106 |
107 |
107 UpdateTeamsLists(); |
108 UpdateTeamsLists(); |
108 UpdateCampaignPage(0); |
109 UpdateCampaignPage(0); |
109 UpdateWeapons(); |
110 UpdateWeapons(); |
110 |
111 |
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112 pageSwitchMapper = new QSignalMapper(this); |
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113 connect(pageSwitchMapper, SIGNAL(mapped(int)), this, SLOT(GoToPage(int))); |
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114 |
111 connect(config, SIGNAL(frontendFullscreen(bool)), this, SLOT(onFrontendFullscreen(bool))); |
115 connect(config, SIGNAL(frontendFullscreen(bool)), this, SLOT(onFrontendFullscreen(bool))); |
112 onFrontendFullscreen(config->isFrontendFullscreen()); |
116 onFrontendFullscreen(config->isFrontendFullscreen()); |
113 |
117 |
114 connect(ui.pageMain->BtnSinglePlayer, SIGNAL(clicked()), this, SLOT(GoToSinglePlayer())); |
118 connect(ui.pageMain->BtnSinglePlayer, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); |
115 connect(ui.pageMain->BtnSetup, SIGNAL(clicked()), this, SLOT(GoToSetup())); |
119 pageSwitchMapper->setMapping(ui.pageMain->BtnSinglePlayer, ID_PAGE_SINGLEPLAYER); |
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120 |
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121 connect(ui.pageMain->BtnSetup, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); |
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122 pageSwitchMapper->setMapping(ui.pageMain->BtnSetup, ID_PAGE_SETUP); |
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123 |
116 connect(ui.pageMain->BtnNet, SIGNAL(clicked()), this, SLOT(GoToNetType())); |
124 connect(ui.pageMain->BtnNet, SIGNAL(clicked()), this, SLOT(GoToNetType())); |
117 connect(ui.pageMain->BtnInfo, SIGNAL(clicked()), this, SLOT(GoToInfo())); |
125 connect(ui.pageMain->BtnInfo, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); |
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126 pageSwitchMapper->setMapping(ui.pageMain->BtnInfo, ID_PAGE_INFO); |
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127 |
118 connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed())); |
128 connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed())); |
119 connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked())); |
129 connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked())); |
120 |
130 |
121 connect(ui.pageEditTeam->BtnTeamSave, SIGNAL(clicked()), this, SLOT(TeamSave())); |
131 connect(ui.pageEditTeam->BtnTeamSave, SIGNAL(clicked()), this, SLOT(TeamSave())); |
122 connect(ui.pageEditTeam->BtnTeamDiscard, SIGNAL(clicked()), this, SLOT(TeamDiscard())); |
132 connect(ui.pageEditTeam->BtnTeamDiscard, SIGNAL(clicked()), this, SLOT(TeamDiscard())); |
177 connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
187 connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
178 |
188 |
179 connect(ui.pageGameStats->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
189 connect(ui.pageGameStats->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
180 |
190 |
181 connect(ui.pageSinglePlayer->BtnSimpleGamePage, SIGNAL(clicked()), this, SLOT(SimpleGame())); |
191 connect(ui.pageSinglePlayer->BtnSimpleGamePage, SIGNAL(clicked()), this, SLOT(SimpleGame())); |
182 connect(ui.pageSinglePlayer->BtnTrainPage, SIGNAL(clicked()), this, SLOT(GoToTraining())); |
192 connect(ui.pageSinglePlayer->BtnTrainPage, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); |
183 connect(ui.pageSinglePlayer->BtnCampaignPage, SIGNAL(clicked()), this, SLOT(GoToCampaign())); |
193 pageSwitchMapper->setMapping(ui.pageSinglePlayer->BtnTrainPage, ID_PAGE_TRAINING); |
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194 |
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195 connect(ui.pageSinglePlayer->BtnCampaignPage, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); |
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196 pageSwitchMapper->setMapping(ui.pageSinglePlayer->BtnCampaignPage, ID_PAGE_CAMPAIGN); |
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197 |
184 connect(ui.pageSinglePlayer->BtnMultiplayer, SIGNAL(clicked()), this, SLOT(GoToMultiplayer())); |
198 connect(ui.pageSinglePlayer->BtnMultiplayer, SIGNAL(clicked()), this, SLOT(GoToMultiplayer())); |
185 connect(ui.pageSinglePlayer->BtnLoad, SIGNAL(clicked()), this, SLOT(GoToSaves())); |
199 connect(ui.pageSinglePlayer->BtnLoad, SIGNAL(clicked()), this, SLOT(GoToSaves())); |
186 connect(ui.pageSinglePlayer->BtnDemos, SIGNAL(clicked()), this, SLOT(GoToDemos())); |
200 connect(ui.pageSinglePlayer->BtnDemos, SIGNAL(clicked()), this, SLOT(GoToDemos())); |
187 connect(ui.pageSinglePlayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
201 connect(ui.pageSinglePlayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
188 |
202 |
