226 gstNotKickable = $00040000; |
227 gstNotKickable = $00040000; |
227 gstLoser = $00080000; |
228 gstLoser = $00080000; |
228 gstHHGone = $00100000; |
229 gstHHGone = $00100000; |
229 gstInvisible = $00200000; |
230 gstInvisible = $00200000; |
230 |
231 |
231 gmLeft = $00000001; |
232 gmLeft = $00000001; |
232 gmRight = $00000002; |
233 gmRight = $00000002; |
233 gmUp = $00000004; |
234 gmUp = $00000004; |
234 gmDown = $00000008; |
235 gmDown = $00000008; |
235 gmSwitch = $00000010; |
236 gmSwitch = $00000010; |
236 gmAttack = $00000020; |
237 gmAttack = $00000020; |
237 gmLJump = $00000040; |
238 gmLJump = $00000040; |
238 gmHJump = $00000080; |
239 gmHJump = $00000080; |
239 gmDestroy= $00000100; |
240 gmDestroy = $00000100; |
240 gmSlot = $00000200; // with param |
241 gmSlot = $00000200; // with param |
241 gmWeapon = $00000400; // with param |
242 gmWeapon = $00000400; // with param |
242 gmTimer = $00000800; // with param |
243 gmTimer = $00000800; // with param |
243 gmAnimate= $00001000; // with param |
244 gmAnimate = $00001000; // with param |
244 gmPrecise= $00002000; |
245 gmPrecise = $00002000; |
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246 |
|
247 gmRemoveFromList = $00004000; |
|
248 gmAddToList = $00008000; |
245 gmAllStoppable = gmLeft or gmRight or gmUp or gmDown or gmAttack or gmPrecise; |
249 gmAllStoppable = gmLeft or gmRight or gmUp or gmDown or gmAttack or gmPrecise; |
246 |
250 |
247 cMaxSlotIndex = 9; |
251 cMaxSlotIndex = 9; |
248 cMaxSlotAmmoIndex = 5; |
252 cMaxSlotAmmoIndex = 5; |
249 |
253 |
262 ammoprop_Effect = $00002000; |
266 ammoprop_Effect = $00002000; |
263 ammoprop_SetBounce = $00004000; |
267 ammoprop_SetBounce = $00004000; |
264 ammoprop_NeedUpDown = $00008000;//Used by TouchInterface to show or hide up/down widgets |
268 ammoprop_NeedUpDown = $00008000;//Used by TouchInterface to show or hide up/down widgets |
265 ammoprop_OscAim = $00010000; |
269 ammoprop_OscAim = $00010000; |
266 ammoprop_NoMoveAfter = $00020000; |
270 ammoprop_NoMoveAfter = $00020000; |
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271 ammoprop_Track = $00040000; |
267 ammoprop_NoRoundEnd = $10000000; |
272 ammoprop_NoRoundEnd = $10000000; |
268 |
273 |
269 AMMO_INFINITE = 100; |
274 AMMO_INFINITE = 100; |
270 |
275 |
271 //EXPLAllDamageInRadius = $00000001; Completely unused for ages |
276 //EXPLAllDamageInRadius = $00000001; Completely unused for ages |