--- a/cocoaTouch/gameSetup.m Tue Jan 12 07:32:15 2010 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,266 +0,0 @@
-//
-// gameSetup.m
-// hwengine
-//
-// Created by Vittorio on 10/01/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <pthread.h>
-#import "SDL_uikitappdelegate.h"
-#import "gameSetup.h"
-#import "SDL_net.h"
-#import "PascalImports.h"
-
-#define IPC_PORT 51342
-#define IPC_PORT_STR "51342"
-#define BUFFER_SIZE 256
-
-
-//
-TCPsocket sd, csd; /* Socket descriptor, Client socket descriptor */
-
-@implementation gameSetup
-
-int sendToEngine(NSString *string) {
- Uint8 length = [string length];
-
- SDLNet_TCP_Send(csd, &length , 1);
- return SDLNet_TCP_Send(csd, [string UTF8String], length);
-}
-
-void engineProtocolThread () {
- IPaddress ip;
- int idx, eProto;
- BOOL serverQuit, clientQuit;
- char buffer[BUFFER_SIZE], string[BUFFER_SIZE];
- Uint8 msgSize;
- Uint16 gameTicks;
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-
- if (SDLNet_Init() < 0) {
- fprintf(stderr, "SDLNet_Init: %s\n", SDLNet_GetError());
- exit(EXIT_FAILURE);
- }
-
- /* Resolving the host using NULL make network interface to listen */
- if (SDLNet_ResolveHost(&ip, NULL, IPC_PORT) < 0) {
- fprintf(stderr, "SDLNet_ResolveHost: %s\n", SDLNet_GetError());
- exit(EXIT_FAILURE);
- }
-
- /* Open a connection with the IP provided (listen on the host's port) */
- if (!(sd = SDLNet_TCP_Open(&ip))) {
- fprintf(stderr, "SDLNet_TCP_Open: %s\n", SDLNet_GetError());
- exit(EXIT_FAILURE);
- }
-
- NSLog(@"engineProtocolThread - Waiting for a client");
-
- serverQuit = NO;
- while (!serverQuit) {
-
- /* This check the sd if there is a pending connection.
- * If there is one, accept that, and open a new socket for communicating */
- if ((csd = SDLNet_TCP_Accept(sd))) {
-
- NSLog(@"engineProtocolThread - Client found");
-
- //first byte of the command alwayas contain the size of the command
- SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8));
-
- SDLNet_TCP_Recv(csd, buffer, msgSize);
- gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
- NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
-
- if ('C' == buffer[0]) {
- NSLog(@"engineProtocolThread - Client found and connected");
-
- // send config data data
-
- // local game
- sendToEngine(@"TL");
-
- // seed info
- sendToEngine(@"eseed {232c1b42-7d39-4ee6-adf8-4240e1f1efb8}");
-
- // various flags
- sendToEngine(@"e$gmflags 256");
-
- // various flags
- sendToEngine(@"e$damagepct 100");
-
- // various flags
- sendToEngine(@"e$turntime 45000");
-
- // various flags
- sendToEngine(@"e$minestime 3000");
-
- // various flags
- sendToEngine(@"e$landadds 4");
-
- // various flags
- sendToEngine(@"e$sd_turns 15");
-
- // various flags
- sendToEngine(@"e$casefreq 5");
-
- // various flags
- sendToEngine(@"e$template_filter 1");
-
- // theme info
- sendToEngine(@"etheme Freeway");
-
- // team 1 info
- sendToEngine(@"eaddteam 4421353 System Cats");
-
- // team 1 grave info
- sendToEngine(@"egrave star");
-
- // team 1 fort info
- sendToEngine(@"efort Earth");
-
- // team 1 voicepack info
- sendToEngine(@"evoicepack Classic");
-
- // team 1 binds (skipped)
- // team 1 members info
- //for (int i=0; i<4; i++) {
- sendToEngine(@"eaddhh 0 100 Snow Leopard");
- sendToEngine(@"ehat NoHat");
- //}
- // team 1 ammostore
- sendToEngine(@"eammstore 93919294221991210322351110012010000002110404000441400444645644444774776112211144");
-
