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25 #define ROOM_H_ |
25 #define ROOM_H_ |
26 |
26 |
27 #include <stdbool.h> |
27 #include <stdbool.h> |
28 |
28 |
29 typedef struct { |
29 typedef struct { |
30 bool inProgress; // true if the game is running |
30 bool inProgress; //!< true if the game is running |
31 char *name; |
31 char *name; |
32 int playerCount; |
32 int playerCount; |
33 int teamCount; |
33 int teamCount; |
34 char *owner; |
34 char *owner; |
35 char *map; // This is either a map name, or one of +rnd+, +maze+ or +drawn+. |
35 char *map; //!< This is either a map name, or one of +rnd+, +maze+ or +drawn+. |
36 char *scheme; |
36 char *scheme; |
37 char *weapons; |
37 char *weapons; |
38 } flib_room; |
38 } flib_room; |
39 |
39 |
40 void flib_room_destroy(); |
40 void flib_room_destroy(); |