equal
deleted
inserted
replaced
29 NSInteger ipcPort; // Port on which engine will listen |
29 NSInteger ipcPort; // Port on which engine will listen |
30 TCPsocket csd; // Client socket descriptor |
30 TCPsocket csd; // Client socket descriptor |
31 |
31 |
32 NSString *savePath; |
32 NSString *savePath; |
33 BOOL isNetGame; |
33 BOOL isNetGame; |
|
34 BOOL menuStyle; |
34 } |
35 } |
35 |
36 |
36 @property (nonatomic, retain) NSDictionary *systemSettings; |
37 @property (nonatomic, retain) NSDictionary *systemSettings; |
37 @property (nonatomic, retain) NSDictionary *gameConfig; |
38 @property (nonatomic, retain) NSDictionary *gameConfig; |
38 @property (nonatomic, retain) NSString *savePath; |
39 @property (nonatomic, retain) NSString *savePath; |
|
40 @property (assign) BOOL menuStyle; |
39 |
41 |
40 -(id) initWithDictionary:(NSDictionary *)gameDictionary; |
42 -(id) initWithDictionary:(NSDictionary *)gameDictionary; |
41 -(void) engineProtocol; |
43 -(void) engineProtocol; |
42 -(void) startThread:(NSString *)selector; |
44 -(void) startThread:(NSString *)selector; |
43 -(int) sendToEngine:(NSString *)string; |
45 -(int) sendToEngine:(NSString *)string; |