884 gbBasicSettings->setLayout(glBSLayout); |
884 gbBasicSettings->setLayout(glBSLayout); |
885 // Left |
885 // Left |
886 |
886 |
887 TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts.png"); |
887 TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts.png"); |
888 TBW_mode_Forts->setText(ToggleButtonWidget::tr("Fort Mode")); |
888 TBW_mode_Forts->setText(ToggleButtonWidget::tr("Fort Mode")); |
|
889 TBW_mode_Forts->setToolTip(tr("Defend your fort and destroy the opponents, two team colours max!")); |
889 glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1); |
890 glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1); |
890 |
891 |
891 TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide.png"); |
892 TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide.png"); |
892 TBW_teamsDivide->setText(ToggleButtonWidget::tr("Divide Teams")); |
893 TBW_teamsDivide->setText(ToggleButtonWidget::tr("Divide Teams")); |
|
894 TBW_teamsDivide->setToolTip(tr("Teams will start on opposite sides of the terrain, two team colours max!")); |
893 glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1); |
895 glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1); |
894 |
896 |
895 TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid.png"); |
897 TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid.png"); |
896 TBW_solid->setText(ToggleButtonWidget::tr("Solid Land")); |
898 TBW_solid->setText(ToggleButtonWidget::tr("Solid Land")); |
|
899 TBW_solid->setToolTip(tr("Land can not be destroyed!")); |
897 glGMLayout->addWidget(TBW_solid,0,2,1,1); |
900 glGMLayout->addWidget(TBW_solid,0,2,1,1); |
898 |
901 |
899 TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder.png"); |
902 TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder.png"); |
900 TBW_border->setText(ToggleButtonWidget::tr("Add Border")); |
903 TBW_border->setText(ToggleButtonWidget::tr("Add Border")); |
|
904 TBW_border->setToolTip(tr("Add an indestructable border around the terrain")); |
901 glGMLayout->addWidget(TBW_border,0,3,1,1); |
905 glGMLayout->addWidget(TBW_border,0,3,1,1); |
902 |
906 |
903 TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png"); |
907 TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png"); |
904 TBW_lowGravity->setText(ToggleButtonWidget::tr("Low Gravity")); |
908 TBW_lowGravity->setText(ToggleButtonWidget::tr("Low Gravity")); |
|
909 TBW_lowGravity->setToolTip(tr("Lower gravity")); |
905 glGMLayout->addWidget(TBW_lowGravity,1,0,1,1); |
910 glGMLayout->addWidget(TBW_lowGravity,1,0,1,1); |
906 |
911 |
907 TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png"); |
912 TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png"); |
908 TBW_laserSight->setText(ToggleButtonWidget::tr("Laser Sight")); |
913 TBW_laserSight->setText(ToggleButtonWidget::tr("Laser Sight")); |
|
914 TBW_laserSight->setToolTip(tr("Assisted aiming with laser sight")); |
909 glGMLayout->addWidget(TBW_laserSight,1,1,1,1); |
915 glGMLayout->addWidget(TBW_laserSight,1,1,1,1); |
910 |
916 |
911 TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvurnable.png"); |
917 TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png"); |
912 TBW_invulnerable->setText(ToggleButtonWidget::tr("Invulnerable")); |
918 TBW_invulnerable->setText(ToggleButtonWidget::tr("Invulnerable")); |
|
919 TBW_invulnerable->setToolTip(tr("All hogs have a personal forcefield")); |
913 glGMLayout->addWidget(TBW_invulnerable,1,2,1,1); |
920 glGMLayout->addWidget(TBW_invulnerable,1,2,1,1); |
914 |
921 |
915 TBW_mines = new ToggleButtonWidget(gbGameModes, ":/res/btnMines.png"); |
922 TBW_mines = new ToggleButtonWidget(gbGameModes, ":/res/btnMines.png"); |
916 TBW_mines->setText(ToggleButtonWidget::tr("Add Mines")); |
923 TBW_mines->setText(ToggleButtonWidget::tr("Add Mines")); |
|
924 TBW_mines->setToolTip(tr("Enable random mines")); |
917 glGMLayout->addWidget(TBW_mines,1,3,1,1); |
925 glGMLayout->addWidget(TBW_mines,1,3,1,1); |
918 |
926 |
919 TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png"); |
927 TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png"); |
920 TBW_vampiric->setText(ToggleButtonWidget::tr("Vampirism")); |
928 TBW_vampiric->setText(ToggleButtonWidget::tr("Vampirism")); |
|
929 TBW_vampiric->setToolTip(tr("Gain 80% of the damage you do back in health")); |
921 glGMLayout->addWidget(TBW_vampiric,2,0,1,1); |
930 glGMLayout->addWidget(TBW_vampiric,2,0,1,1); |
922 |
931 |
923 TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma.png"); |
932 TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma.png"); |
924 TBW_karma->setText(ToggleButtonWidget::tr("Karma")); |
933 TBW_karma->setText(ToggleButtonWidget::tr("Karma")); |
|
934 TBW_karma->setToolTip(tr("Share your opponents pain, share their damage")); |
925 glGMLayout->addWidget(TBW_karma,2,1,1,1); |
935 glGMLayout->addWidget(TBW_karma,2,1,1,1); |
926 |
936 |
927 TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery.png"); |
937 TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery.png"); |
928 TBW_artillery->setText(ToggleButtonWidget::tr("Artillery")); |
938 TBW_artillery->setText(ToggleButtonWidget::tr("Artillery")); |
|
939 TBW_artillery->setToolTip(tr("Your hogs are unable to move, put your artillery skills to the test")); |
929 glGMLayout->addWidget(TBW_artillery,2,2,1,1); |
940 glGMLayout->addWidget(TBW_artillery,2,2,1,1); |
930 |
941 |
931 // Right |
942 // Right |
932 QLabel * l; |
943 QLabel * l; |
933 |
944 |