equal
deleted
inserted
replaced
1 + features |
1 + features |
2 * bugfixes |
2 * bugfixes |
3 ============== 1.0.0-dev (unreleased) ============== |
3 ============== 1.0.0-dev (unreleased) ============== |
4 + Hand-drawn maps can now be scaled with slider |
4 + Hand-drawn maps can now be scaled with slider |
5 + Show check mark for completed scenarios, challenges and trainings |
5 + Show check mark for completed scenarios, challenges and trainings |
|
6 + Track high scores in singleplayer challenges |
6 + New chat command: “/help room” (shows room chat commands within the game) |
7 + New chat command: “/help room” (shows room chat commands within the game) |
7 + Colorize switching arrows, pointing arrow and target cross in clan color |
8 + Colorize switching arrows, pointing arrow and target cross in clan color |
8 + Longer delays between turns so its easier to see damage and messages |
9 + Longer delays between turns so its easier to see damage and messages |
9 + Skip ammo menu animation when playing with turn time of 10s or less |
10 + Skip ammo menu animation when playing with turn time of 10s or less |
10 + Restructure credits |
11 + Restructure credits |
20 Lua API: |
21 Lua API: |
21 + New call: SaveMissionVar(varname, value): Save value to mission variable (variable for non-campaign mission) |
22 + New call: SaveMissionVar(varname, value): Save value to mission variable (variable for non-campaign mission) |
22 + New call: GetMissionVar(varname): Get value of mission variable |
23 + New call: GetMissionVar(varname): Get value of mission variable |
23 + New call: SetTurnTimePaused(isPaused): Call with true to pause turn time, false to unpause |
24 + New call: SetTurnTimePaused(isPaused): Call with true to pause turn time, false to unpause |
24 + New call: GetTurnTimePaused(): Returns true if turn time is paused due to Lua |
25 + New call: GetTurnTimePaused(): Returns true if turn time is paused due to Lua |
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26 + Utils library: New calls: getReadableChallengeRecord, updateChallengeRecord |
25 + New callback: onGameResult(winningClan): Called when the game ends normally. winningClan = index of winning clan or -1 on draw |
27 + New callback: onGameResult(winningClan): Called when the game ends normally. winningClan = index of winning clan or -1 on draw |
26 + Params explode, poison in the SpawnFake*Crate functions now optional and default to false |
28 + Params explode, poison in the SpawnFake*Crate functions now optional and default to false |
27 |
29 |
28 ====================== 0.9.25 ====================== |
30 ====================== 0.9.25 ====================== |
29 HIGHLIGHTS: |
31 HIGHLIGHTS: |