31 #include <QTabWidget> |
31 #include <QTabWidget> |
32 #include <math.h> |
32 #include <math.h> |
33 |
33 |
34 QImage getAmmoImage(int num) |
34 QImage getAmmoImage(int num) |
35 { |
35 { |
36 static QImage ammo(":Ammos.png"); |
36 static QImage ammo(":Ammos.png"); |
37 int x = floor(num/(ammo.height()/32)); |
37 int x = floor(num/(ammo.height()/32)); |
38 int y = (num-((ammo.height()/32)*x))*32; |
38 int y = (num-((ammo.height()/32)*x))*32; |
39 x*=32; |
39 x*=32; |
40 return ammo.copy(x, y, 32, 32); |
40 return ammo.copy(x, y, 32, 32); |
41 } |
41 } |
42 |
42 |
43 SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QWidget* parent) : |
43 SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QWidget* parent) : |
44 QWidget(parent) |
44 QWidget(parent) |
45 { |
45 { |
46 QHBoxLayout* hbLayout = new QHBoxLayout(this); |
46 QHBoxLayout* hbLayout = new QHBoxLayout(this); |
47 hbLayout->setSpacing(1); |
47 hbLayout->setSpacing(1); |
48 hbLayout->setMargin(1); |
48 hbLayout->setMargin(1); |
49 |
49 |
50 QLabel* lbl = new QLabel(this); |
50 QLabel* lbl = new QLabel(this); |
51 lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum))); |
51 lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum))); |
52 lbl->setMaximumWidth(30); |
52 lbl->setMaximumWidth(30); |
53 lbl->setGeometry(0, 0, 30, 30); |
53 lbl->setGeometry(0, 0, 30, 30); |
54 hbLayout->addWidget(lbl); |
54 hbLayout->addWidget(lbl); |
55 |
55 |
56 item = new WeaponItem(image, this); |
56 item = new WeaponItem(image, this); |
57 item->setItemsNum(wNum); |
57 item->setItemsNum(wNum); |
58 item->setInfinityState(allowInfinite); |
58 item->setInfinityState(allowInfinite); |
59 hbLayout->addWidget(item); |
59 hbLayout->addWidget(item); |
60 |
60 |
61 hbLayout->setStretchFactor(lbl, 1); |
61 hbLayout->setStretchFactor(lbl, 1); |
62 hbLayout->setStretchFactor(item, 99); |
62 hbLayout->setStretchFactor(item, 99); |
63 hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter); |
63 hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter); |
64 hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter); |
64 hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter); |
65 } |
65 } |
66 |
66 |
67 void SelWeaponItem::setItemsNum(const unsigned char num) |
67 void SelWeaponItem::setItemsNum(const unsigned char num) |
68 { |
68 { |
69 item->setItemsNum(num); |
69 item->setItemsNum(num); |
70 } |
70 } |
71 |
71 |
72 unsigned char SelWeaponItem::getItemsNum() const |
72 unsigned char SelWeaponItem::getItemsNum() const |
73 { |
73 { |
74 return item->getItemsNum(); |
74 return item->getItemsNum(); |
75 } |
75 } |
76 |
76 |
77 SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) : |
77 SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) : |
78 QFrame(parent), |
78 QFrame(parent), |
79 m_numItems(numItems) |
79 m_numItems(numItems) |
80 { |
80 { |
81 wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this); |
81 wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this); |
82 |
82 |
83 for(int i = 0; i < cDefaultAmmos.size(); ++i) |
83 for(int i = 0; i < cDefaultAmmos.size(); ++i) |
84 wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second); |
84 wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second); |
85 |
85 |
86 QStringList keys = wconf->allKeys(); |
86 QStringList keys = wconf->allKeys(); |
87 for(int i = 0; i < keys.size(); i++) |
87 for(int i = 0; i < keys.size(); i++) |
88 { |
88 { |
89 if (wconf->value(keys[i]).toString().size() != cDefaultAmmoStore->size()) |
89 if (wconf->value(keys[i]).toString().size() != cDefaultAmmoStore->size()) |
90 wconf->remove(keys[i]); |
90 wconf->remove(keys[i]); |
91 } |
91 } |
92 |
92 |
93 QString currentState = *cDefaultAmmoStore; |
93 QString currentState = *cDefaultAmmoStore; |
94 |
94 |
95 QTabWidget * tbw = new QTabWidget(this); |
95 QTabWidget * tbw = new QTabWidget(this); |
96 QWidget * page1 = new QWidget(this); |
96 QWidget * page1 = new QWidget(this); |
97 p1Layout = new QGridLayout(page1); |
97 p1Layout = new QGridLayout(page1); |
98 p1Layout->setSpacing(1); |
98 p1Layout->setSpacing(1); |
99 p1Layout->setMargin(1); |
99 p1Layout->setMargin(1); |
100 QWidget * page2 = new QWidget(this); |
100 QWidget * page2 = new QWidget(this); |
101 p2Layout = new QGridLayout(page2); |
101 p2Layout = new QGridLayout(page2); |
102 p2Layout->setSpacing(1); |
102 p2Layout->setSpacing(1); |
103 p2Layout->setMargin(1); |
103 p2Layout->setMargin(1); |
104 QWidget * page3 = new QWidget(this); |
104 QWidget * page3 = new QWidget(this); |
105 p3Layout = new QGridLayout(page3); |
