--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/cocoaTouch/GameSetup.m Wed Jan 13 09:41:35 2010 +0000
@@ -0,0 +1,279 @@
+//
+// gameSetup.m
+// hwengine
+//
+// Created by Vittorio on 10/01/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "GameSetup.h"
+#import "SDL_uikitappdelegate.h"
+#import "SDL_net.h"
+#import "PascalImports.h"
+
+#define IPC_PORT 51342
+#define IPC_PORT_STR "51342"
+#define BUFFER_SIZE 256
+
+
+// they should go in the interface
+TCPsocket sd, csd; /* Socket descriptor, Client socket descriptor */
+int sendToEngine (NSString * string) {
+ Uint8 length = [string length];
+
+ SDLNet_TCP_Send(csd, &length , 1);
+ return SDLNet_TCP_Send(csd, [string UTF8String], length);
+}
+
+
+@implementation GameSetup
+
+@synthesize locale, engineProtocolStarted;
+
+-(id) init {
+ self = [super init];
+ self.locale = [NSLocale currentLocale];
+ self.engineProtocolStarted = NO;
+ return self;
+}
+
+-(void) startThread: (NSString *) selector {
+ SEL usage = NSSelectorFromString(selector);
+
+ // do not start the server thread because the port is already bound
+ if (NO == engineProtocolStarted) {
+ engineProtocolStarted = YES;
+ [NSThread detachNewThreadSelector:usage toTarget:self withObject:nil];
+ }
+}
+
+-(void) engineProtocol {
+ IPaddress ip;
+ int idx, eProto;
+ BOOL serverQuit, clientQuit;
+ char buffer[BUFFER_SIZE], string[BUFFER_SIZE];
+ Uint8 msgSize;
+ Uint16 gameTicks;
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+
+ if (SDLNet_Init() < 0) {
+ fprintf(stderr, "SDLNet_Init: %s\n", SDLNet_GetError());
+ exit(EXIT_FAILURE);
+ }
+
+ /* Resolving the host using NULL make network interface to listen */
+ if (SDLNet_ResolveHost(&ip, NULL, IPC_PORT) < 0) {
+ fprintf(stderr, "SDLNet_ResolveHost: %s\n", SDLNet_GetError());
+ exit(EXIT_FAILURE);
+ }
+
+ /* Open a connection with the IP provided (listen on the host's port) */
+ if (!(sd = SDLNet_TCP_Open(&ip))) {
+ fprintf(stderr, "SDLNet_TCP_Open: %s\n", SDLNet_GetError());
+ exit(EXIT_FAILURE);
+ }
+
+ NSLog(@"engineProtocol - Waiting for a client");
+
+ serverQuit = NO;
+ while (!serverQuit) {
+
+ /* This check the sd if there is a pending connection.
+ * If there is one, accept that, and open a new socket for communicating */
+ if ((csd = SDLNet_TCP_Accept(sd))) {
+
+ NSLog(@"engineProtocol - Client found");
+
+ //first byte of the command alwayas contain the size of the command
+ SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8));
+
+ SDLNet_TCP_Recv(csd, buffer, msgSize);
+ gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
+ //NSLog(@"engineProtocol - %d: received [%s]", gameTicks, buffer);
+
+ if ('C' == buffer[0]) {
+ NSLog(@"engineProtocol - sending game config");
+
+ // send config data data
+
+ // local game
+ sendToEngine(@"TL");
+
+ // seed info
+ sendToEngine(@"eseed {232c1b42-7d39-4ee6-adf8-4240e1f1efb8}");
+
+ // various flags
+ sendToEngine(@"e$gmflags 256");
+
+ // various flags
+ sendToEngine(@"e$damagepct 100");
+
+ // various flags
+ sendToEngine(@"e$turntime 45000");
+
+ // various flags
+ sendToEngine(@"e$minestime 3000");
+
+ // various flags
+ sendToEngine(@"e$landadds 4");
+
+ // various flags
+ sendToEngine(@"e$sd_turns 15");
+
+ // various flags
+ sendToEngine(@"e$casefreq 5");
+
+ // various flags
+ sendToEngine(@"e$template_filter 1");
+
+ // theme info
+ sendToEngine(@"etheme Freeway");
+
+ // team 1 info
+ sendToEngine(@"eaddteam 4421353 System Cats");
+
+ // team 1 grave info
+ sendToEngine(@"egrave star");
+
+ // team 1 fort info
+ sendToEngine(@"efort Earth");
+
+ // team 1 voicepack info
+ sendToEngine(@"evoicepack Classic");
+
