equal
deleted
inserted
replaced
81 begin |
81 begin |
82 if LandTextures[0, 0].tex = nil then |
82 if LandTextures[0, 0].tex = nil then |
83 for x:= 0 to LANDTEXARW -1 do |
83 for x:= 0 to LANDTEXARW -1 do |
84 for y:= 0 to LANDTEXARH - 1 do |
84 for y:= 0 to LANDTEXARH - 1 do |
85 with LandTextures[x, y] do |
85 with LandTextures[x, y] do |
86 tex:= NewTexture(TEXSIZE, TEXSIZE, Pixels(x, y)) |
86 begin |
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87 tex:= NewTexture(TEXSIZE, TEXSIZE, Pixels(x, y)); |
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88 glBindTexture(GL_TEXTURE_2D, tex^.id); |
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89 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, tpHigh); |
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90 end |
87 else |
91 else |
88 for x:= 0 to LANDTEXARW -1 do |
92 for x:= 0 to LANDTEXARW -1 do |
89 for y:= 0 to LANDTEXARH - 1 do |
93 for y:= 0 to LANDTEXARH - 1 do |
90 with LandTextures[x, y] do |
94 with LandTextures[x, y] do |
91 if shouldUpdate then |
95 if shouldUpdate then |