project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m
author unc0rr
Tue, 24 Dec 2013 23:17:44 +0400
changeset 9837 fa94ee96f006
parent 7244 75197d981acb
child 10108 c68cf030eded
permissions -rw-r--r--
Make server aware of new versions
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
3829
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     1
/*
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     2
 * Hedgewars-iOS, a Hedgewars port for iOS devices
6700
e04da46ee43c the most important commit of the year
koda
parents: 6636
diff changeset
     3
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
3829
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     4
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     8
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    12
 * GNU General Public License for more details.
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    13
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    14
 * You should have received a copy of the GNU General Public License
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    15
 * along with this program; if not, write to the Free Software
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    17
 */
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    18
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    19
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    20
#import "SchemeWeaponConfigViewController.h"
6108
7a8da11a6144 refreshed the ipad interface with some white
koda
parents: 6107
diff changeset
    21
#import <QuartzCore/QuartzCore.h>
6078
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 5455
diff changeset
    22
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    23
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
    24
#define LABEL_TAG 57423
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
    25
#define TABLE_TAG 45657
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
    26
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    27
@implementation SchemeWeaponConfigViewController
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
    28
@synthesize listOfSchemes, listOfWeapons, listOfScripts, lastIndexPath_sc, lastIndexPath_we, lastIndexPath_lu,
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
    29
            selectedScheme, selectedWeapon, selectedScript, scriptCommand, topControl, sectionsHidden;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    30
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    31
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    32
    return rotationManager(interfaceOrientation);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    33
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    34
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    35
#pragma mark -
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    36
#pragma mark custom setters/getters
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    37
-(NSString *)selectedScheme {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    38
    if (selectedScheme == nil)
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    39
        self.selectedScheme = @"Default.plist";
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    40
    return selectedScheme;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    41
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    42
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    43
-(NSString *)selectedWeapon {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    44
    if (selectedWeapon == nil)
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    45
        self.selectedWeapon = @"Default.plist";
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    46
    return selectedWeapon;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    47
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    48
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    49
-(NSString *)selectedScript {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    50
    if (selectedScript == nil)
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    51
        self.selectedScript = @"Normal.plist";
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    52
    return selectedScript;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    53
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    54
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    55
-(NSString *)scriptCommand {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    56
    if (scriptCommand == nil)
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    57
        self.scriptCommand = @"";
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    58
    return scriptCommand;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    59
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    60
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    61
-(NSArray *)listOfSchemes {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    62
    if (listOfSchemes == nil)
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    63
        self.listOfSchemes = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    64
    return listOfSchemes;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    65
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    66
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    67
-(NSArray *)listOfWeapons {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    68
    if (listOfWeapons == nil)
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    69
        self.listOfWeapons = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    70
    return listOfWeapons;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    71
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    72
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    73
-(NSArray *)listOfScripts {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    74
    if (listOfScripts == nil)
7242
ed8bd253408c ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda
parents: 6908
diff changeset
    75
        self.listOfScripts = [[[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCRIPTS_DIRECTORY() error:NULL]
ed8bd253408c ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda
parents: 6908
diff changeset
    76
                              filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:@"SELF ENDSWITH '.lua'"]];
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    77
    return listOfScripts;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    78
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    79
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    80
-(UISegmentedControl *)topControl {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    81
    if (topControl == nil) {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    82
        NSArray *array = [[NSArray alloc] initWithObjects:
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    83
                          NSLocalizedString(@"Scheme",@""),
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    84
                          NSLocalizedString(@"Weapon",@""),
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    85
                          NSLocalizedString(@"Style",@""),nil];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    86
        UISegmentedControl *controller = [[UISegmentedControl alloc] initWithItems:array];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    87
        [array release];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    88
        controller.segmentedControlStyle = UISegmentedControlStyleBar;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    89
        controller.tintColor = [UIColor lightGrayColor];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    90
        controller.selectedSegmentIndex = 0;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    91
        self.topControl = controller;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    92
        [controller release];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    93
    }
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    94
    return topControl;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    95
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    96
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    97
