QTfrontend/frameTeam.cpp
changeset 1389 6e411559cc7b
parent 1179 bdf8b68b1dd1
child 1424 2b45d88716b0
equal deleted inserted replaced
1388:5e7920f2e2aa 1389:6e411559cc7b
    16  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
    16  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
    17  */
    17  */
    18 
    18 
    19 #include <QResizeEvent>
    19 #include <QResizeEvent>
    20 #include <QCoreApplication>
    20 #include <QCoreApplication>
    21 #include <QDebug>
    21 #include <QPalette>
    22 
    22 
    23 #include "frameTeam.h"
    23 #include "frameTeam.h"
    24 #include "teamselhelper.h"
    24 #include "teamselhelper.h"
    25 #include "hwconsts.h"
    25 #include "hwconsts.h"
    26 
    26 
    27 FrameTeams::FrameTeams(QWidget* parent) :
    27 FrameTeams::FrameTeams(QWidget* parent) :
    28   QWidget(parent), maxHedgehogsPerGame(18), overallHedgehogs(0), mainLayout(this), nonInteractive(false)
    28   QWidget(parent), maxHedgehogsPerGame(18), overallHedgehogs(0), mainLayout(this), nonInteractive(false)
    29 {
    29 {
    30   mainLayout.setSpacing(1);
    30 	QPalette newPalette = palette();
       
    31 	newPalette.setColor(QPalette::Window, QColor(0x13, 0x0f, 0x2c));
       
    32 	setPalette(newPalette);
       
    33 	setAutoFillBackground(true);
       
    34 	
       
    35 	mainLayout.setSpacing(1);
    31 
    36 
    32   availableColors.push_back(*color1);
    37 	availableColors.push_back(*color1);
    33   availableColors.push_back(*color2);
    38 	availableColors.push_back(*color2);
    34   availableColors.push_back(*color3);
    39 	availableColors.push_back(*color3);
    35   availableColors.push_back(*color4);
    40 	availableColors.push_back(*color4);
    36   availableColors.push_back(*color5);
    41 	availableColors.push_back(*color5);
    37   availableColors.push_back(*color6);
    42 	availableColors.push_back(*color6);
    38 
    43 
    39   resetColors();
    44 	resetColors();
    40 }
    45 }
    41 
    46 
    42 void FrameTeams::setNonInteractive()
    47 void FrameTeams::setNonInteractive()
    43 {
    48 {
    44   nonInteractive=true;
    49   nonInteractive=true;