207 connect(ui.pageAdmin->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
221 connect(ui.pageAdmin->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
208 |
222 |
209 connect(ui.pageNetType->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
223 connect(ui.pageNetType->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
210 connect(ui.pageNetType->BtnLAN, SIGNAL(clicked()), this, SLOT(GoToNet())); |
224 connect(ui.pageNetType->BtnLAN, SIGNAL(clicked()), this, SLOT(GoToNet())); |
211 connect(ui.pageNetType->BtnOfficialServer, SIGNAL(clicked()), this, SLOT(NetConnectOfficialServer())); |
225 connect(ui.pageNetType->BtnOfficialServer, SIGNAL(clicked()), this, SLOT(NetConnectOfficialServer())); |
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226 |
212 |
227 |
213 |
228 |
214 ammoSchemeModel = new AmmoSchemeModel(this, cfgdir->absolutePath() + "/schemes.ini"); |
229 ammoSchemeModel = new AmmoSchemeModel(this, cfgdir->absolutePath() + "/schemes.ini"); |
215 ui.pageScheme->setModel(ammoSchemeModel); |
230 ui.pageScheme->setModel(ammoSchemeModel); |
216 ui.pageMultiplayer->gameCFG->GameSchemes->setModel(ammoSchemeModel); |
231 ui.pageMultiplayer->gameCFG->GameSchemes->setModel(ammoSchemeModel); |
341 ui.pageOptions->CBTeamName->addItems(teamslist); |
356 ui.pageOptions->CBTeamName->addItems(teamslist); |
342 ui.pageCampaign->CBTeam->clear(); |
357 ui.pageCampaign->CBTeam->clear(); |
343 ui.pageCampaign->CBTeam->addItems(teamslist); |
358 ui.pageCampaign->CBTeam->addItems(teamslist); |
344 } |
359 } |
345 |
360 |
346 void HWForm::GoToMain() |
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347 { |
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348 GoToPage(ID_PAGE_MAIN); |
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349 } |
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350 |
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351 void HWForm::GoToSinglePlayer() |
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352 { |
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353 GoToPage(ID_PAGE_SINGLEPLAYER); |
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354 } |
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355 |
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356 void HWForm::GoToTraining() |
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357 { |
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358 GoToPage(ID_PAGE_TRAINING); |
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359 } |
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360 |
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361 void HWForm::GoToCampaign() |
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362 { |
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363 GoToPage(ID_PAGE_CAMPAIGN); |
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364 } |
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365 |
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366 void HWForm::GoToSetup() |
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367 { |
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368 GoToPage(ID_PAGE_SETUP); |
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369 } |
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370 |
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371 void HWForm::GoToSelectNewWeapon() |
361 void HWForm::GoToSelectNewWeapon() |
372 { |
362 { |
373 ui.pageSelectWeapon->pWeapons->newWeaponsName(); |
363 ui.pageSelectWeapon->pWeapons->newWeaponsName(); |
374 GoToPage(ID_PAGE_SELECTWEAPON); |
364 GoToPage(ID_PAGE_SELECTWEAPON); |
375 } |
365 } |
518 } |
503 } |
519 ui.pageRoomsList->chatWidget->loadLists(ui.pageOptions->editNetNick->text()); |
504 ui.pageRoomsList->chatWidget->loadLists(ui.pageOptions->editNetNick->text()); |
520 } |
505 } |
521 } |
506 } |
522 |
507 |
523 void HWForm::GoToPage(quint8 id) |
508 void HWForm::GoToPage(int id) |
524 { |
509 { |
525 quint8 lastid = ui.Pages->currentIndex(); |
510 int lastid = ui.Pages->currentIndex(); |
526 PagesStack.push(ui.Pages->currentIndex()); |
511 PagesStack.push(ui.Pages->currentIndex()); |
527 OnPageShown(id, lastid); |
512 OnPageShown(id, lastid); |
528 ui.Pages->setCurrentIndex(id); |
513 ui.Pages->setCurrentIndex(id); |
529 } |
514 } |
530 |
515 |
531 void HWForm::GoBack() |
516 void HWForm::GoBack() |
532 { |
517 { |
533 quint8 id = PagesStack.isEmpty() ? ID_PAGE_MAIN : PagesStack.pop(); |
518 int id = PagesStack.isEmpty() ? ID_PAGE_MAIN : PagesStack.pop(); |
534 quint8 curid = ui.Pages->currentIndex(); |
519 int curid = ui.Pages->currentIndex(); |
535 ui.Pages->setCurrentIndex(id); |
520 ui.Pages->setCurrentIndex(id); |
536 OnPageShown(id, curid); |
521 OnPageShown(id, curid); |
537 |
522 |
538 if (id == ID_PAGE_CONNECTING) |
523 if (id == ID_PAGE_CONNECTING) |
539 GoBack(); |
524 GoBack(); |