31 if(team.isNetTeam()) { |
31 if(team.isNetTeam()) { |
32 framePlaying->addTeam(team, true); |
32 framePlaying->addTeam(team, true); |
33 curPlayingTeams.push_back(team); |
33 curPlayingTeams.push_back(team); |
34 connect(framePlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)), |
34 connect(framePlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)), |
35 this, SLOT(netTeamStatusChanged(const HWTeam&))); |
35 this, SLOT(netTeamStatusChanged(const HWTeam&))); |
|
36 connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)), |
|
37 this, SLOT(hhNumChanged(const HWTeam&))); |
36 } else { |
38 } else { |
37 frameDontPlaying->addTeam(team, false); |
39 frameDontPlaying->addTeam(team, false); |
38 curDontPlayingTeams.push_back(team); |
40 curDontPlayingTeams.push_back(team); |
39 QObject::connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)), |
41 QObject::connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)), |
40 this, SLOT(changeTeamStatus(HWTeam))); |
42 this, SLOT(changeTeamStatus(HWTeam))); |