equal
deleted
inserted
replaced
15 + Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
15 + Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
16 + Render graves behind everything else, so that they can't hide mines etc. |
16 + Render graves behind everything else, so that they can't hide mines etc. |
17 + Several new sound effects for weapons and utilities |
17 + Several new sound effects for weapons and utilities |
18 + Small visual effects enhancements |
18 + Small visual effects enhancements |
19 + Briefly show theme and music authors in chat at start of game |
19 + Briefly show theme and music authors in chat at start of game |
20 + Themes can now use flakes with negative falling speed (rising flakes) |
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21 * Fixed air-strikes drops being off-center |
20 * Fixed air-strikes drops being off-center |
22 * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp. |
21 * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp. |
23 * Fixed screenshots being too bright if taken in quick succession |
22 * Fixed screenshots being too bright if taken in quick succession |
24 * Video recording functionality is restored |
23 * Video recording functionality is restored |
25 * Fixed bee not being affected by wrap world edge while still being thrown |
24 * Fixed bee not being affected by wrap world edge while still being thrown |
50 Frontend: |
49 Frontend: |
51 + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access |
50 + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access |
52 + Additional button for just randomizing theme that will not change your selected map |
51 + Additional button for just randomizing theme that will not change your selected map |
53 + Randomizing map/theme in online-mode will not include DLC-content |
52 + Randomizing map/theme in online-mode will not include DLC-content |
54 * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default |
53 * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default |
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54 |
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55 Content Creation: |
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56 + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect |
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57 + Themes can now use flakes with negative falling speed (rising flakes) |
55 |
58 |
56 Lua-API: |
59 Lua-API: |
57 + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. |
60 + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. |
58 + New call: GetAmmoName(ammoType) -- returns the localized name for the specified ammoType |
61 + New call: GetAmmoName(ammoType) -- returns the localized name for the specified ammoType |
59 |
62 |