project_files/frontlib/net/netconn_callbacks.c
changeset 7273 8eed495fd8da
child 7275 15f722e0b96f
equal deleted inserted replaced
7271:5608ac657362 7273:8eed495fd8da
       
     1 #include "netconn_internal.h"
       
     2 
       
     3 #include "../util/logging.h"
       
     4 #include "../util/util.h"
       
     5 
       
     6 #include <string.h>
       
     7 #include <stdlib.h>
       
     8 #include <ctype.h>
       
     9 
       
    10 static void defaultCallback_onMessage(void *context, int msgtype, const char *msg) {
       
    11 	flib_log_i("Net: [%i] %s", msgtype, msg);
       
    12 }
       
    13 
       
    14 static void defaultCallback_onChat(void *context, const char *nick, const char *msg) {
       
    15 	flib_log_i("%s: %s", nick, msg);
       
    16 }
       
    17 
       
    18 // Change the name by suffixing it with a number. If it already ends in a number, increase that number by 1.
       
    19 static void defaultCallback_onNickTaken(void *context, const char *requestedNick) {
       
    20 	flib_netconn *conn = context;
       
    21 	size_t namelen = strlen(requestedNick);
       
    22 	int digits = 0;
       
    23 	while(digits<namelen && isdigit(requestedNick[namelen-1-digits])) {
       
    24 		digits++;
       
    25 	}
       
    26 	long suffix = 0;
       
    27 	if(digits>0) {
       
    28 		suffix = atol(requestedNick+namelen-digits)+1;
       
    29 	}
       
    30 	char *newPlayerName = flib_asprintf("%.*s%li", namelen-digits, requestedNick, suffix);
       
    31 	if(newPlayerName) {
       
    32 		flib_netconn_send_nick(conn, newPlayerName);
       
    33 	} else {
       
    34 		flib_netconn_send_quit(conn, "Nick already taken.");
       
    35 	}
       
    36 	free(newPlayerName);
       
    37 }
       
    38 
       
    39 // Default behavior: Quit
       
    40 static void defaultCallback_onPasswordRequest(void *context, const char *requestedNick) {
       
    41 	flib_netconn_send_quit((flib_netconn*)context, "Authentication failed");
       
    42 }
       
    43 
       
    44 void clearCallbacks(flib_netconn *conn) {
       
    45 	flib_netconn_onMessage(conn, NULL, NULL);
       
    46 	flib_netconn_onConnected(conn, NULL, NULL);
       
    47 	flib_netconn_onDisconnected(conn, NULL, NULL);
       
    48 	flib_netconn_onRoomAdd(conn, NULL, NULL);
       
    49 	flib_netconn_onRoomDelete(conn, NULL, NULL);
       
    50 	flib_netconn_onRoomUpdate(conn, NULL, NULL);
       
    51 	flib_netconn_onChat(conn, NULL, NULL);
       
    52 	flib_netconn_onLobbyJoin(conn, NULL, NULL);
       
    53 	flib_netconn_onLobbyLeave(conn, NULL, NULL);
       
    54 	flib_netconn_onRoomJoin(conn, NULL, NULL);
       
    55 	flib_netconn_onRoomLeave(conn, NULL, NULL);
       
    56 	flib_netconn_onNickTaken(conn, NULL, NULL);
       
    57 	flib_netconn_onPasswordRequest(conn, NULL, NULL);
       
    58 	flib_netconn_onRoomChiefStatus(conn, NULL, NULL);
       
    59 	flib_netconn_onReadyState(conn, NULL, NULL);
       
    60 	flib_netconn_onEnterRoom(conn, NULL, NULL);
       
    61 	flib_netconn_onLeaveRoom(conn, NULL, NULL);
       
    62 	flib_netconn_onTeamAdd(conn, NULL, NULL);
       
    63 	flib_netconn_onTeamDelete(conn, NULL, NULL);
       
    64 	flib_netconn_onRunGame(conn, NULL, NULL);
       
    65 	flib_netconn_onTeamAccepted(conn, NULL, NULL);
       
    66 	flib_netconn_onHogCountChanged(conn, NULL, NULL);
       
    67 	flib_netconn_onTeamColorChanged(conn, NULL, NULL);
       
    68 	flib_netconn_onEngineMessage(conn, NULL, NULL);
       
    69 	flib_netconn_onCfgScheme(conn, NULL, NULL);
       
    70 	flib_netconn_onMapChanged(conn, NULL, NULL);
       
    71 	flib_netconn_onScriptChanged(conn, NULL, NULL);
       
    72 	flib_netconn_onWeaponsetChanged(conn, NULL, NULL);
       
    73 	flib_netconn_onAdminAccess(conn, NULL, NULL);
       
    74 	flib_netconn_onServerVar(conn, NULL, NULL);
       
    75 }
       
    76 
       
    77 /**
       
    78  * This macro generates a callback setter function. It uses the name of the callback to
       
    79  * automatically generate the function name and the fields to set, so a consistent naming
       
    80  * convention needs to be enforced (not that that is a bad thing). If null is passed as
       
    81  * callback to the generated function, the defaultCb will be set instead (with conn
       
    82  * as the context).
       
