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11 #include "engine_instance.h" |
11 #include "engine_instance.h" |
12 |
12 |
13 class GameViewRenderer : public QObject, protected QOpenGLFunctions { |
13 class GameViewRenderer : public QObject, protected QOpenGLFunctions { |
14 Q_OBJECT |
14 Q_OBJECT |
15 public: |
15 public: |
16 GameViewRenderer(); |
16 explicit GameViewRenderer(); |
17 ~GameViewRenderer(); |
17 ~GameViewRenderer() override; |
18 |
18 |
19 void tick(quint32 delta); |
19 void tick(quint32 delta); |
20 void setViewportSize(const QSize& size); |
|
21 void setEngineInstance(EngineInstance* engineInstance); |
20 void setEngineInstance(EngineInstance* engineInstance); |
22 |
21 |
23 public slots: |
22 public slots: |
24 void paint(); |
23 void paint(); |
|
24 void onViewportSizeChanged(QQuickWindow* window); |
25 |
25 |
26 private: |
26 private: |
27 quint32 m_delta; |
27 quint32 m_delta; |
28 QPointer<EngineInstance> m_engineInstance; |
28 QPointer<EngineInstance> m_engineInstance; |
29 }; |
29 }; |
33 |
33 |
34 Q_PROPERTY(EngineInstance* engineInstance READ engineInstance WRITE |
34 Q_PROPERTY(EngineInstance* engineInstance READ engineInstance WRITE |
35 setEngineInstance NOTIFY engineInstanceChanged) |
35 setEngineInstance NOTIFY engineInstanceChanged) |
36 |
36 |
37 public: |
37 public: |
38 GameView(); |
38 explicit GameView(); |
39 |
39 |
40 Q_INVOKABLE void tick(quint32 delta); |
40 Q_INVOKABLE void tick(quint32 delta); |
41 |
41 |
42 EngineInstance* engineInstance() const; |
42 EngineInstance* engineInstance() const; |
43 |
43 |
54 |
54 |
55 private: |
55 private: |
56 quint32 m_delta; |
56 quint32 m_delta; |
57 QScopedPointer<GameViewRenderer> m_renderer; |
57 QScopedPointer<GameViewRenderer> m_renderer; |
58 bool m_windowChanged; |
58 bool m_windowChanged; |
59 qint32 m_centerX; |
|
60 qint32 m_centerY; |
|
61 QPointer<EngineInstance> m_engineInstance; |
59 QPointer<EngineInstance> m_engineInstance; |
|
60 QSize m_viewportSize; |
62 }; |
61 }; |
63 |
62 |
64 #endif // GAMEVIEW_H |
63 #endif // GAMEVIEW_H |