529 connect(ui.pageNetGame->pGameCFG, SIGNAL(teamsDivideChanged(bool)), hwnet, SLOT(onTeamsDivideChanged(bool))); |
529 connect(ui.pageNetGame->pGameCFG, SIGNAL(teamsDivideChanged(bool)), hwnet, SLOT(onTeamsDivideChanged(bool))); |
530 connect(ui.pageNetGame->pGameCFG, SIGNAL(solidChanged(bool)), hwnet, SLOT(onSolidChanged(bool))); |
530 connect(ui.pageNetGame->pGameCFG, SIGNAL(solidChanged(bool)), hwnet, SLOT(onSolidChanged(bool))); |
531 connect(ui.pageNetGame->pGameCFG, SIGNAL(borderChanged(bool)), hwnet, SLOT(onBorderChanged(bool))); |
531 connect(ui.pageNetGame->pGameCFG, SIGNAL(borderChanged(bool)), hwnet, SLOT(onBorderChanged(bool))); |
532 connect(ui.pageNetGame->pGameCFG, SIGNAL(newWeaponScheme(const QString &, const QString &)), |
532 connect(ui.pageNetGame->pGameCFG, SIGNAL(newWeaponScheme(const QString &, const QString &)), |
533 hwnet, SLOT(onWeaponsNameChanged(const QString &, const QString &))); |
533 hwnet, SLOT(onWeaponsNameChanged(const QString &, const QString &))); |
|
534 connect(ui.pageNetGame->pGameCFG, SIGNAL(newTemplateFilter(int)), hwnet, SLOT(onTemplateFilterChanged(int))); |
534 |
535 |
535 connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect())); |
536 connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect())); |
536 connect(hwnet, SIGNAL(seedChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setSeed(const QString &))); |
537 connect(hwnet, SIGNAL(seedChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setSeed(const QString &))); |
537 connect(hwnet, SIGNAL(mapChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setMap(const QString &))); |
538 connect(hwnet, SIGNAL(mapChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setMap(const QString &))); |
538 connect(hwnet, SIGNAL(themeChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setTheme(const QString &))); |
539 connect(hwnet, SIGNAL(themeChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setTheme(const QString &))); |
547 connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)), |
548 connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)), |
548 ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&))); |
549 ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&))); |
549 connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)), |
550 connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)), |
550 ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&))); |
551 ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&))); |
551 connect(hwnet, SIGNAL(ammoChanged(const QString&, const QString&)), ui.pageNetGame->pGameCFG, SLOT(setNetAmmo(const QString&, const QString&))); |
552 connect(hwnet, SIGNAL(ammoChanged(const QString&, const QString&)), ui.pageNetGame->pGameCFG, SLOT(setNetAmmo(const QString&, const QString&))); |
|
553 connect(hwnet, SIGNAL(templateFilterChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setTemplateFilter(int))); |
552 |
554 |
553 hwnet->Connect(hostName, port, nick); |
555 hwnet->Connect(hostName, port, nick); |
554 } |
556 } |
555 |
557 |
556 void HWForm::NetConnect() |
558 void HWForm::NetConnect() |