218 switch (slider.tag) { |
218 switch (slider.tag) { |
219 case 100: |
219 case 100: |
220 str = NSLocalizedString(@"Initial quantity",@"ammo selection"); |
220 str = NSLocalizedString(@"Initial quantity",@"ammo selection"); |
221 break; |
221 break; |
222 case 200: |
222 case 200: |
223 if (IS_IPAD() && (UIInterfaceOrientationIsPortrait([[UIApplication sharedApplication] statusBarOrientation]))) |
223 if (IS_ON_PORTRAIT()) |
224 str = NSLocalizedString(@"Probability in crates",@"ammo selection"); |
224 str = NSLocalizedString(@"Probability in crates",@"ammo selection"); |
225 else |
225 else |
226 str = NSLocalizedString(@"Presence probability in crates",@"ammo selection"); |
226 str = NSLocalizedString(@"Presence probability in crates",@"ammo selection"); |
227 break; |
227 break; |
228 case 300: |
228 case 300: |
229 if (IS_IPAD() && (UIInterfaceOrientationIsPortrait([[UIApplication sharedApplication] statusBarOrientation]))) |
229 if (IS_ON_PORTRAIT()) |
230 str = NSLocalizedString(@"Weapon delay",@"ammo selection"); |
230 str = NSLocalizedString(@"Weapon delay",@"ammo selection"); |
231 else |
231 else |
232 str = NSLocalizedString(@"Turns before this weapon becomes usable",@"ammo selection"); |
232 str = NSLocalizedString(@"Turns before this weapon becomes usable",@"ammo selection"); |
233 break; |
233 break; |
234 case 400: |
234 case 400: |
235 if (IS_IPAD() && (UIInterfaceOrientationIsPortrait([[UIApplication sharedApplication] statusBarOrientation]))) |
235 if (IS_ON_PORTRAIT()) |
236 str = NSLocalizedString(@"Quantity per crate",@"ammo selection"); |
236 str = NSLocalizedString(@"Quantity per crate",@"ammo selection"); |
237 else |
237 else |
238 str = NSLocalizedString(@"Quantity you will find in a crate",@"ammo selection"); |
238 str = NSLocalizedString(@"Quantity you will find in a crate",@"ammo selection"); |
239 break; |
239 break; |
240 default: |
240 default: |