cocoaTouch/GameSetup.m
changeset 2693 3207e0eacd43
child 2694 dcd248e04f3d
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/cocoaTouch/GameSetup.m	Wed Jan 13 09:41:35 2010 +0000
@@ -0,0 +1,279 @@
+//
+//  gameSetup.m
+//  hwengine
+//
+//  Created by Vittorio on 10/01/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "GameSetup.h"
+#import "SDL_uikitappdelegate.h"
+#import "SDL_net.h"
+#import "PascalImports.h"
+
+#define IPC_PORT 51342
+#define IPC_PORT_STR "51342"
+#define BUFFER_SIZE 256
+
+
+// they should go in the interface
+TCPsocket sd, csd; /* Socket descriptor, Client socket descriptor */
+int sendToEngine (NSString * string) {
+	Uint8 length = [string length];
+	
+	SDLNet_TCP_Send(csd, &length , 1);
+	return SDLNet_TCP_Send(csd, [string UTF8String], length);
+}
+
+
+@implementation GameSetup
+
+@synthesize locale, engineProtocolStarted;
+
+-(id) init {
+	self = [super init];
+	self.locale = [NSLocale currentLocale];
+	self.engineProtocolStarted = NO;
+	return self;
+}
+
+-(void) startThread: (NSString *) selector {
+	SEL usage = NSSelectorFromString(selector);
+	
+	// do not start the server thread because the port is already bound
+	if (NO == engineProtocolStarted) {
+		engineProtocolStarted = YES;
+		[NSThread detachNewThreadSelector:usage toTarget:self withObject:nil];
+	}
+}
+
+-(void) engineProtocol {
+	IPaddress ip;
+	int idx, eProto;
+	BOOL serverQuit, clientQuit;
+	char buffer[BUFFER_SIZE], string[BUFFER_SIZE];
+	Uint8 msgSize;
+	Uint16 gameTicks;
+	NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+	
+	if (SDLNet_Init() < 0) {
+		fprintf(stderr, "SDLNet_Init: %s\n", SDLNet_GetError());
+		exit(EXIT_FAILURE);
+	}
+	
+	/* Resolving the host using NULL make network interface to listen */
+	if (SDLNet_ResolveHost(&ip, NULL, IPC_PORT) < 0) {
+		fprintf(stderr, "SDLNet_ResolveHost: %s\n", SDLNet_GetError());
+		exit(EXIT_FAILURE);
+	}
+	
+	/* Open a connection with the IP provided (listen on the host's port) */
+	if (!(sd = SDLNet_TCP_Open(&ip))) {
+		fprintf(stderr, "SDLNet_TCP_Open: %s\n", SDLNet_GetError());
+		exit(EXIT_FAILURE);
+	}
+	
+	NSLog(@"engineProtocol - Waiting for a client");
+	
+	serverQuit = NO;
+	while (!serverQuit) {
+		
+		/* This check the sd if there is a pending connection.
+		 * If there is one, accept that, and open a new socket for communicating */
+		if ((csd = SDLNet_TCP_Accept(sd))) {
+			
+			NSLog(@"engineProtocol - Client found");
+			
+			//first byte of the command alwayas contain the size of the command
+			SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8));
+			
+			SDLNet_TCP_Recv(csd, buffer, msgSize);
+			gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
+			//NSLog(@"engineProtocol - %d: received [%s]", gameTicks, buffer);
+			
+			if ('C' == buffer[0]) {
+				NSLog(@"engineProtocol - sending game config");
+				
+				// send config data data
+				
+				// local game
+				sendToEngine(@"TL");
+				
+				// seed info
+				sendToEngine(@"eseed {232c1b42-7d39-4ee6-adf8-4240e1f1efb8}");
+				
+				// various flags
+				sendToEngine(@"e$gmflags 256"); 
+
+				// various flags
+				sendToEngine(@"e$damagepct 100");
+				
+				// various flags
+				sendToEngine(@"e$turntime 45000");
+				
+				// various flags
+				sendToEngine(@"e$minestime 3000");
+				
+				// various flags
+				sendToEngine(@"e$landadds 4");
+				
+				// various flags
+				sendToEngine(@"e$sd_turns 15");
+												
+				// various flags
+				sendToEngine(@"e$casefreq 5");
+				
+				// various flags
+				sendToEngine(@"e$template_filter 1");
+								
+				// theme info
+				sendToEngine(@"etheme Freeway");
+				
+				// team 1 info
+				sendToEngine(@"eaddteam 4421353 System Cats");
+				
+				// team 1 grave info
+				sendToEngine(@"egrave star");
+				
+				// team 1 fort info
+				sendToEngine(@"efort  Earth");
+								
+				// team 1 voicepack info
+				sendToEngine(@"evoicepack Classic");
+				
+				// team 1 binds (skipped)				