#pragma mark -
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    98
#pragma mark View lifecycle
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    99
-(void) viewDidLoad {
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   100
    self.sectionsHidden = NO;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   101
6864
6fdd23cdeaeb ios: schemes table was being drawn on top of the table border
koda
parents: 6832
diff changeset
   102
    NSInteger topOffset = IS_IPAD() ? 45 : 0;
6fdd23cdeaeb ios: schemes table was being drawn on top of the table border
koda
parents: 6832
diff changeset
   103
    NSInteger bottomOffset = IS_IPAD() ? 3 : 0;
6831
f848120b3fcc ios: fix offset for 'details' table header in iphone game configuration
koda
parents: 6829
diff changeset
   104
    UITableView *aTableView = [[UITableView alloc] initWithFrame:CGRectMake(0,
6864
6fdd23cdeaeb ios: schemes table was being drawn on top of the table border
koda
parents: 6832
diff changeset
   105
                                                                            topOffset,
6831
f848120b3fcc ios: fix offset for 'details' table header in iphone game configuration
koda
parents: 6829
diff changeset
   106
                                                                            self.view.frame.size.width,
6864
6fdd23cdeaeb ios: schemes table was being drawn on top of the table border
koda
parents: 6832
diff changeset
   107
                                                                            self.view.frame.size.height - topOffset - bottomOffset)
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   108
                                                           style:UITableViewStyleGrouped];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   109
    aTableView.delegate = self;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   110
    aTableView.dataSource = self;
6108
7a8da11a6144 refreshed the ipad interface with some white
koda
parents: 6107
diff changeset
   111
    if (IS_IPAD()) {
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   112
        [aTableView setBackgroundColorForAnyTable:[UIColor clearColor]];
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   113
        UILabel *background = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   114
                                                    andTitle:nil
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   115
                                             withBorderWidth:2.7f];
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   116
        background.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   117
        [self.view insertSubview:background atIndex:0];
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   118
        [background release];
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   119
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   120
        self.topControl.frame = CGRectMake(0, 4, self.view.frame.size.width * 80/100, 30);
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   121
        self.topControl.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin;
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   122
        self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24);
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   123
        [self.topControl addTarget:aTableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged];
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   124
        [self.view addSubview:self.topControl];
4244
bf46b4bdf27d iphone interface
koda
parents: 4115
diff changeset
   125
    } else {
6108
7a8da11a6144 refreshed the ipad interface with some white
koda
parents: 6107
diff changeset
   126
        UIImage *backgroundImage = [[UIImage alloc] initWithContentsOfFile:@"background~iphone.png"];
7a8da11a6144 refreshed the ipad interface with some white
koda
parents: 6107
diff changeset
   127
        UIImageView *background = [[UIImageView alloc] initWithImage:backgroundImage];
7a8da11a6144 refreshed the ipad interface with some white
koda
parents: 6107
diff changeset
   128
        [backgroundImage release];
6220
39782c4d9246 ok *this* brings ios 3.* runtime compatibility
koda
parents: 6209
diff changeset
   129
        [self.view addSubview:background];
6108
7a8da11a6144 refreshed the ipad interface with some white
koda
parents: 6107
diff changeset
   130
        [background release];
6220
39782c4d9246 ok *this* brings ios 3.* runtime compatibility
koda
parents: 6209
diff changeset
   131
        [aTableView setBackgroundColorForAnyTable:[UIColor clearColor]];
4244
bf46b4bdf27d iphone interface
koda
parents: 4115
diff changeset
   132
    }
bf46b4bdf27d iphone interface
koda
parents: 4115
diff changeset
   133
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   134
    aTableView.tag = TABLE_TAG;
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   135
    aTableView.indicatorStyle = UIScrollViewIndicatorStyleWhite;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   136
    aTableView.separatorColor = [UIColor whiteColor];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   137
    aTableView.separatorStyle = UITableViewCellSeparatorStyleNone;
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6247
diff changeset
   138
    aTableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   139
    [self.view addSubview:aTableView];
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   140
    [aTableView release];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   141
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   142
    [super viewDidLoad];
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   143
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   144
    // display or hide the lists, driven by MapConfigViewController
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   145
    [[NSNotificationCenter defaultCenter] addObserver:self
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   146
                                             selector:@selector(fillSections)
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   147
                                                 name:@"fillsections"
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   148
                                               object:nil];
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   149
    [[NSNotificationCenter defaultCenter] addObserver:self
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   150
                                             selector:@selector(emptySections)
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   151
                                                 name:@"emptysections"
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   152
                                               object:nil];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   153
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   154
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   155
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   156
#pragma mark Table view data source
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   157
-(NSInteger) numberOfSectionsInTableView:(UITableView *)aTableView {
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   158
    return (self.sectionsHidden ? 0 : 1);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   159
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   160
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   161
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   162
    if (self.topControl.selectedSegmentIndex == 0)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   163
        return [self.listOfSchemes count];
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   164
    else if (self.topControl.selectedSegmentIndex == 1)
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   165
        return [self.listOfWeapons count];
5451
e359a79e3d08 rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents: 5208
diff changeset
   166
    else
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   167
        return [self.listOfScripts count];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   168
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   169
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   170
// Customize the appearance of table view cells.
