--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/cocoaTouch/SDLOverrides/SDL_uikitwindow.m Fri Jan 08 03:52:44 2010 +0000
@@ -0,0 +1,124 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2009 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga, mods for Hedgewars by Vittorio Giovara
+ slouken@libsdl.org, vittorio.giovara@gmail.com
+ */
+#include "SDL_config.h"
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+
+#include "SDL_uikitvideo.h"
+#include "SDL_uikitevents.h"
+#include "SDL_uikitwindow.h"
+#import "SDL_uikitappdelegate.h"
+
+#import "SDL_uikitopenglview.h"
+#import "SDL_renderer_sw.h"
+
+#include <UIKit/UIKit.h>
+#include <Foundation/Foundation.h>
+
+static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created) {
+
+ SDL_WindowData *data;
+
+ /* Allocate the window data */
+ data = (SDL_WindowData *)SDL_malloc(sizeof(*data));
+ if (!data) {
+ SDL_OutOfMemory();
+ return -1;
+ }
+ data->windowID = window->id;
+ data->uiwindow = uiwindow;
+ data->view = nil;
+
+ /* Fill in the SDL window with the window data */
+ {
+ window->x = 0;
+ window->y = 0;
+ window->w = (int)uiwindow.frame.size.width;
+ window->h = (int)uiwindow.frame.size.height;
+ }
+
+ window->driverdata = data;
+
+ window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */
+ window->flags |= SDL_WINDOW_OPENGL; /* window is always OpenGL */
+ window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */
+ window->flags |= SDL_WINDOW_SHOWN; /* only one window on iPod touch, always shown */
+ window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */
+
+ /* SDL_WINDOW_BORDERLESS controls whether status bar is hidden */
+ if (window->flags & SDL_WINDOW_BORDERLESS) {
+ [UIApplication sharedApplication].statusBarHidden = YES;
+ }
+ else {
+ [UIApplication sharedApplication].statusBarHidden = NO;
+ }
+
+ return 0;
+
+}
+
+int UIKit_CreateWindow(_THIS, SDL_Window *window) {
+ /* We currently only handle single window applications on iPhone
+ if (nil != [SDLUIKitDelegate sharedAppDelegate].window) {
+ SDL_SetError("Window already exists, no multi-window support.");
+ return -1;
+ }
+
+ // ignore the size user requested, and make a fullscreen window
+ UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];*/
+
+ // since we handle the window with a NIB, we don't need the initialization above
+ if (SetupWindowData(_this, window, [SDLUIKitDelegate sharedAppDelegate].window, SDL_TRUE) < 0) {
+ SDL_SetError("SetupWindowData() failed");
+ return -1;
+ }
+
+ // This saves the main window in the app delegate so event callbacks can do stuff on the window.
+ // This assumes a single window application design and needs to be fixed for multiple windows.
+ [SDLUIKitDelegate sharedAppDelegate].windowID = window->id;
+
+/* [SDLUIKitDelegate sharedAppDelegate].window = uiwindow;
+ [uiwindow release]; /* release the window (the app delegate has retained it) */
+
+ return 1;
+
+}
+
+void UIKit_DestroyWindow(_THIS, SDL_Window * window) {
+ /* don't worry, the delegate will automatically release the window */
+
+ SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
+ if (data) {
+ SDL_free( window->driverdata );
+ }
+
+ /* this will also destroy the window */
+ //[SDLUIKitDelegate sharedAppDelegate].window = nil;
+ [SDLUIKitDelegate sharedAppDelegate].windowID = 0;
+
+}
+
+/* vi: set ts=4 sw=4 expandtab: */