equal
deleted
inserted
replaced
242 DrawHealthY:= drY; |
242 DrawHealthY:= drY; |
243 for i:= 0 to 7 do |
243 for i:= 0 to 7 do |
244 with Hedgehogs[i] do |
244 with Hedgehogs[i] do |
245 if Gear <> nil then |
245 if Gear <> nil then |
246 begin |
246 begin |
247 NameTagTex:= RenderStringTex(Name, Clan^.Color, fnt16); |
247 NameTagTex:= RenderStringTex(Name, Clan^.Color, CheckCJKFont(Name,fnt16)); |
248 if Hat <> 'NoHat' then |
248 if Hat <> 'NoHat' then |
249 begin |
249 begin |
250 texsurf:= LoadImage(Pathz[ptHats] + '/' + Hat, ifNone); |
250 texsurf:= LoadImage(Pathz[ptHats] + '/' + Hat, ifNone); |
251 if texsurf <> nil then |
251 if texsurf <> nil then |
252 begin |
252 begin |
414 |
414 |
415 // name of weapons in ammo menu |
415 // name of weapons in ammo menu |
416 for ai:= Low(TAmmoType) to High(TAmmoType) do |
416 for ai:= Low(TAmmoType) to High(TAmmoType) do |
417 with Ammoz[ai] do |
417 with Ammoz[ai] do |
418 begin |
418 begin |
419 tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(trAmmo[NameId]), cWhiteColorChannels); |
419 tmpsurf:= TTF_RenderUTF8_Blended(Fontz[CheckCJKFont(trAmmo[NameId],fnt16)].Handle, Str2PChar(trAmmo[NameId]), cWhiteColorChannels); |
420 tmpsurf:= doSurfaceConversion(tmpsurf); |
420 tmpsurf:= doSurfaceConversion(tmpsurf); |
421 NameTex:= Surface2Tex(tmpsurf, false); |
421 NameTex:= Surface2Tex(tmpsurf, false); |
422 SDL_FreeSurface(tmpsurf) |
422 SDL_FreeSurface(tmpsurf) |
423 end; |
423 end; |
424 |
424 |