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   171
-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   172
    static NSString *CellIdentifier = @"Cell";
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   173
    NSInteger index = self.topControl.selectedSegmentIndex;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   174
    NSInteger row = [indexPath row];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   175
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   176
    UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier];
3781
2bfda544ae48 modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents: 3780
diff changeset
   177
    if (cell == nil)
2bfda544ae48 modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents: 3780
diff changeset
   178
        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   179
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   180
    cell.accessoryView = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   181
    if (0 == index) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   182
        cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension];
3782
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   183
        NSString *str = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]];
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   184
        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   185
        cell.detailTextLabel.text = [dict objectForKey:@"description"];
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   186
        [dict release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   187
        if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) {
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   188
            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   189
            cell.accessoryView = checkbox;
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   190
            [checkbox release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   191
            self.lastIndexPath_sc = indexPath;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   192
        }
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   193
    } else if (1 == index) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   194
        cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension];
3782
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   195
        NSString *str = [NSString stringWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]];
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   196
        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   197
        cell.detailTextLabel.text = [dict objectForKey:@"description"];
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   198
        [dict release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   199
        if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) {
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   200
            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   201
            cell.accessoryView = checkbox;
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   202
            [checkbox release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   203
            self.lastIndexPath_we = indexPath;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   204
        }
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   205
    } else {
7242
ed8bd253408c ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda
parents: 6908
diff changeset
   206
        cell.textLabel.text = [[[self.listOfScripts objectAtIndex:row] stringByDeletingPathExtension]
ed8bd253408c ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda
parents: 6908
diff changeset
   207
                               stringByReplacingOccurrencesOfString:@"_" withString:@" "];
ed8bd253408c ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda
parents: 6908
diff changeset
   208
        //cell.detailTextLabel.text = ;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   209
        if ([[self.listOfScripts objectAtIndex:row] isEqualToString:self.selectedScript]) {
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   210
            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   211
            cell.accessoryView = checkbox;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   212
            [checkbox release];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   213
            self.lastIndexPath_lu = indexPath;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   214
        }
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   215
    }
4287
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   216
6078
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 5455
diff changeset
   217
    cell.backgroundColor = [UIColor blackColorTransparent];
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 5455
diff changeset
   218
    cell.textLabel.textColor = [UIColor lightYellowColor];
3781
2bfda544ae48 modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents: 3780
diff changeset
   219
    cell.detailTextLabel.textColor = [UIColor whiteColor];
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   220
    cell.textLabel.adjustsFontSizeToFitWidth = YES;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   221
    cell.detailTextLabel.adjustsFontSizeToFitWidth = YES;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   222
    return cell;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   223
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   224
7244
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   225
-(CGFloat) tableView:(UITableView *)aTableView heightForHeaderInSection:(NSInteger) section {
6831
f848120b3fcc ios: fix offset for 'details' table header in iphone game configuration
koda
parents: 6829
diff changeset
   226
    return IS_IPAD() ? 0 : 50;
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   227
}
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   228
7244
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   229
-(UIView *)tableView:(UITableView *)aTableView viewForHeaderInSection:(NSInteger) section {
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   230
    if (IS_IPAD())
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   231
        return nil;
6636
4450e746dc34 ios game configuration page rotation gliches fix
koda
parents: 6634
diff changeset
   232
    UIView *theView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, 30)];
4450e746dc34 ios game configuration page rotation gliches fix
koda
parents: 6634
diff changeset
   233
    theView.autoresizingMask = UIViewAutoresizingFlexibleWidth;
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   234
    self.topControl.frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 30);
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   235
    self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24);
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   236
    [self.topControl addTarget:aTableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged];
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   237
    [theView addSubview:self.topControl];
6636
4450e746dc34 ios game configuration page rotation gliches fix
koda
parents: 6634
diff changeset
   238
    return [theView autorelease];
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   239
}
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   240
7244
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   241
-(CGFloat) tableView:(UITableView *)aTableView heightForFooterInSection:(NSInteger) section {
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   242
    return 40;
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   243
}
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   244
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   245
-(UIView *)tableView:(UITableView *)aTableView viewForFooterInSection:(NSInteger) section {
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   246
    NSInteger height = 40;
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   247
    UIView *footer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, aTableView.frame.size.width, height)];
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   248
    footer.backgroundColor = [UIColor clearColor];
