author | sheepluva |
Wed, 13 Aug 2014 17:25:55 +0200 | |
changeset 10384 | fcf70b65667d |
parent 10108 | c68cf030eded |
child 11186 | ee8e2494eaee |
permissions | -rw-r--r-- |
4281 | 1 |
/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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*/ |
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||
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#import "CreationChamber.h" |
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#import "weapons.h" |
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@implementation CreationChamber |
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#pragma mark Checking status |
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+(void) createFirstLaunch { |
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DLog(@"Creating necessary files"); |
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NSInteger index; |
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// SAVES - just delete and overwrite |
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if ([[NSFileManager defaultManager] fileExistsAtPath:SAVES_DIRECTORY()]) |
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[[NSFileManager defaultManager] removeItemAtPath:SAVES_DIRECTORY() error:NULL]; |
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[[NSFileManager defaultManager] createDirectoryAtPath:SAVES_DIRECTORY() |
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withIntermediateDirectories:NO |
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attributes:nil |
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error:NULL]; |
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||
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// SCREENSHOTS - just create it the first time |
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if ([[NSFileManager defaultManager] fileExistsAtPath:SCREENSHOTS_DIRECTORY()] == NO) |
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[[NSFileManager defaultManager] createDirectoryAtPath:SCREENSHOTS_DIRECTORY() |
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withIntermediateDirectories:NO |
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attributes:nil |
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error:NULL]; |
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44 |
||
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// SETTINGS - nsuserdefaults ftw |
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[self createSettings]; |
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47 |
||
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// TEAMS - update exisiting teams with new format |
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NSArray *teamNames = [[NSArray alloc] initWithObjects:@"Edit Me!",@"Ninjas",@"Pirates",@"Robots",nil]; |
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index = 0; |
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for (NSString *name in teamNames) |
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[self createTeamNamed:name ofType:index++ controlledByAI:[name isEqualToString:@"Robots"]]; |
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[teamNames release]; |
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||
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// SCHEMES - always overwrite and delete custom ones |
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if ([[NSFileManager defaultManager] fileExistsAtPath:SCHEMES_DIRECTORY()] == YES) |
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[[NSFileManager defaultManager] removeItemAtPath:SCHEMES_DIRECTORY() error:NULL]; |
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NSArray *schemeNames = [[NSArray alloc] initWithObjects:@"Default",@"Pro Mode",@"Shoppa",@"Clean Slate", |
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@"Minefield",@"Barrel Mayhem",@"Tunnel Hogs",@"Fort Mode",@"Timeless", |
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@"Thinking with Portals",@"King Mode",nil]; |
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index = 0; |
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for (NSString *name in schemeNames) |
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[self createSchemeNamed:name ofType:index++]; |
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[schemeNames release]; |
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||
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// WEAPONS - always overwrite as merge is not needed (missing weaps are 0ed automatically) |
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NSArray *weaponNames = [[NSArray alloc] initWithObjects:@"Default",@"Crazy",@"Pro Mode",@"Shoppa",@"Clean Slate", |
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@"Minefield",@"Thinking with Portals",nil]; |
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index = 0; |
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for (NSString *name in weaponNames) |
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[self createWeaponNamed:name ofType:index++]; |
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[weaponNames release]; |
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} |
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#pragma mark Settings |
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+(void) createSettings { |
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NSUserDefaults *settings = [NSUserDefaults standardUserDefaults]; |
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[settings setObject:[NSNumber numberWithBool:NO] forKey:@"alternate"]; |
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[settings setObject:[NSNumber numberWithBool:YES] forKey:@"music"]; |
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[settings setObject:[NSNumber numberWithBool:YES] forKey:@"sound"]; |
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[settings setObject:[NSNumber numberWithBool:YES] forKey:@"sync_ws"]; |
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82 |
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some general tweaks (more intelligent use of macros and more caching)
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// don't overwrite these two strings when present |
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if ([settings objectForKey:@"username"] == nil) |
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[settings setObject:@"" forKey:@"username"]; |
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if ([settings objectForKey:@"password"] == nil) |
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[settings setObject:@"" forKey:@"password"]; |
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[settings synchronize]; |
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} |
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#pragma mark Teams |
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+(void) createTeamNamed:(NSString *)nameWithoutExt { |
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[self createTeamNamed:nameWithoutExt ofType:0 controlledByAI:NO]; |
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} |
