equal
deleted
inserted
replaced
1557 |
1557 |
1558 Explosives = 0 |
1558 Explosives = 0 |
1559 MinesNum = 0 |
1559 MinesNum = 0 |
1560 |
1560 |
1561 EnableGameFlags(gfInfAttack) |
1561 EnableGameFlags(gfInfAttack) |
|
1562 -- This is a hack to make sure all girder/rubber placement is handled by Construction Mode to overwrite the default behaviour |
|
1563 SetMaxBuildDistance(1) |
1562 |
1564 |
1563 fortMode = MapGen == mgForts |
1565 fortMode = MapGen == mgForts |
1564 |
1566 |
1565 -- if there are forts, let engine place the hogs on them |
1567 -- if there are forts, let engine place the hogs on them |
1566 if fortMode then |
1568 if fortMode then |