--- a/gameServer/HWProtoInRoomState.hs Sat Mar 06 13:39:50 2010 +0000
+++ b/gameServer/HWProtoInRoomState.hs Sat Mar 06 13:40:40 2010 +0000
@@ -6,7 +6,6 @@
import Data.Sequence(Seq, (|>), (><), fromList, empty)
import Data.List
import Maybe
-import qualified Codec.Binary.UTF8.String as UTF8
--------------------------------------
import CoreTypes
import Actions
@@ -202,10 +201,6 @@
[]
where
client = clients IntMap.! clID
- -- FIXME: why are those decoded* function used?
- -- it would be better to use ByteString instead of String
- engineMsg = toEngineMsg $ 'b' : (decodedNick ++ "(team): " ++ decodedMsg ++ "\x20\x20")
- decodedMsg = UTF8.decodeString msg
- decodedNick = UTF8.decodeString $ nick client
+ engineMsg = toEngineMsg $ 'b' : ((nick client) ++ "(team): " ++ msg ++ "\x20\x20")
handleCmd_inRoom clID _ _ _ = [ProtocolError "Incorrect command (state: in room)"]