104 GL_MAX_TEXTURE_SIZE, GL_MODELVIEW, GL_ONE_MINUS_SRC_ALPHA, |
104 GL_MAX_TEXTURE_SIZE, GL_MODELVIEW, GL_ONE_MINUS_SRC_ALPHA, |
105 GL_PERSPECTIVE_CORRECTION_HINT, GL_PROJECTION, GL_QUADS, |
105 GL_PERSPECTIVE_CORRECTION_HINT, GL_PROJECTION, GL_QUADS, |
106 GL_RENDERER, GL_RGBA, GL_RGBA8, GL_SRC_ALPHA, GL_TEXTURE_2D, |
106 GL_RENDERER, GL_RGBA, GL_RGBA8, GL_SRC_ALPHA, GL_TEXTURE_2D, |
107 GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_MAG_FILTER, |
107 GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_MAG_FILTER, |
108 GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_WRAP_S, |
108 GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_WRAP_S, |
109 GL_TEXTURE_WRAP_T, GL_TRIANGLE_FAN, GL_TRUE, GL_VENDOR, |
109 GL_TEXTURE_WRAP_T, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRUE, GL_VENDOR, |
110 GL_VERSION, GL_VERTEX_ARRAY, GLenum, GL_FRAMEBUFFER_EXT, |
110 GL_VERSION, GL_VERTEX_ARRAY, GLenum, GL_FRAMEBUFFER_EXT, |
111 GL_RENDERBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, |
111 GL_RENDERBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, |
112 GL_COLOR_ATTACHMENT0_EXT, GL_FLOAT, GL_UNSIGNED_BYTE, GL_COMPILE_STATUS, |
112 GL_COLOR_ATTACHMENT0_EXT, GL_FLOAT, GL_UNSIGNED_BYTE, GL_COMPILE_STATUS, |
113 GL_INFO_LOG_LENGTH, GL_LINK_STATUS, GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, |
113 GL_INFO_LOG_LENGTH, GL_LINK_STATUS, GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, |
114 GL_NO_ERROR, GL_ARRAY_BUFFER, GL_STATIC_DRAW, GLEW_OK, |
114 GL_NO_ERROR, GL_ARRAY_BUFFER, GL_STATIC_DRAW, GLEW_OK, |