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+(void) createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type { |
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[self createTeamNamed:nameWithoutExt ofType:type controlledByAI:NO]; |
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} |
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+(void) createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type controlledByAI:(BOOL) shouldAITakeOver { |
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NSString *teamsDirectory = TEAMS_DIRECTORY(); |
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if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) { |
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[[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory |
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withIntermediateDirectories:NO |
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attributes:nil |
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error:NULL]; |
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} |
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NSArray *customNames; |
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NSArray *customHats; |
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NSString *flag, *grave, *voicepack, *fort; |
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switch (type) { |
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default: // default |
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customNames = [[NSArray alloc] initWithObjects:@"No Name",@"Unnamed",@"Anonymous",@"Nameless",@"Incognito",@"Unidentified", |
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@"Uknown",@"Secret",nil]; |
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customHats = [[NSArray alloc] initWithObjects:@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",nil]; |
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flag = @"hedgewars"; |
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grave = @"Statue"; |
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voicepack = @"Default"; |
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fort = @"Plane"; |
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break; |
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case 1: // ninjas |
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customNames = [[NSArray alloc] initWithObjects:@"Shinobi",@"Ukemi",@"Godai",@"Ninpo",@"Tatsujin",@"Arashi",@"Bushi",@"Itami",nil]; |
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customHats = [[NSArray alloc] initWithObjects:@"NinjaFull",@"NinjaStraight",@"NinjaTriangle",@"NinjaFull",@"NinjaStraight", |
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@"NinjaTriangle",@"NinjaFull",@"NinjaTriangle",nil]; |
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flag = @"japan"; |
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grave = @"bp2"; |
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voicepack = @"Singer"; |
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fort = @"Wood"; |
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break; |
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case 2: // pirates |
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customNames = [[NSArray alloc] initWithObjects:@"Toothless Wayne",@"Long-nose Kidd",@"Eye-patch Jim",@"Rackham Blood",@"One-eyed Ayee", |
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@"Dirty Ben",@"Morris",@"Cruise Seymour",nil]; |
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customHats = [[NSArray alloc] initWithObjects:@"pirate_jack_bandana",@"pirate_jack",@"dwarf",@"pirate_jack_bandana",@"pirate_jack", |
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@"dwarf",@"pirate_jack_bandana",@"pirate_jack",nil]; |
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flag = @"cm_pirate"; |
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grave = @"chest"; |
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voicepack = @"Pirate"; |
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fort = @"Hydrant"; |
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break; |
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case 3: // robots |
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customNames = [[NSArray alloc] initWithObjects:@"HAL",@"R2-D2",@"Wall-E",@"Robocop",@"Optimus Prime",@"Terminator",@"C-3PO",@"KITT",nil]; |
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customHats = [[NSArray alloc] initWithObjects:@"cyborg1",@"cyborg2",@"cyborg1",@"cyborg2",@"cyborg1",@"cyborg2",@"cyborg1", |
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@"cyborg2",nil]; |
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flag = @"cm_binary"; |
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grave = @"Rip"; |
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voicepack = @"Robot"; |
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fort = @"UFO"; |
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break; |
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} |
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NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity:HW_getMaxNumberOfHogs()]; |
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for (int i = 0; i < HW_getMaxNumberOfHogs(); i++) { |
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NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys: |
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[NSNumber numberWithInt:(shouldAITakeOver ? 4 : 0)],@"level", |
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[customNames objectAtIndex:i],@"hogname", |
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[customHats objectAtIndex:i],@"hat", |
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nil]; |
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[hedgehogs addObject:hog]; |
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[hog release]; |
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} |
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[customHats release]; |
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[customNames release]; |
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NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys: |
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@"0",@"hash", |
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grave,@"grave", |
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fort,@"fort", |
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voicepack,@"voicepack", |
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flag,@"flag", |
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hedgehogs,@"hedgehogs", |
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nil]; |
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[hedgehogs release]; |
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NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt]; |
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[theTeam writeToFile:teamFile atomically:YES]; |
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[teamFile release]; |
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[theTeam release]; |
