equal
deleted
inserted
replaced
133 |
133 |
134 if(flagType == Friend || flagType == ServerAdmin |
134 if(flagType == Friend || flagType == ServerAdmin |
135 || flagType == Ignore || flagType == RoomAdmin) |
135 || flagType == Ignore || flagType == RoomAdmin) |
136 updateSortData(mil[0]); |
136 updateSortData(mil[0]); |
137 |
137 |
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138 if(flagType == Friend) |
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139 { |
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140 if(isSet) |
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141 m_friendsSet.insert(nickname.toLower()); |
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142 else |
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143 m_friendsSet.remove(nickname.toLower()); |
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144 |
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145 saveSet(m_friendsSet, "friends"); |
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146 } |
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147 |
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148 if(flagType == Ignore) |
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149 { |
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150 if(isSet) |
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151 m_ignoredSet.insert(nickname.toLower()); |
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152 else |
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153 m_ignoredSet.remove(nickname.toLower()); |
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154 |
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155 saveSet(m_ignoredSet, "ignore"); |
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156 } |
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157 |
138 updateIcon(mil[0]); |
158 updateIcon(mil[0]); |
139 } |
159 } |
140 } |
160 } |
141 |
161 |
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162 |
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163 bool PlayersListModel::isFlagSet(const QString & nickname, StateFlag flagType) |
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164 { |
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165 QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname); |
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166 |
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167 if(mil.size()) |
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168 return mil[0].data(flagType).toBool(); |
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169 else |
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170 return false; |
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171 } |
142 |
172 |
143 void PlayersListModel::resetRoomFlags() |
173 void PlayersListModel::resetRoomFlags() |
144 { |
174 { |
145 for(int i = rowCount() - 1; i >= 0; --i) |
175 for(int i = rowCount() - 1; i >= 0; --i) |
146 { |
176 { |
149 if(mi.data(RoomFilterRole).toString() == "1") |
179 if(mi.data(RoomFilterRole).toString() == "1") |
150 { |
180 { |
151 setData(mi, "0", RoomFilterRole); |
181 setData(mi, "0", RoomFilterRole); |
152 setData(mi, false, RoomAdmin); |
182 setData(mi, false, RoomAdmin); |
153 setData(mi, false, Ready); |
183 setData(mi, false, Ready); |
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184 |
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185 updateSortData(mi); |
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186 updateIcon(mi); |
154 } |
187 } |
155 } |
188 } |
156 } |
189 } |
157 |
190 |
158 void PlayersListModel::updateIcon(const QModelIndex & index) |
191 void PlayersListModel::updateIcon(const QModelIndex & index) |
292 txt.close(); |
325 txt.close(); |
293 } |
326 } |
294 |
327 |
295 void PlayersListModel::saveSet(const QSet<QString> & set, const QString & suffix) |
328 void PlayersListModel::saveSet(const QSet<QString> & set, const QString & suffix) |
296 { |
329 { |
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330 qDebug("saving set"); |
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331 |
297 QString fileName = QString("%1/%2_%3.txt").arg(cfgdir->absolutePath(), m_nickname.toLower(), suffix); |
332 QString fileName = QString("%1/%2_%3.txt").arg(cfgdir->absolutePath(), m_nickname.toLower(), suffix); |
298 |
333 |
299 QFile txt(fileName); |
334 QFile txt(fileName); |
300 |
335 |
301 // list empty? => rather have no file for the list than an empty one |
336 // list empty? => rather have no file for the list than an empty one |