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1 #include "pmath.h" |
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2 #include <math.h> |
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3 #include <stdlib.h> |
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4 #include <stdint.h> |
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5 |
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6 /* |
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7 * power raises base to the power power. |
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8 * This is equivalent to exp(power*ln(base)). Therefore base should be non-negative. |
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9 */ |
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10 float fpcrtl_power(float base, float exponent) |
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11 { |
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12 return exp(exponent * log(base)); |
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13 } |
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14 |
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15 /* Currently the games only uses sign of an integer */ |
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16 int fpcrtl_signi(int x) |
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17 { |
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18 if(x > 0){ |
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19 return 1; |
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20 } |
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21 else if(x < 0){ |
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22 return -1; |
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23 } |
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24 else{ |
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25 return 0; |
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26 } |
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27 } |
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28 |
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29 float fpcrtl_csc(float x) |
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30 { |
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31 return 1 / sin(x); |
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32 } |
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33 |
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34 float __attribute__((overloadable)) fpcrtl_abs(float x) |
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35 { |
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36 return fabs(x); |
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37 } |
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38 double __attribute__((overloadable)) fpcrtl_abs(double x) |
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39 { |
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40 return fabs(x); |
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41 } |
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42 int __attribute__((overloadable)) fpcrtl_abs(int x) |
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43 { |
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44 return abs(x); |
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45 } |
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46 |
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47 int64_t __attribute__((overloadable)) fpcrtl_abs(int64_t x) |
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48 { |
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49 return x < 0 ? -x : x; |
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50 } |