- // team 2 info
- sendToEngine(@"eaddteam 4100897 Poke-MAN");
-
- // team 2 grave info
- sendToEngine(@"egrave Badger");
-
- // team 2 fort info
- sendToEngine(@"efort UFO");
-
- // team 2 voicepack info
- sendToEngine(@"evoicepack Classic");
-
- // team 2 binds (skipped)
- // team 2 members info
- // for (int i=0; i<4; i++) {
- sendToEngine(@"eaddhh 0 100 Raichu");
- sendToEngine(@"ehat Bunny");
- // }
-
- // team 2 ammostore
- sendToEngine(@"eammstore 93919294221991210322351110012010000002110404000441400444645644444774776112211144");
-
- clientQuit = NO;
- } else {
- NSLog(@"engineProtocolThread - wrong message, closing connection");
- clientQuit = YES;
- }
-
- while (!clientQuit){
- /* Now we can communicate with the client using csd socket
- * sd will remain opened waiting other connections */
- idx = 0;
- msgSize = 0;
- memset(buffer, 0, BUFFER_SIZE);
- memset(string, 0, BUFFER_SIZE);
- if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8)) <= 0)
- clientQuit = YES;
- if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0)
- clientQuit = YES;
-
- gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
- //NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
-
- switch (buffer[0]) {
- case '?':
- NSLog(@"Ping? Pong!");
- sendToEngine(@"!");
- break;
- case 'E':
- NSLog(@"ERROR - last console line: [%s]", buffer);
- clientQuit = YES;
- break;
- case 'e':
- sscanf(buffer, "%*s %d", &eProto);
- if (HW_protoVer() == eProto) {
- NSLog(@"Setting protocol version %s", buffer);
- } else {
- NSLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto);
- clientQuit = YES;
- }
- break;
- default:
- // empty packet or just statistics
- break;
- case 'i':
- switch (buffer[1]) {
- case 'r':
- NSLog(@"Winning team: %s", &buffer[2]);
- break;
- case 'k':
- NSLog(@"Best Hedgehog: %s", &buffer[2]);
- break;
- }
- break;
- // missing case for exiting
- }
-
- /*
- // Terminate this connection
- if(strcmp(buffer, "exit") == 0) {
- quit2 = 1;
- printf("Terminate connection\n");
- }
- // Quit the thread
- if(strcmp(buffer, "quit") == 0) {
- quit2 = 1;
- quit = 1;
- printf("Quit program\n");
- }
- */
- }
- }
-
- /* Close the client socket */
- SDLNet_TCP_Close(csd);
- }
-
- SDLNet_TCP_Close(sd);
- SDLNet_Quit();
-
- [pool release];
- pthread_exit(NULL);
-}
-
-void setupArgsForLocalPlay() {
- memset(forward_argv, 0, forward_argc);
-
- forward_argc = 18;
- forward_argv = (char **)realloc(forward_argv, forward_argc * sizeof(char *));
- //forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
- forward_argv[ 1] = forward_argv[0]; // (UNUSED)
- forward_argv[ 2] = "320"; // cScreenWidth (NO EFFECT)
- forward_argv[ 3] = "480"; // cScreenHeight (NO EFFECT)
- forward_argv[ 4] = "32"; // cBitsStr
- forward_argv[ 5] = IPC_PORT_STR; // ipcPort; <- (MAIN TODO)
- forward_argv[ 6] = "1"; // cFullScreen (NO EFFECT)
- forward_argv[ 7] = "0"; // isSoundEnabled (TOSET)
- forward_argv[ 8] = "1"; // cVSyncInUse (UNUSED)
- forward_argv[ 9] = "en.txt"; // cLocaleFName (TOSET)
- forward_argv[10] = "100"; // cInitVolume (TOSET)
- forward_argv[11] = "8"; // cTimerInterval
- forward_argv[12] = "Data"; // PathPrefix
- forward_argv[13] = "1"; // cShowFPS (TOSET?)
- forward_argv[14] = "0"; // cAltDamage (TOSET)
- forward_argv[15] = "Koda"; // UserNick (DecodeBase64(ParamStr(15)) FTW) <- TODO
- forward_argv[16] = "0"; // isMusicEnabled (TOSET)
- forward_argv[17] = "0"; // cReducedQuality
-
- return;
-}
-
-@end