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193 * Creating randomized teams now randomizes (almost) every aspect |
193 * Creating randomized teams now randomizes (almost) every aspect |
194 * Fixed mostly broken descriptions for multiplayer mission maps |
194 * Fixed mostly broken descriptions for multiplayer mission maps |
195 * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default |
195 * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default |
196 * Fix language names in language list being always in English |
196 * Fix language names in language list being always in English |
197 * Prevent starting game with >48 hogs (because engine doesn't support it yet) |
197 * Prevent starting game with >48 hogs (because engine doesn't support it yet) |
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198 * Team editor Fix flag being selectable for computer players although it had no effect |
198 |
199 |
199 Content Creation: |
200 Content Creation: |
200 + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect |
201 + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect |
201 + Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0) |
202 + Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0) |
202 + Themes can now use flakes with negative falling speed (rising flakes) |
203 + Themes can now use flakes with negative falling speed (rising flakes) |