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   249
    footer.autoresizingMask = UIViewAutoresizingFlexibleWidth;
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   250
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   251
    UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, aTableView.frame.size.width*80/100, height)];
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   252
    label.center = CGPointMake(aTableView.frame.size.width/2, height/2);
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   253
    label.textAlignment = UITextAlignmentCenter;
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   254
    label.font = [UIFont italicSystemFontOfSize:12];
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   255
    label.textColor = [UIColor whiteColor];
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   256
    label.numberOfLines = 2;
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   257
    label.backgroundColor = [UIColor clearColor];
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   258
    label.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin;
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   259
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   260
    label.text = NSLocalizedString(@"Setting a Style might force a particular Scheme or Weapon configuration.",@"");
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   261
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   262
    [footer addSubview:label];
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   263
    [label release];
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   264
    return [footer autorelease];
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   265
}
75197d981acb ios: explain why setting a style disables schemes and/or weapons sometimes
koda
parents: 7242
diff changeset
   266
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   267
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   268
#pragma mark Table view delegate
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   269
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   270
    NSIndexPath *lastIndexPath;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   271
    NSInteger index = self.topControl.selectedSegmentIndex;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   272
    if (index == 0)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   273
        lastIndexPath = self.lastIndexPath_sc;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   274
    else if (index == 1)
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   275
        lastIndexPath = self.lastIndexPath_we;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   276
    else
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   277
        lastIndexPath = self.lastIndexPath_lu;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   278
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   279
    int newRow = [indexPath row];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   280
    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   281
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   282
    if (newRow != oldRow) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   283
        //TODO: this code works only for a single section table
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   284
        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   285
        UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   286
        newCell.accessoryView = checkbox;
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   287
        [checkbox release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   288
        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   289
        oldCell.accessoryView = nil;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   290
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   291
        if (index == 0) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   292
            self.lastIndexPath_sc = indexPath;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   293
            self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow];
5451
e359a79e3d08 rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents: 5208
diff changeset
   294
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   295
            // also set weaponset when selecting scheme, if set
5451
e359a79e3d08 rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents: 5208
diff changeset
   296
            NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
e359a79e3d08 rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents: 5208
diff changeset
   297
            if ([[settings objectForKey:@"sync_ws"] boolValue]) {
4287
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   298
                for (NSString *str in self.listOfWeapons) {
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   299
                    if ([str isEqualToString:self.selectedScheme]) {
6908
896ed2afcfb8 ios: turn on more warning messages and start correcting them
koda
parents: 6864
diff changeset
   300
                        int row = [self.listOfSchemes indexOfObject:str];
4287
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   301
                        self.selectedWeapon = str;
6908
896ed2afcfb8 ios: turn on more warning messages and start correcting them
koda
parents: 6864
diff changeset
   302
                        self.lastIndexPath_we = [NSIndexPath indexPathForRow:row inSection:1];
4287
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   303
                        break;
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   304
                    }
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   305
                }
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   306
            }
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   307
        } else if (index == 1) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   308
            self.lastIndexPath_we = indexPath;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   309
            self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow];
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   310
        } else {
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   311
            self.lastIndexPath_lu = indexPath;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   312
            self.selectedScript = [self.listOfScripts objectAtIndex:newRow];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   313
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   314
            // some styles disable or force the choice of a particular scheme/weaponset
7242
ed8bd253408c ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda
parents: 6908
diff changeset
   315
            NSString *path = [[NSString alloc] initWithFormat:@"%@/%@.cfg",SCRIPTS_DIRECTORY(),[self.selectedScript stringByDeletingPathExtension]];
ed8bd253408c ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda
parents: 6908
diff changeset
   316
            NSString *configFile = [[NSString alloc] initWithContentsOfFile:path];
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   317
            [path release];
7242
ed8bd253408c ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda
parents: 6908
diff changeset
   318
            NSArray *scriptOptions = [configFile componentsSeparatedByString:@"\n"];
ed8bd253408c ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda
parents: 6908
diff changeset
   319
            [configFile release];
ed8bd253408c ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda
parents: 6908
diff changeset
   320
ed8bd253408c ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda
parents: 6908
diff changeset
   321
            self.scriptCommand = [NSString stringWithFormat:@"escript Scripts/Multiplayer/%@",self.selectedScript];
ed8bd253408c ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda
parents: 6908
diff changeset
   322
            NSString *scheme = [scriptOptions objectAtIndex:0];
ed8bd253408c ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda
parents: 6908
diff changeset
   323
            if ([scheme isEqualToString:@"locked"]) {
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   324
