431 cWaterLine+WorldDy, |
431 cWaterLine+WorldDy, |
432 LongInt(leftX)+WorldDx) |
432 LongInt(leftX)+WorldDx) |
433 end; |
433 end; |
434 amBee: DrawRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
434 amBee: DrawRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
435 amFlamethrower: DrawRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
435 amFlamethrower: DrawRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
436 amResurrector: begin |
436 amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here |
437 DrawCircle(ox, oy, 100, 1.5, 0, 0, |
|
438 $FF, $FF); // I'd rather not like to hardcode 100 here |
|
439 end; |
|
440 end; |
437 end; |
441 |
438 |
442 case amt of |
439 case amt of |
443 amAirAttack, |
440 amAirAttack, |
444 amMineStrike: DrawRotated(sprHandAirAttack, sx, oy, sign, 0); |
441 amMineStrike: DrawRotated(sprHandAirAttack, sx, oy, sign, 0); |