+ // team 1 binds (skipped)
+ // team 1 members info
+ sendToEngine(@"eaddhh 0 100 Snow Leopard");
+ sendToEngine(@"ehat NoHat");
+
+ // team 1 ammostore
+ sendToEngine(@"eammstore 93919294221991210322351110012010000002110404000441400444645644444774776112211144");
+
+ // team 2 info
+ sendToEngine(@"eaddteam 4100897 Poke-MAN");
+
+ // team 2 grave info
+ sendToEngine(@"egrave Badger");
+
+ // team 2 fort info
+ sendToEngine(@"efort UFO");
+
+ // team 2 voicepack info
+ sendToEngine(@"evoicepack Classic");
+
+ // team 2 binds (skipped)
+ // team 2 members info
+ sendToEngine(@"eaddhh 0 100 Raichu");
+ sendToEngine(@"ehat Bunny");
+
+ // team 2 ammostore
+ sendToEngine(@"eammstore 93919294221991210322351110012010000002110404000441400444645644444774776112211144");
+
+ clientQuit = NO;
+ } else {
+ NSLog(@"engineProtocolThread - wrong message, closing connection");
+ clientQuit = YES;
+ }
+
+ while (!clientQuit){
+ /* Now we can communicate with the client using csd socket
+ * sd will remain opened waiting other connections */
+ idx = 0;
+ msgSize = 0;
+ memset(buffer, 0, BUFFER_SIZE);
+ memset(string, 0, BUFFER_SIZE);
+ if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8)) <= 0)
+ clientQuit = YES;
+ if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0)
+ clientQuit = YES;
+
+ gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
+ //NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
+
+ switch (buffer[0]) {
+ case '?':
+ NSLog(@"Ping? Pong!");
+ sendToEngine(@"!");
+ break;
+ case 'E':
+ NSLog(@"ERROR - last console line: [%s]", buffer);
+ clientQuit = YES;
+ break;
+ case 'e':
+ sscanf(buffer, "%*s %d", &eProto);
+ if (HW_protoVer() == eProto) {
+ NSLog(@"Setting protocol version %s", buffer);
+ } else {
+ NSLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto);
+ clientQuit = YES;
+ }
+ break;
+ case 'i':
+ switch (buffer[1]) {
+ case 'r':
+ NSLog(@"Winning team: %s", &buffer[2]);
+ break;
+ case 'k':
+ NSLog(@"Best Hedgehog: %s", &buffer[2]);
+ break;
+ }
+ break;
+ default:
+ // empty packet or just statistics
+ break;
+ // missing case for exiting right away
+ }
+ }
+ }
+
+ /* Close the client socket */
+ SDLNet_TCP_Close(csd);
+ }
+
+ SDLNet_TCP_Close(sd);
+ SDLNet_Quit();
+
+ [pool release];
+ [NSThread exit];
+}
+
+-(void) setArgsForLocalPlay {
+ NSString *localeString = [[self.locale localeIdentifier] stringByAppendingString:@".txt"];
+ NSLog(localeString);
+
+ memset(forward_argv, 0, forward_argc);
+
+ forward_argc = 18;
+ forward_argv = (char **)realloc(forward_argv, forward_argc * sizeof(char *));
+ //forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
+ forward_argv[ 1] = forward_argv[0]; // (UNUSED)
+ forward_argv[ 2] = "320"; // cScreenWidth (NO EFFECT)
+ forward_argv[ 3] = "480"; // cScreenHeight (NO EFFECT)
+ forward_argv[ 4] = "32"; // cBitsStr
+ forward_argv[ 5] = IPC_PORT_STR; // ipcPort;
+ forward_argv[ 6] = "1"; // cFullScreen (NO EFFECT)
+ forward_argv[ 7] = "0"; // isSoundEnabled (TOSET)
+ forward_argv[ 8] = "1"; // cVSyncInUse (UNUSED)
+ forward_argv[ 9] = [localeString UTF8String]; // cLocaleFName
+ forward_argv[10] = "100"; // cInitVolume (TOSET)
+ forward_argv[11] = "8"; // cTimerInterval
+ forward_argv[12] = "Data"; // PathPrefix
+ forward_argv[13] = "1"; // cShowFPS (TOSET?)
+ forward_argv[14] = "0"; // cAltDamage (TOSET)
+ forward_argv[15] = "Koda"; // UserNick (DecodeBase64(ParamStr(15)) FTW) <- TODO
+ forward_argv[16] = "0"; // isMusicEnabled (TOSET)
+ forward_argv[17] = "0"; // cReducedQuality
+
+fprintf(stderr, forward_argv[9]);
+ return;
+}
+
+
+/*
+ -(void) dealloc {
+ [super dealloc];
+}
+ */
+
+
+@end