65 SB_InitHealth->setValue(100); |
65 SB_InitHealth->setValue(100); |
66 SB_InitHealth->setSingleStep(25); |
66 SB_InitHealth->setSingleStep(25); |
67 GBoxOptionsLayout->addWidget(SB_TurnTime, 1, 1); |
67 GBoxOptionsLayout->addWidget(SB_TurnTime, 1, 1); |
68 GBoxOptionsLayout->addWidget(SB_InitHealth, 2, 1); |
68 GBoxOptionsLayout->addWidget(SB_InitHealth, 2, 1); |
69 |
69 |
70 mainLayout.addWidget(new QWidget, 100); |
70 QGroupBox *GBoxWeapons = new QGroupBox(this); |
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71 GBoxWeapons->setTitle(QGroupBox::tr("Weapons")); |
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72 QHBoxLayout* lt=new QHBoxLayout(GBoxWeapons); |
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73 WeaponsName = new QComboBox(GBoxWeapons); |
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74 lt->addWidget(WeaponsName); |
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75 mainLayout.addWidget(GBoxWeapons); |
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76 |
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77 mainLayout.addWidget(new QWidget(this), 100); |
71 |
78 |
72 connect(SB_InitHealth, SIGNAL(valueChanged(int)), this, SLOT(onInitHealthChanged(int))); |
79 connect(SB_InitHealth, SIGNAL(valueChanged(int)), this, SLOT(onInitHealthChanged(int))); |
73 connect(SB_TurnTime, SIGNAL(valueChanged(int)), this, SLOT(onTurnTimeChanged(int))); |
80 connect(SB_TurnTime, SIGNAL(valueChanged(int)), this, SLOT(onTurnTimeChanged(int))); |
74 connect(CB_mode_Forts, SIGNAL(toggled(bool)), this, SLOT(onFortsModeChanged(bool))); |
81 connect(CB_mode_Forts, SIGNAL(toggled(bool)), this, SLOT(onFortsModeChanged(bool))); |
75 |
82 |