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} |
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||
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#pragma mark Weapons |
185 |
+(void) createWeaponNamed:(NSString *)nameWithoutExt { |
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[self createWeaponNamed:nameWithoutExt ofType:0]; |
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} |
188 |
||
189 |
+(void) createWeaponNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type { |
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NSString *weaponsDirectory = WEAPONS_DIRECTORY(); |
191 |
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192 |
if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) { |
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[[NSFileManager defaultManager] createDirectoryAtPath:weaponsDirectory |
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withIntermediateDirectories:NO |
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attributes:nil |
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error:NULL]; |
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} |
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||
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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NSInteger ammolineSize = HW_getNumberOfWeapons(); |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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NSString *qt, *prob, *delay, *crate; |
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switch (type) { |
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default: //default |
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7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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203 |
qt = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
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prob = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
205 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
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crate = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
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break; |
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case 1: //crazy |
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209 |
qt = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
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210 |
prob = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
211 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
212 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
4281 | 213 |
break; |
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case 2: //pro mode |
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7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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parents:
5185
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changeset
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215 |
qt = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
216 |
prob = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
217 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
218 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
4281 | 219 |
break; |
6104 | 220 |
case 3: //shoppa |
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5185
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changeset
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221 |
qt = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
222 |
prob = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
223 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
224 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
4281 | 225 |
break; |
6104 | 226 |
case 4: //clean slate |
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227 |
qt = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
228 |
prob = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
229 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
230 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
4281 | 231 |
break; |
6104 | 232 |
case 5: //minefield |
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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5185
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|
233 |
qt = [[NSString alloc] initWithBytes:AMMOLINE_MINES_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
234 |
prob = [[NSString alloc] initWithBytes:AMMOLINE_MINES_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
235 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_MINES_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
236 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_MINES_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
4284
57a501a69e5f
update iFrontend with new schemes and weaps, fix up smaller glitches
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diff
changeset
|
237 |
break; |
6104 | 238 |
case 6: //thinking with portals |
5200
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
239 |
qt = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
240 |
prob = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
241 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
242 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
4281 | 243 |
break; |
244 |
} |
|
245 |
||
5200
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
246 |
NSDictionary *theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: qt,@"ammostore_initialqt", |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
247 |
prob,@"ammostore_probability", delay,@"ammostore_delay", crate,@"ammostore_crate", nil]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
248 |
[qt release]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
249 |
[prob release]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
250 |
[delay release]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
251 |
[crate release]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
|
252 |
|
4281 | 253 |
NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt]; |
254 |
[theWeapon writeToFile:weaponFile atomically:YES]; |
|
255 |
[weaponFile release]; |
|
256 |
[theWeapon release]; |
|
257 |
} |
|
258 |
||
6103 | 259 |
#pragma mark Schemes |
260 |
+(void) createSchemeNamed:(NSString *)nameWithoutExt { |
|
6865 | 261 |
[self createSchemeNamed:nameWithoutExt ofType:0]; |
6103 | 262 |
} |
263 |
||
264 |
+(void) createSchemeNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type { |
|
4281 | 265 |
NSString *schemesDirectory = SCHEMES_DIRECTORY(); |
266 |
||
267 |
if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) { |
|
268 |
[[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory |
|
269 |
withIntermediateDirectories:NO |
|
270 |
attributes:nil |
|
271 |
error:NULL]; |
|
272 |
} |
|
273 |
||
5181 | 274 |
// load data to get the size of the arrays and their default values |
5185
7607a64e1853
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
koda
parents:
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changeset
|
275 |
NSArray *basicSettings = [[NSArray alloc] initWithContentsOfFile:BASICFLAGS_FILE()]; |
