201 //connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed())); |
201 //connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed())); |
202 //connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked())); |
202 //connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked())); |
203 |
203 |
204 connect(ui.pageFeedback->BtnSend, SIGNAL(clicked()), this, SLOT(SendFeedback())); |
204 connect(ui.pageFeedback->BtnSend, SIGNAL(clicked()), this, SLOT(SendFeedback())); |
205 |
205 |
206 connect(ui.pageEditTeam, SIGNAL(teamEdited()), this, SLOT(AfterTeamEdit())); |
206 connect(ui.pageEditTeam, SIGNAL(goBack()), this, SLOT(AfterTeamEdit())); |
207 |
207 |
208 connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame())); |
208 connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame())); |
209 connect(ui.pageMultiplayer->teamsSelect, SIGNAL(setEnabledGameStart(bool)), |
209 connect(ui.pageMultiplayer->teamsSelect, SIGNAL(setEnabledGameStart(bool)), |
210 ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool))); |
210 ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool))); |
211 connect(ui.pageMultiplayer, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); |
211 connect(ui.pageMultiplayer, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); |