105 p3Layout = new QGridLayout(page3); |
106 p3Layout->setSpacing(1); |
106 p3Layout->setSpacing(1); |
107 p3Layout->setMargin(1); |
107 p3Layout->setMargin(1); |
108 QWidget * page4 = new QWidget(this); |
108 QWidget * page4 = new QWidget(this); |
109 p4Layout = new QGridLayout(page4); |
109 p4Layout = new QGridLayout(page4); |
110 p4Layout->setSpacing(1); |
110 p4Layout->setSpacing(1); |
111 p4Layout->setMargin(1); |
111 p4Layout->setMargin(1); |
112 |
112 |
113 tbw->addTab(page1, tr("Weapon set")); |
113 tbw->addTab(page1, tr("Weapon set")); |
114 tbw->addTab(page2, tr("Probabilities")); |
114 tbw->addTab(page2, tr("Probabilities")); |
115 tbw->addTab(page4, tr("Ammo in boxes")); |
115 tbw->addTab(page4, tr("Ammo in boxes")); |
116 tbw->addTab(page3, tr("Delays")); |
116 tbw->addTab(page3, tr("Delays")); |
117 |
117 |
118 QGridLayout * pageLayout = new QGridLayout(this); |
118 QGridLayout * pageLayout = new QGridLayout(this); |
119 pageLayout->addWidget(tbw); |
119 pageLayout->addWidget(tbw); |
120 |
120 |
121 |
121 |
122 int j = -1; |
122 int j = -1; |
123 int i = 0, k = 0; |
123 int i = 0, k = 0; |
124 for(; i < m_numItems; ++i) { |
124 for(; i < m_numItems; ++i) { |
125 if (i == 6) continue; |
125 if (i == 6) continue; |
126 if (k % 4 == 0) ++j; |
126 if (k % 4 == 0) ++j; |
127 SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), this); |
127 SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), this); |
128 weaponItems[i].append(swi); |
128 weaponItems[i].append(swi); |
129 p1Layout->addWidget(swi, j, k % 4); |
129 p1Layout->addWidget(swi, j, k % 4); |
130 |
130 |
131 SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), this); |
131 SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), this); |
132 weaponItems[i].append(pwi); |
132 weaponItems[i].append(pwi); |
133 p2Layout->addWidget(pwi, j, k % 4); |
133 p2Layout->addWidget(pwi, j, k % 4); |
134 |
134 |
135 SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), this); |
135 SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), this); |
136 weaponItems[i].append(dwi); |
136 weaponItems[i].append(dwi); |
137 p3Layout->addWidget(dwi, j, k % 4); |
137 p3Layout->addWidget(dwi, j, k % 4); |
138 |
138 |
139 SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), this); |
139 SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), this); |
140 weaponItems[i].append(awi); |
140 weaponItems[i].append(awi); |
141 p4Layout->addWidget(awi, j, k % 4); |
141 p4Layout->addWidget(awi, j, k % 4); |
142 |
142 |
143 ++k; |
143 ++k; |
144 } |
144 } |
145 |
145 |
146 //pLayout->setRowStretch(5, 100); |
146 //pLayout->setRowStretch(5, 100); |
147 m_name = new QLineEdit(this); |
147 m_name = new QLineEdit(this); |
148 pageLayout->addWidget(m_name, i, 0, 1, 5); |
148 pageLayout->addWidget(m_name, i, 0, 1, 5); |
149 } |
149 } |
150 |
150 |
151 void SelWeaponWidget::setWeapons(const QString& ammo) |
151 void SelWeaponWidget::setWeapons(const QString& ammo) |
152 { |
152 { |
153 for(int i = 0; i < m_numItems; ++i) { |
153 for(int i = 0; i < m_numItems; ++i) { |
154 twi::iterator it = weaponItems.find(i); |
154 twi::iterator it = weaponItems.find(i); |
155 if (it == weaponItems.end()) continue; |
155 if (it == weaponItems.end()) continue; |
156 it.value()[0]->setItemsNum(ammo[i].digitValue()); |
156 it.value()[0]->setItemsNum(ammo[i].digitValue()); |
157 it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue()); |
157 it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue()); |
158 it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue()); |
158 it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue()); |
159 it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue()); |
159 it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue()); |
160 } |
160 } |
161 update(); |
161 update(); |
162 } |
162 } |
163 |
163 |
164 void SelWeaponWidget::setDefault() |
164 void SelWeaponWidget::setDefault() |
165 { |
165 { |
166 setWeapons(*cDefaultAmmoStore); |
166 setWeapons(*cDefaultAmmoStore); |
167 } |
167 } |
168 |
168 |
169 void SelWeaponWidget::save() |
169 void SelWeaponWidget::save() |
170 { |
170 { |
171 if (m_name->text() == "Default") { |
171 if (m_name->text() == "Default") { |
172 QMessageBox impossible(QMessageBox::Warning, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not edit default weapon set")); |
172 QMessageBox impossible(QMessageBox::Warning, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not edit default weapon set")); |
173 impossible.exec(); |
173 impossible.exec(); |
174 return; |
174 return; |
175 } |
175 } |