5181 | 276 |
NSMutableArray *basicArray = [[NSMutableArray alloc] initWithCapacity:[basicSettings count]]; |
277 |
for (NSDictionary *basicDict in basicSettings) |
|
278 |
[basicArray addObject:[basicDict objectForKey:@"default"]]; |
|
279 |
[basicSettings release]; |
|
4281 | 280 |
|
5185
7607a64e1853
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
koda
parents:
5181
diff
changeset
|
281 |
NSArray *mods = [[NSArray alloc] initWithContentsOfFile:GAMEMODS_FILE()]; |
5181 | 282 |
NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithCapacity:[mods count]]; |
6908
896ed2afcfb8
ios: turn on more warning messages and start correcting them
koda
parents:
6865
diff
changeset
|
283 |
for (NSUInteger i = 0; i < [mods count]; i++) |
5181 | 284 |
[gamemodArray addObject:[NSNumber numberWithBool:NO]]; |
285 |
[mods release]; |
|
286 |
||
5984 | 287 |
switch (type) { |
6104 | 288 |
default: // default |
5984 | 289 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
290 |
break; |
|
6104 | 291 |
case 1: // pro mode |
5984 | 292 |
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:15]]; |
293 |
[basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]]; |
|
294 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]]; |
|
295 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
296 |
[gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
|
297 |
break; |
|
6104 | 298 |
case 2: // shoppa |
5984 | 299 |
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]]; |
300 |
[basicArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithInt:50]]; |
|
301 |
[basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:1]]; |
|
302 |
[basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:0]]; |
|
303 |
[basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:25]]; |
|
304 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]]; |
|
305 |
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]]; |
|
306 |
[gamemodArray replaceObjectAtIndex:1 withObject:[NSNumber numberWithBool:YES]]; |
|
307 |
[gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]]; |
|
308 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
309 |
[gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
|
310 |
[gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]]; |
|
311 |
[gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]]; |
|
312 |
break; |
|
6104 | 313 |
case 3: // clean slate |
5984 | 314 |
[gamemodArray replaceObjectAtIndex:6 withObject:[NSNumber numberWithBool:YES]]; |
315 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
316 |
[gamemodArray replaceObjectAtIndex:18 withObject:[NSNumber numberWithBool:YES]]; |
|
317 |
[gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]]; |
|
318 |
break; |
|
6104 | 319 |
case 4: // minefield |
5984 | 320 |
[basicArray replaceObjectAtIndex:0 withObject:[NSNumber numberWithInt:50]]; |
321 |
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]]; |
|
322 |
[basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]]; |
|
323 |
[basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]]; |
|
324 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:80]]; |
|
325 |
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]]; |
|
326 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
327 |
[gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
|
328 |
[gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]]; |
|
329 |
break; |
|
6104 | 330 |
case 5: // barrel mayhem |
5984 | 331 |
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]]; |
332 |
[basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]]; |
|
333 |
[basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]]; |
|
334 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]]; |
|
335 |
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:40]]; |
|
336 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
337 |
[gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
|
338 |
break; |
|
6104 | 339 |
case 6: // tunnel hogs |
5984 | 340 |
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]]; |
341 |
[basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:3]]; |
|
342 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:10]]; |
|
343 |
[basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]]; |
|
344 |
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:10]]; |
|
345 |
[gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]]; |
|
346 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
347 |
[gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
|
348 |
[gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]]; |
|
349 |
[gamemodArray replaceObjectAtIndex:16 withObject:[NSNumber numberWithBool:YES]]; |
|
350 |
break; |
|
6104 | 351 |
case 7: // fort mode |
5984 | 352 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]]; |
353 |
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]]; |
|
354 |
[gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]]; |
|
355 |
[gamemodArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithBool:YES]]; |
|
356 |
[gamemodArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithBool:YES]]; |
|
357 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
358 |
break; |
|
6104 | 359 |
case 8: // timeless |
5984 | 360 |
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:100]]; |
361 |
[basicArray replaceObjectAtIndex:4 withObject:[NSNumber numberWithInt:0]]; |
|
362 |
[basicArray replaceObjectAtIndex:5 withObject:[NSNumber numberWithInt:0]]; |
|
363 |
[basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:30]]; |
|
364 |
[basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:5]]; |
|
365 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:3]]; |
|
366 |
[basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]]; |
|
367 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
368 |
[gamemodArray replaceObjectAtIndex:20 withObject:[NSNumber numberWithBool:YES]]; |
|
369 |
break; |
|
6104 | 370 |
case 9: // thinking with portals |
5984 | 371 |
[basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:2]]; |
372 |
[basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:25]]; |
|
373 |
[basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:4]]; |
|
374 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:5]]; |
|
375 |
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:5]]; |
|
376 |
[gamemodArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithBool:YES]]; |
|
377 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
378 |
break; |
|
6104 | 379 |
case 10: // king mode |
5984 | 380 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
381 |
[gamemodArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithBool:YES]]; |
|
382 |
break; |
|
383 |
} |
|
5181 | 384 |
|
4281 | 385 |
NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys: |
386 |
basicArray,@"basic", |
|
387 |
gamemodArray,@"gamemod", |
|
388 |
nil]; |
|
389 |
[gamemodArray release]; |
|
390 |
[basicArray release]; |
|
5984 | 391 |
|
4281 | 392 |
NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt]; |
8441 | 393 |
|
4281 | 394 |
[theScheme writeToFile:schemeFile atomically:YES]; |
395 |
[schemeFile release]; |
|
396 |
[theScheme release]; |
|
397 |
} |
|
6103 | 398 |
|
399 |
@end |