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26 #include "team.h" |
26 #include "team.h" |
27 |
27 |
28 class HWNetServer; |
28 class HWNetServer; |
29 class QTcpSocket; |
29 class QTcpSocket; |
30 class QTcpServer; |
30 class QTcpServer; |
31 |
31 class HWConnectedClient; |
32 class HWConnectedClient : public QObject |
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33 { |
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34 Q_OBJECT |
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35 |
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36 friend class HWNetServer; |
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37 |
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38 private: |
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39 HWConnectedClient(HWNetServer* hwserver, QTcpSocket* client); |
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40 ~HWConnectedClient(); |
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41 QString getClientNick() const; |
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42 |
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43 QList<QStringList> getTeamNames() const; |
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44 class NoTeamNameException{}; |
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45 bool isReady() const; |
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46 |
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47 QString getHedgehogsDescription() const; |
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48 |
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49 bool readyToStart; |
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50 QList<QStringList> m_teamsCfg; // TeamName - hhs |
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51 class ShouldDisconnectException {}; |
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52 |
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53 QString client_nick; |
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54 void ParseLine(const QByteArray & line); |
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55 unsigned int removeTeam(const QString& tname); // returns netID |
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56 |
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57 HWNetServer* m_hwserver; |
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58 QTcpSocket* m_client; |
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59 |
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60 void RawSendNet(const QString & buf); |
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61 void RawSendNet(const QByteArray & buf); |
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62 |
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63 //QByteArray readbuffer; |
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64 |
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65 signals: |
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66 void HWClientDisconnected(HWConnectedClient* client); |
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67 |
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68 private slots: |
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69 void ClientRead(); |
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70 void ClientDisconnect(); |
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71 }; |
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72 |
32 |
73 class HWNetServer : public QObject |
33 class HWNetServer : public QObject |
74 { |
34 { |
75 Q_OBJECT |
35 Q_OBJECT |
76 |
36 |