equal
deleted
inserted
replaced
176 } |
176 } |
177 |
177 |
178 quint32 GameUIConfig::translateQuality() |
178 quint32 GameUIConfig::translateQuality() |
179 { |
179 { |
180 quint32 rqNone = 0x00000000; // don't reduce quality |
180 quint32 rqNone = 0x00000000; // don't reduce quality |
181 quint32 rqLowRes = 0x00000001; // use half land array |
181 //quint32 rqLowRes = 0x00000001; // use half land array |
182 quint32 rqBlurryLand = 0x00000002; // downscaled terrain |
182 quint32 rqBlurryLand = 0x00000002; // downscaled terrain |
183 quint32 rqNoBackground = 0x00000004; // don't draw background |
183 quint32 rqNoBackground = 0x00000004; // don't draw background |
184 quint32 rqSimpleRope = 0x00000008; // avoid drawing rope |
184 quint32 rqSimpleRope = 0x00000008; // avoid drawing rope |
185 quint32 rq2DWater = 0x00000010; // disabe 3D water effect |
185 quint32 rq2DWater = 0x00000010; // disabe 3D water effect |
186 quint32 rqFancyBoom = 0x00000020; // no fancy explosion effects |
186 quint32 rqFancyBoom = 0x00000020; // no fancy explosion effects |