--- a/cocoaTouch/GravesViewController.m Thu Apr 29 02:43:28 2010 +0000
+++ b/cocoaTouch/GravesViewController.m Thu Apr 29 17:19:06 2010 +0000
@@ -11,7 +11,7 @@
#import "UIImageExtra.h"
@implementation GravesViewController
-@synthesize teamDictionary, graveArray, graveSprites, lastIndexPath;
+@synthesize teamDictionary, graveArray, lastIndexPath;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
@@ -21,50 +21,20 @@
#pragma mark -
#pragma mark View lifecycle
-- (void)viewDidLoad {
+-(void) viewDidLoad {
[super viewDidLoad];
- // load all the voices names and store them into voiceArray
- NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:GRAVES_DIRECTORY() error:NULL];
- self.graveArray = array;
-
- NSMutableArray *sprites = [[NSMutableArray alloc] initWithCapacity:[graveArray count]];
- for (NSString *graveName in graveArray) {
- NSString *gravePath = [[NSString alloc] initWithFormat:@"%@/%@",GRAVES_DIRECTORY(),graveName];
- // because we also have multi frame graves, let's take the first one only
- UIImage *graveSprite = [[UIImage alloc] initWithContentsOfFile:gravePath andCutAt:CGRectMake(0, 0, 32, 32)];
- [gravePath release];
-
- [sprites addObject:graveSprite];
- [graveSprite release];
- }
- self.graveSprites = sprites;
- [sprites release];
+ // load all the grave names and store them into graveArray
+ self.graveArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:GRAVES_DIRECTORY() error:NULL];
}
-- (void)viewWillAppear:(BOOL)animated {
+-(void) viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
-
+ [self.tableView reloadData];
// this moves the tableview to the top
[self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
}
-/*
-- (void)viewDidAppear:(BOOL)animated {
- [super viewDidAppear:animated];
-}
-*/
-/*
-- (void)viewWillDisappear:(BOOL)animated {
- [super viewWillDisappear:animated];
-}
-*/
-/*
-- (void)viewDidDisappear:(BOOL)animated {
- [super viewDidDisappear:animated];
-}
-*/
-
#pragma mark -
#pragma mark Table view data source
@@ -77,7 +47,7 @@
}
// Customize the appearance of table view cells.
-- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
@@ -85,8 +55,8 @@
if (cell == nil)
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
- NSString *grave = [[graveArray objectAtIndex:[indexPath row]] stringByDeletingPathExtension];
- cell.textLabel.text = grave;
+ NSString *grave = [graveArray objectAtIndex:[indexPath row]];
+ cell.textLabel.text = [grave stringByDeletingPathExtension];
if ([grave isEqualToString:[teamDictionary objectForKey:@"grave"]]) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
@@ -94,52 +64,18 @@
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
+
+ NSString *graveFilePath = [[NSString alloc] initWithFormat:@"%@/%@",GRAVES_DIRECTORY(),grave];
+ // because we also have multi frame graves, let's take the first one only
+ UIImage *graveSprite = [[UIImage alloc] initWithContentsOfFile:graveFilePath andCutAt:CGRectMake(0, 0, 32, 32)];
+ [graveFilePath release];
+ cell.imageView.image = graveSprite;
+ [graveSprite release];
- cell.imageView.image = [graveSprites objectAtIndex:[indexPath row]];
return cell;
}
-/*
-// Override to support conditional editing of the table view.
-- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
- // Return NO if you do not want the specified item to be editable.
- return YES;
-}
-*/
-
-
-/*
-// Override to support editing the table view.
-- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
-
- if (editingStyle == UITableViewCellEditingStyleDelete) {
- // Delete the row from the data source
- [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
- }
- else if (editingStyle == UITableViewCellEditingStyleInsert) {
- // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
- }
-}
-*/
-
-
-/*
-// Override to support rearranging the table view.
-- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
-}
-*/
-
-
-/*
-// Override to support conditional rearranging of the table view.
-- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
- // Return NO if you do not want the item to be re-orderable.
- return YES;
-}
-*/
-
-
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
@@ -151,12 +87,15 @@
// tell our boss to write this new stuff on disk
[[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
- [self.tableView reloadData];
+ UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
+ newCell.accessoryType = UITableViewCellAccessoryCheckmark;
+ UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
+ oldCell.accessoryType = UITableViewCellAccessoryNone;
self.lastIndexPath = indexPath;
- [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
+ [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
}
- [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
+ [aTableView deselectRowAtIndexPath:indexPath animated:YES];
[self.navigationController popViewControllerAnimated:YES];
}
@@ -174,11 +113,9 @@
self.lastIndexPath = nil;
self.teamDictionary = nil;
self.graveArray = nil;
- self.graveSprites = nil;
}
- (void)dealloc {
- [graveSprites release];
[graveArray release];
[teamDictionary release];
[lastIndexPath release];