60 SB_InitHealth->setSingleStep(25); |
60 SB_InitHealth->setSingleStep(25); |
61 GBoxOptionsLayout->addWidget(SB_TurnTime, 1, 1); |
61 GBoxOptionsLayout->addWidget(SB_TurnTime, 1, 1); |
62 GBoxOptionsLayout->addWidget(SB_InitHealth, 2, 1); |
62 GBoxOptionsLayout->addWidget(SB_InitHealth, 2, 1); |
63 WeaponsName = new QComboBox(GBoxOptions); |
63 WeaponsName = new QComboBox(GBoxOptions); |
64 GBoxOptionsLayout->addWidget(WeaponsName, 3, 1); |
64 GBoxOptionsLayout->addWidget(WeaponsName, 3, 1); |
65 |
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66 mainLayout.addWidget(new QWidget(this), 5, 0); |
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67 |
65 |
68 connect(SB_InitHealth, SIGNAL(valueChanged(int)), this, SLOT(onInitHealthChanged(int))); |
66 connect(SB_InitHealth, SIGNAL(valueChanged(int)), this, SLOT(onInitHealthChanged(int))); |
69 connect(SB_TurnTime, SIGNAL(valueChanged(int)), this, SLOT(onTurnTimeChanged(int))); |
67 connect(SB_TurnTime, SIGNAL(valueChanged(int)), this, SLOT(onTurnTimeChanged(int))); |
70 connect(CB_mode_Forts, SIGNAL(toggled(bool)), this, SLOT(onFortsModeChanged(bool))); |
68 connect(CB_mode_Forts, SIGNAL(toggled(bool)), this, SLOT(onFortsModeChanged(bool))); |
71 connect(WeaponsName, SIGNAL(activated(const QString&)), this, SIGNAL(newWeaponsName(const QString&))); |
69 connect(WeaponsName, SIGNAL(activated(const QString&)), this, SIGNAL(newWeaponsName(const QString&))); |