193 + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect |
193 + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect |
194 + Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0) |
194 + Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0) |
195 + Themes can now use flakes with negative falling speed (rising flakes) |
195 + Themes can now use flakes with negative falling speed (rising flakes) |
196 + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg |
196 + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg |
197 + Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png |
197 + Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png |
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198 + Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg |
198 + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right |
199 + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right |
199 * Default water color was black instead of blue |
200 * Default water color was black instead of blue |
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201 |
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202 Translations: |
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203 + Scottish Gaelic updates for: Engine, frontend, tips, missions |
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204 + Loading screen can now be translated |
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205 + A few window titles can be translated |
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206 * Built-in texts from Qt (e.g. “cut”, “paste”, “copy”) in frontend weren't translated |
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207 * Remove text from mission images to make them language-neutral |
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208 * Fix English-only language/country names in language selection |
200 |
209 |
201 Lua-API: |
210 Lua-API: |
202 + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. |
211 + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. |
203 + New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType |
212 + New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType |
204 + New call: GetVisualGearType(vgUid) -- returns the visual gear type |
213 + New call: GetVisualGearType(vgUid) -- returns the visual gear type |