+				// team 1 members info
+				sendToEngine(@"eaddhh 0 100 Snow Leopard");
+				sendToEngine(@"ehat NoHat");
+				
+				// team 1 ammostore
+				sendToEngine(@"eammstore 93919294221991210322351110012010000002110404000441400444645644444774776112211144");
+
+				// team 2 info
+				sendToEngine(@"eaddteam 4100897 Poke-MAN");
+				
+				// team 2 grave info
+				sendToEngine(@"egrave Badger");
+				
+				// team 2 fort info
+				sendToEngine(@"efort UFO");
+				
+				// team 2 voicepack info
+				sendToEngine(@"evoicepack Classic");
+				
+				// team 2 binds (skipped)
+				// team 2 members info
+				sendToEngine(@"eaddhh 0 100 Raichu");
+				sendToEngine(@"ehat Bunny");
+				
+				// team 2 ammostore
+				sendToEngine(@"eammstore 93919294221991210322351110012010000002110404000441400444645644444774776112211144");
+				
+				clientQuit = NO;
+			} else {
+				NSLog(@"engineProtocolThread - wrong message, closing connection");
+				clientQuit = YES;
+			}
+			
+			while (!clientQuit){
+				/* Now we can communicate with the client using csd socket
+				 * sd will remain opened waiting other connections */
+				idx = 0;
+				msgSize = 0;
+				memset(buffer, 0, BUFFER_SIZE);
+				memset(string, 0, BUFFER_SIZE);
+				if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8)) <= 0)
+					clientQuit = YES;
+				if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0)
+					clientQuit = YES;
+				
+				gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
+				//NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
+				
+				switch (buffer[0]) {
+					case '?':
+						NSLog(@"Ping? Pong!");
+						sendToEngine(@"!");
+						break;
+					case 'E':
+						NSLog(@"ERROR - last console line: [%s]", buffer);
+						clientQuit = YES;
+						break;
+					case 'e':
+						sscanf(buffer, "%*s %d", &eProto);
+						if (HW_protoVer() == eProto) {
+							NSLog(@"Setting protocol version %s", buffer);
+						} else {
+							NSLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto);
+							clientQuit = YES;
+						}
+						break;
+					case 'i':
+						switch (buffer[1]) {
+							case 'r':
+								NSLog(@"Winning team: %s", &buffer[2]);
+								break;
+							case 'k':
+								NSLog(@"Best Hedgehog: %s", &buffer[2]);
+								break;
+						}
+						break;
+					default:
+						// empty packet or just statistics
+						break;
+					// missing case for exiting right away
+				} 
+			}
+		}
+		
+		/* Close the client socket */
+		SDLNet_TCP_Close(csd);
+	}
+
+	SDLNet_TCP_Close(sd);
+	SDLNet_Quit();
+
+	[pool release];
+	[NSThread exit];
+}
+
+-(void) setArgsForLocalPlay {
+	NSString *localeString = [[self.locale localeIdentifier] stringByAppendingString:@".txt"];
+	NSLog(localeString);
+	
+	memset(forward_argv, 0, forward_argc);
+	
+	forward_argc = 18;
+	forward_argv = (char **)realloc(forward_argv, forward_argc * sizeof(char *));
+	//forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
+	forward_argv[ 1] = forward_argv[0];	// (UNUSED)
+	forward_argv[ 2] = "320";			// cScreenWidth (NO EFFECT)
+	forward_argv[ 3] = "480";			// cScreenHeight (NO EFFECT)
+	forward_argv[ 4] = "32";			// cBitsStr
+	forward_argv[ 5] = IPC_PORT_STR;	// ipcPort;
+	forward_argv[ 6] = "1";				// cFullScreen (NO EFFECT)
+	forward_argv[ 7] = "0";				// isSoundEnabled (TOSET)
+	forward_argv[ 8] = "1";				// cVSyncInUse (UNUSED)
+	forward_argv[ 9] = [localeString UTF8String];		// cLocaleFName
+	forward_argv[10] = "100";			// cInitVolume (TOSET)
+	forward_argv[11] = "8";				// cTimerInterval
+	forward_argv[12] = "Data";			// PathPrefix
+	forward_argv[13] = "1";				// cShowFPS (TOSET?)
+	forward_argv[14] = "0";				// cAltDamage (TOSET)
+	forward_argv[15] = "Koda";			// UserNick (DecodeBase64(ParamStr(15)) FTW) <- TODO
+	forward_argv[16] = "0";				// isMusicEnabled (TOSET)
+	forward_argv[17] = "0";				// cReducedQuality
+
+fprintf(stderr, forward_argv[9]);
+	return;
+}
+
+
+/*
+ -(void) dealloc {
+	[super dealloc];
+}
+ */
+
+
+@end