    83  */
       
    84 #define GENERATE_CB_SETTER(cbName, cbParameterTypes, defaultCb) \
       
    85 	void flib_netconn_##cbName(flib_netconn *conn, void (*callback)cbParameterTypes, void *context) { \
       
    86 		if(!conn) { \
       
    87 			flib_log_e("null parameter in flib_netconn_%s", #cbName); \
       
    88 		} else { \
       
    89 			conn->cbName##Cb = callback ? callback : &defaultCb; \
       
    90 			conn->cbName##Ctx = callback ? context : conn; \
       
    91 		} \
       
    92 	}
       
    93 
       
    94 /**
       
    95  * Generate a callback setter function like GENERATE_CB_SETTER, and automatically generate a
       
    96  * no-op callback function as well that is used as default.
       
    97  */
       
    98 #define GENERATE_CB_SETTER_AND_DEFAULT(cbName, cbParameterTypes) \
       
    99 	static void _noop_callback_##cbName cbParameterTypes {} \
       
   100 	GENERATE_CB_SETTER(cbName, cbParameterTypes, _noop_callback_##cbName)
       
   101 
       
   102 GENERATE_CB_SETTER(onMessage, (void *context, int msgtype, const char *msg), defaultCallback_onMessage);
       
   103 GENERATE_CB_SETTER_AND_DEFAULT(onConnected, (void *context));
       
   104 GENERATE_CB_SETTER_AND_DEFAULT(onDisconnected, (void *context, int reason, const char *message));
       
   105 GENERATE_CB_SETTER_AND_DEFAULT(onRoomAdd, (void *context, const flib_roomlist_room *room));
       
   106 GENERATE_CB_SETTER_AND_DEFAULT(onRoomDelete, (void *context, const char *name));
       
   107 GENERATE_CB_SETTER_AND_DEFAULT(onRoomUpdate, (void *context, const char *oldName, const flib_roomlist_room *room));
       
   108 GENERATE_CB_SETTER(onChat, (void *context, const char *nick, const char *msg), defaultCallback_onChat);
       
   109 GENERATE_CB_SETTER_AND_DEFAULT(onLobbyJoin, (void *context, const char *nick));
       
   110 GENERATE_CB_SETTER_AND_DEFAULT(onLobbyLeave, (void *context, const char *nick, const char *partMsg));
       
   111 GENERATE_CB_SETTER_AND_DEFAULT(onRoomJoin, (void *context, const char *nick));
       
   112 GENERATE_CB_SETTER_AND_DEFAULT(onRoomLeave, (void *context, const char *nick, const char *partMessage));
       
   113 GENERATE_CB_SETTER(onNickTaken, (void *context, const char *nick), defaultCallback_onNickTaken);
       
   114 GENERATE_CB_SETTER(onPasswordRequest, (void *context, const char *nick), defaultCallback_onPasswordRequest);
       
   115 GENERATE_CB_SETTER_AND_DEFAULT(onRoomChiefStatus, (void *context, bool chief));
       
   116 GENERATE_CB_SETTER_AND_DEFAULT(onReadyState, (void *context, const char *nick, bool ready));
       
   117 GENERATE_CB_SETTER_AND_DEFAULT(onEnterRoom, (void *context, bool chief));
       
   118 GENERATE_CB_SETTER_AND_DEFAULT(onLeaveRoom, (void *context, int reason, const char *message));
       
   119 GENERATE_CB_SETTER_AND_DEFAULT(onTeamAdd, (void *context, flib_team *team));
       
   120 GENERATE_CB_SETTER_AND_DEFAULT(onTeamDelete, (void *context, const char *teamname));
       
   121 GENERATE_CB_SETTER_AND_DEFAULT(onRunGame, (void *context));
       
   122 GENERATE_CB_SETTER_AND_DEFAULT(onTeamAccepted, (void *context, const char *teamName));
       
   123 GENERATE_CB_SETTER_AND_DEFAULT(onHogCountChanged, (void *context, const char *teamName, int hogs));
       
   124 GENERATE_CB_SETTER_AND_DEFAULT(onTeamColorChanged, (void *context, const char *teamName, uint32_t colorRGB));
       
   125 GENERATE_CB_SETTER_AND_DEFAULT(onEngineMessage, (void *context, const char *message, int size));
       
   126 GENERATE_CB_SETTER_AND_DEFAULT(onCfgScheme, (void *context, flib_cfg *scheme));
       
   127 GENERATE_CB_SETTER_AND_DEFAULT(onMapChanged, (void *context, const flib_map *map, int changetype));
       
   128 GENERATE_CB_SETTER_AND_DEFAULT(onScriptChanged, (void *context, const char *script));
       
   129 GENERATE_CB_SETTER_AND_DEFAULT(onWeaponsetChanged, (void *context, flib_weaponset *weaponset));
       
   130 GENERATE_CB_SETTER_AND_DEFAULT(onAdminAccess, (void *context));
       
   131 GENERATE_CB_SETTER_AND_DEFAULT(onServerVar, (void *context, const char *name, const char *value));
       
   132 
       
   133 #undef GENERATE_CB_SETTER_AND_DEFAULT
       
   134 #undef GENERATE_CB_SETTER