
-				NSLog(@"engineProtocolThread - Client found and connected");
-				
-				// send config data data
-				
-				// local game
-				sendToEngine(@"TL");
-				
-				// seed info
-				sendToEngine(@"eseed {232c1b42-7d39-4ee6-adf8-4240e1f1efb8}");
-				
-				// various flags
-				sendToEngine(@"e$gmflags 256"); 
-
-				// various flags
-				sendToEngine(@"e$damagepct 100");
-				
-				// various flags
-				sendToEngine(@"e$turntime 45000");
-				
-				// various flags
-				sendToEngine(@"e$minestime 3000");
-				
-				// various flags
-				sendToEngine(@"e$landadds 4");
-				
-				// various flags
-				sendToEngine(@"e$sd_turns 15");
-												
-				// various flags
-				sendToEngine(@"e$casefreq 5");
-				
-				// various flags
-				sendToEngine(@"e$template_filter 1");
-								
-				// theme info
-				sendToEngine(@"etheme Freeway");
-				
-				// team 1 info
-				sendToEngine(@"eaddteam 4421353 System Cats");
-				
-				// team 1 grave info
-				sendToEngine(@"egrave star");
-				
-				// team 1 fort info
-				sendToEngine(@"efort  Earth");
-								
-				// team 1 voicepack info
-				sendToEngine(@"evoicepack Classic");
-				
-				// team 1 binds (skipped)				
-				// team 1 members info
-				//for (int i=0; i<4; i++) {
-					sendToEngine(@"eaddhh 0 100 Snow Leopard");
-					sendToEngine(@"ehat NoHat");
-				//}
-				// team 1 ammostore
-				sendToEngine(@"eammstore 93919294221991210322351110012010000002110404000441400444645644444774776112211144");
-
-				// team 2 info
-				sendToEngine(@"eaddteam 4100897 Poke-MAN");
-				
-				// team 2 grave info
-				sendToEngine(@"egrave Badger");
-				
-				// team 2 fort info
-				sendToEngine(@"efort UFO");
-				
-				// team 2 voicepack info
-				sendToEngine(@"evoicepack Classic");
-				
-				// team 2 binds (skipped)
-				// team 2 members info
-			//	for (int i=0; i<4; i++) {
-					sendToEngine(@"eaddhh 0 100 Raichu");
-					sendToEngine(@"ehat Bunny");
-			//	}
-				
-				// team 2 ammostore
-				sendToEngine(@"eammstore 93919294221991210322351110012010000002110404000441400444645644444774776112211144");
-				
-				clientQuit = NO;
-			} else {
-				NSLog(@"engineProtocolThread - wrong message, closing connection");
-				clientQuit = YES;
-			}
-			
-			while (!clientQuit){
-				/* Now we can communicate with the client using csd socket
-				 * sd will remain opened waiting other connections */
-				idx = 0;
-				msgSize = 0;
-				memset(buffer, 0, BUFFER_SIZE);
-				memset(string, 0, BUFFER_SIZE);
-				if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8)) <= 0)
-					clientQuit = YES;
-				if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0)
-					clientQuit = YES;
-				
-				gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
-				//NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
-				
-				switch (buffer[0]) {
-					case '?':
-						NSLog(@"Ping? Pong!");
-						sendToEngine(@"!");
-						break;
-					case 'E':
-						NSLog(@"ERROR - last console line: [%s]", buffer);
-						clientQuit = YES;
-						break;
-					case 'e':
-						sscanf(buffer, "%*s %d", &eProto);
-						if (HW_protoVer() == eProto) {
-							NSLog(@"Setting protocol version %s", buffer);
-						} else {
-							NSLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto);
-							clientQuit = YES;
-						}
-						break;
-					default:
-						// empty packet or just statistics
-						break;
-					case 'i':
-						switch (buffer[1]) {
-							case 'r':
-								NSLog(@"Winning team: %s", &buffer[2]);
-								break;
-							case 'k':
-								NSLog(@"Best Hedgehog: %s", &buffer[2]);
-								break;
-						}
-						break;
-					// missing case for exiting
-				} 
-				
-				/*
-				 // Terminate this connection 
-				 if(strcmp(buffer, "exit") == 0)	{
-				 quit2 = 1;
-				 printf("Terminate connection\n");
-				 }
-				 // Quit the thread
-				 if(strcmp(buffer, "quit") == 0)	{
-				 quit2 = 1;
-				 quit = 1;
-				 printf("Quit program\n");
-				 }
-				 */
-			}
-		}
-		
-		/* Close the client socket */
-		SDLNet_TCP_Close(csd);
-	}
-
-	SDLNet_TCP_Close(sd);
-	SDLNet_Quit();
-
-	[pool release];
-	pthread_exit(NULL);
-}
-
-void setupArgsForLocalPlay() {
-	memset(forward_argv, 0, forward_argc);
-	
-	forward_argc = 18;
-	forward_argv = (char **)realloc(forward_argv, forward_argc * sizeof(char *));
-	//forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
-	forward_argv[ 1] = forward_argv[0];	// (UNUSED)
-	forward_argv[ 2] = "320";			// cScreenWidth (NO EFFECT)
-	forward_argv[ 3] = "480";			// cScreenHeight (NO EFFECT)
-	forward_argv[ 4] = "32";			// cBitsStr
-	forward_argv[ 5] = IPC_PORT_STR;	// ipcPort; <- (MAIN TODO)
-	forward_argv[ 6] = "1";				// cFullScreen (NO EFFECT)
-	forward_argv[ 7] = "0";				// isSoundEnabled (TOSET)
-	forward_argv[ 8] = "1";				// cVSyncInUse (UNUSED)
-	forward_argv[ 9] = "en.txt";		// cLocaleFName (TOSET)
-	forward_argv[10] = "100";			// cInitVolume (TOSET)
-	forward_argv[11] = "8";				// cTimerInterval
-	forward_argv[12] = "Data";			// PathPrefix
-	forward_argv[13] = "1";				// cShowFPS (TOSET?)
-	forward_argv[14] = "0";				// cAltDamage (TOSET)
-	forward_argv[15] = "Koda";			// UserNick (DecodeBase64(ParamStr(15)) FTW) <- TODO
-	forward_argv[16] = "0";				// isMusicEnabled (TOSET)
-	forward_argv[17] = "0";				// cReducedQuality
-
-	return;
-}
-
-@end