equal
deleted
inserted
replaced
4147 resgear^.Health := graves[i]^.Health; |
4147 resgear^.Health := graves[i]^.Health; |
4148 PHedgehog(graves[i]^.Hedgehog)^.Gear := resgear; |
4148 PHedgehog(graves[i]^.Hedgehog)^.Gear := resgear; |
4149 DeleteGear(graves[i]); |
4149 DeleteGear(graves[i]); |
4150 RenderHealth(PHedgehog(resgear^.Hedgehog)^); |
4150 RenderHealth(PHedgehog(resgear^.Hedgehog)^); |
4151 RecountTeamHealth(Phedgehog(resgear^.Hedgehog)^.Team); |
4151 RecountTeamHealth(Phedgehog(resgear^.Hedgehog)^.Team); |
|
4152 PHedgehog(resgear^.Hedgehog)^.Effects[heResurrected]:= true; |
4152 if PHedgehog(resgear^.Hedgehog)^.Hat = 'NoHat' then |
4153 if PHedgehog(resgear^.Hedgehog)^.Hat = 'NoHat' then |
4153 begin |
4154 begin |
4154 FreeTexture(PHedgehog(resgear^.Hedgehog)^.HatTex); |
4155 FreeTexture(PHedgehog(resgear^.Hedgehog)^.HatTex); |
4155 PHedgehog(resgear^.Hedgehog)^.HatTex := Surface2Tex( |
4156 PHedgehog(resgear^.Hedgehog)^.HatTex := Surface2Tex( |
4156 LoadImage(Pathz[ptHats] + '/Reserved/Zombie', ifNone), |
4157 LoadImage(Pathz[ptHats] + '/Reserved/Zombie', ifNone), |