QTfrontend/gameuiconfig.cpp
changeset 8325 ecd51650d5d8
parent 8301 8bf36d368291
child 8330 aaefa587e277
child 8343 aa4ea3cade3c
child 8346 3443e0de2c9d
equal deleted inserted replaced
8324:e0dcf5b0e1b1 8325:ecd51650d5d8
   128     Form->ui.pageOptions->leProxy->setText(value("proxy/host", "").toString());
   128     Form->ui.pageOptions->leProxy->setText(value("proxy/host", "").toString());
   129     Form->ui.pageOptions->sbProxyPort->setValue(value("proxy/port", "8080").toInt());
   129     Form->ui.pageOptions->sbProxyPort->setValue(value("proxy/port", "8080").toInt());
   130     Form->ui.pageOptions->leProxyLogin->setText(value("proxy/login", "").toString());
   130     Form->ui.pageOptions->leProxyLogin->setText(value("proxy/login", "").toString());
   131     Form->ui.pageOptions->leProxyPassword->setText(value("proxy/password", "").toString());
   131     Form->ui.pageOptions->leProxyPassword->setText(value("proxy/password", "").toString());
   132 
   132 
   133     depth = HWApplication::desktop()->depth();
       
   134     if (depth < 16) depth = 16;
       
   135     else if (depth > 16) depth = 32;
       
   136 
       
   137     { // load colors
   133     { // load colors
   138         QStandardItemModel * model = DataManager::instance().colorsModel();
   134         QStandardItemModel * model = DataManager::instance().colorsModel();
   139         for(int i = model->rowCount() - 1; i >= 0; --i)
   135         for(int i = model->rowCount() - 1; i >= 0; --i)
   140             model->item(i)->setData(QColor(value(QString("colors/color%1").arg(i), model->item(i)->data().value<QColor>()).value<QColor>()));
   136             model->item(i)->setData(QColor(value(QString("colors/color%1").arg(i), model->item(i)->data().value<QColor>()).value<QColor>()));
   141     }
   137     }
   447 quint8 GameUIConfig::timerInterval()
   443 quint8 GameUIConfig::timerInterval()
   448 {
   444 {
   449     return 35 - Form->ui.pageOptions->fpsedit->value();
   445     return 35 - Form->ui.pageOptions->fpsedit->value();
   450 }
   446 }
   451 
   447 
   452 quint8 GameUIConfig::bitDepth()
       
   453 {
       
   454     return depth;
       
   455 }
       
   456 
       
   457 QString GameUIConfig::netNick()
   448 QString GameUIConfig::netNick()
   458 {
   449 {
   459     return Form->ui.pageOptions->editNetNick->text();
   450     return Form->ui.pageOptions->editNetNick->text();
   460 }
   451 }
   461 
   452