337 this, SLOT(DeleteWeapons(QString))); |
337 this, SLOT(DeleteWeapons(QString))); |
338 connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsAdded(QString, QString)), |
338 connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsAdded(QString, QString)), |
339 this, SLOT(AddWeapons(QString, QString))); |
339 this, SLOT(AddWeapons(QString, QString))); |
340 connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsEdited(QString, QString, QString)), |
340 connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsEdited(QString, QString, QString)), |
341 this, SLOT(EditWeapons(QString, QString, QString))); |
341 this, SLOT(EditWeapons(QString, QString, QString))); |
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342 connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsEdited(QString, QString, QString)), |
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343 ui.pageNetGame->pGameCFG, SLOT(resendAmmoData())); |
342 |
344 |
343 connect(ui.pageMain->BtnNetLocal, SIGNAL(clicked()), this, SLOT(GoToNet())); |
345 connect(ui.pageMain->BtnNetLocal, SIGNAL(clicked()), this, SLOT(GoToNet())); |
344 connect(ui.pageMain->BtnNetOfficial, SIGNAL(clicked()), this, SLOT(NetConnectOfficialServer())); |
346 connect(ui.pageMain->BtnNetOfficial, SIGNAL(clicked()), this, SLOT(NetConnectOfficialServer())); |
345 |
347 |
346 connect(ui.pageVideos, SIGNAL(goBack()), config, SLOT(SaveVideosOptions())); |
348 connect(ui.pageVideos, SIGNAL(goBack()), config, SLOT(SaveVideosOptions())); |