176 |
176 |
177 if (m_name->text() == "") return; |
177 if (m_name->text() == "") return; |
178 |
178 |
179 QString state1; |
179 QString state1; |
180 QString state2; |
180 QString state2; |
181 QString state3; |
181 QString state3; |
182 QString state4; |
182 QString state4; |
183 |
183 |
184 for(int i = 0; i < m_numItems; ++i) { |
184 for(int i = 0; i < m_numItems; ++i) { |
185 twi::const_iterator it = weaponItems.find(i); |
185 twi::const_iterator it = weaponItems.find(i); |
186 int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn' |
186 int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn' |
187 state1.append(QString::number(num)); |
187 state1.append(QString::number(num)); |
188 int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum(); |
188 int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum(); |
189 state2.append(QString::number(prob)); |
189 state2.append(QString::number(prob)); |
190 int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum(); |
190 int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum(); |
191 state3.append(QString::number(del)); |
191 state3.append(QString::number(del)); |
192 int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum(); |
192 int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum(); |
193 state4.append(QString::number(am)); |
193 state4.append(QString::number(am)); |
194 } |
194 } |
195 if (curWeaponsName != "") { |
195 if (curWeaponsName != "") { |
196 // remove old entry |
196 // remove old entry |
197 wconf->remove(curWeaponsName); |
197 wconf->remove(curWeaponsName); |
198 } |
198 } |
199 wconf->setValue(m_name->text(), state1 + state2 + state3 + state4); |
199 wconf->setValue(m_name->text(), state1 + state2 + state3 + state4); |
200 emit weaponsChanged(); |
200 emit weaponsChanged(); |
201 } |
201 } |
202 |
202 |
203 int SelWeaponWidget::operator [] (unsigned int weaponIndex) const |
203 int SelWeaponWidget::operator [] (unsigned int weaponIndex) const |
204 { |
204 { |
205 twi::const_iterator it = weaponItems.find(weaponIndex); |
205 twi::const_iterator it = weaponItems.find(weaponIndex); |
206 return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); |
206 return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); |
207 } |
207 } |
208 |
208 |
209 QString SelWeaponWidget::getWeaponsString(const QString& name) const |
209 QString SelWeaponWidget::getWeaponsString(const QString& name) const |
210 { |
210 { |
211 return wconf->value(name).toString(); |
211 return wconf->value(name).toString(); |
212 } |
212 } |
213 |
213 |
214 void SelWeaponWidget::deleteWeaponsName() |
214 void SelWeaponWidget::deleteWeaponsName() |
215 { |
215 { |
216 if (curWeaponsName == "") return; |
216 if (curWeaponsName == "") return; |
217 |
217 |
218 if (curWeaponsName == "Default") { |
218 if (curWeaponsName == "Default") { |
219 QMessageBox impossible(QMessageBox::Warning, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not delete default weapon set")); |
219 QMessageBox impossible(QMessageBox::Warning, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not delete default weapon set")); |
220 impossible.exec(); |
220 impossible.exec(); |
221 return; |
221 return; |
222 } |
222 } |
223 |
223 |
224 QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Weapons"), QMessageBox::tr("Really delete this weapon set?"), QMessageBox::Ok | QMessageBox::Cancel); |
224 QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Weapons"), QMessageBox::tr("Really delete this weapon set?"), QMessageBox::Ok | QMessageBox::Cancel); |
225 |
225 |
226 if (reallyDelete.exec() == QMessageBox::Ok) { |
226 if (reallyDelete.exec() == QMessageBox::Ok) { |
227 wconf->remove(curWeaponsName); |
227 wconf->remove(curWeaponsName); |
228 emit weaponsDeleted(); |
228 emit weaponsDeleted(); |
229 } |
229 } |
230 } |
230 } |
231 |
231 |
232 void SelWeaponWidget::setWeaponsName(const QString& name) |
232 void SelWeaponWidget::setWeaponsName(const QString& name) |
233 { |
233 { |
234 if(name != "" && wconf->contains(name)) { |
234 if(name != "" && wconf->contains(name)) { |
235 setWeapons(wconf->value(name).toString()); |
235 setWeapons(wconf->value(name).toString()); |
236 } |
236 } |
237 |
237 |
238 curWeaponsName = name; |
238 curWeaponsName = name; |
239 |
239 |
240 m_name->setText(name); |
240 m_name->setText(name); |
241 } |
241 } |
242 |
242 |
243 QStringList SelWeaponWidget::getWeaponNames() const |
243 QStringList SelWeaponWidget::getWeaponNames() const |
244 { |
244 { |
245 return wconf->allKeys(); |
245 return wconf->allKeys(); |
246 } |
246 } |