118 ui.pageNetGame->BtnGo, SLOT(setEnabled(bool))); |
118 ui.pageNetGame->BtnGo, SLOT(setEnabled(bool))); |
119 connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); |
119 connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); |
120 connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes())); |
120 connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes())); |
121 |
121 |
122 connect(ui.pageRoomsList->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
122 connect(ui.pageRoomsList->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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123 connect(ui.pageRoomsList->BtnAdmin, SIGNAL(clicked()), this, SLOT(GoToAdmin())); |
123 |
124 |
124 connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
125 connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
125 |
126 |
126 connect(ui.pageGameStats->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
127 connect(ui.pageGameStats->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
127 |
128 |
145 this, SLOT(UpdateWeapons())); // executed second |
146 this, SLOT(UpdateWeapons())); // executed second |
146 connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()), |
147 connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()), |
147 this, SLOT(GoBack())); // executed third |
148 this, SLOT(GoBack())); // executed third |
148 |
149 |
149 connect(ui.pageScheme->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
150 connect(ui.pageScheme->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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151 |
|
152 connect(ui.pageAdmin->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
150 |
153 |
151 |
154 |
152 ammoSchemeModel = new AmmoSchemeModel(this, cfgdir->absolutePath() + "/schemes.ini"); |
155 ammoSchemeModel = new AmmoSchemeModel(this, cfgdir->absolutePath() + "/schemes.ini"); |
153 ui.pageScheme->setModel(ammoSchemeModel); |
156 ui.pageScheme->setModel(ammoSchemeModel); |
154 ui.pageMultiplayer->gameCFG->GameSchemes->setModel(ammoSchemeModel); |
157 ui.pageMultiplayer->gameCFG->GameSchemes->setModel(ammoSchemeModel); |
289 } |
292 } |
290 |
293 |
291 void HWForm::GoToSchemes() |
294 void HWForm::GoToSchemes() |
292 { |
295 { |
293 GoToPage(ID_PAGE_SCHEME); |
296 GoToPage(ID_PAGE_SCHEME); |
|
297 } |
|
298 |
|
299 void HWForm::GoToAdmin() |
|
300 { |
|
301 GoToPage(ID_PAGE_ADMIN); |
294 } |
302 } |
295 |
303 |
296 void HWForm::OnPageShown(quint8 id, quint8 lastid) |
304 void HWForm::OnPageShown(quint8 id, quint8 lastid) |
297 { |
305 { |
298 if (id == ID_PAGE_MULTIPLAYER || id == ID_PAGE_NETGAME) { |
306 if (id == ID_PAGE_MULTIPLAYER || id == ID_PAGE_NETGAME) { |