                self.selectedScheme = @"Default.plist";
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   325
                [self.topControl setEnabled:NO forSegmentAtIndex:0];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   326
            } else {
7242
ed8bd253408c ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda
parents: 6908
diff changeset
   327
                self.selectedScheme = [NSString stringWithFormat:@"%@.plist",scheme];
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   328
                [self.topControl setEnabled:YES forSegmentAtIndex:0];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   329
            }
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   330
7242
ed8bd253408c ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda
parents: 6908
diff changeset
   331
            NSString *weapon = [scriptOptions objectAtIndex:1];
ed8bd253408c ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda
parents: 6908
diff changeset
   332
            if ([weapon isEqualToString:@"locked"]) {
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   333
                self.selectedWeapon = @"Default.plist";
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   334
                [self.topControl setEnabled:NO forSegmentAtIndex:1];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   335
            } else {
7242
ed8bd253408c ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda
parents: 6908
diff changeset
   336
                self.selectedWeapon = [NSString stringWithFormat:@"%@.plist",weapon];
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   337
                [self.topControl setEnabled:YES forSegmentAtIndex:1];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   338
            }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   339
        }
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   340
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   341
        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   342
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   343
    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   344
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   345
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   346
#pragma mark -
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   347
#pragma mark called by an NSNotification to empty or fill the sections completely
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   348
-(void) fillSections {
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   349
    if (self.sectionsHidden == YES) {
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   350
        self.sectionsHidden = NO;
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   351
        NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)];
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   352
        UITableView *aTableView = (UITableView *)[self.view viewWithTag:TABLE_TAG];
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   353
        [aTableView insertSections:sections withRowAnimation:UITableViewRowAnimationFade];
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   354
        aTableView.scrollEnabled = YES;
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   355
        [[self.view viewWithTag:LABEL_TAG] removeFromSuperview];
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   356
    }
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   357
}
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   358
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   359
-(void) emptySections {
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   360
    if (self.sectionsHidden == NO) {
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   361
        self.sectionsHidden = YES;
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   362
        NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)];
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   363
        UITableView *aTableView = (UITableView *)[self.view viewWithTag:TABLE_TAG];
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   364
        [aTableView deleteSections:sections withRowAnimation:UITableViewRowAnimationFade];
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   365
        aTableView.scrollEnabled = NO;
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   366
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   367
        CGRect frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 60);
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   368
        UILabel *theLabel = [[UILabel alloc] initWithFrame:frame
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   369
                                                  andTitle:NSLocalizedString(@"Missions don't need further configuration",@"")];
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   370
        theLabel.center = CGPointMake(self.view.frame.size.width/2, self.view.frame.size.height/2);
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   371
        theLabel.numberOfLines = 2;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   372
        theLabel.tag = LABEL_TAG;
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6247
diff changeset
   373
        theLabel.autoresizingMask = UIViewAutoresizingFlexibleWidth |
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6247
diff changeset
   374
                                    UIViewAutoresizingFlexibleTopMargin |
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6247
diff changeset
   375
                                    UIViewAutoresizingFlexibleBottomMargin;
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   376
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   377
        [self.view addSubview:theLabel];
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   378
        [theLabel release];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   379
    }
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   380
}
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   381
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   382
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   383
#pragma mark Memory management
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   384
-(void) didReceiveMemoryWarning {
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6220
diff changeset
   385
    if ([HWUtils isGameLaunched]) {
3971
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   386
        self.lastIndexPath_sc = nil;
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   387
        self.lastIndexPath_we = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   388
        self.lastIndexPath_lu = nil;
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   389
        self.selectedScheme = nil;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   390
        self.selectedWeapon = nil;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   391
        self.selectedScript = nil;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   392
        self.scriptCommand = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   393
        self.topControl = nil;
3971
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   394
    }
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   395
    self.listOfSchemes = nil;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   396
    self.listOfWeapons = nil;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   397
    self.listOfScripts = nil;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   398
    MSG_MEMCLEAN();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   399
    [super didReceiveMemoryWarning];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   400
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   401
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   402
-(void) viewDidUnload {
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   403
    [[NSNotificationCenter defaultCenter] removeObserver:self];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   404
    self.listOfSchemes = nil;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   405
    self.listOfWeapons = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   406
    self.listOfScripts = nil;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   407
    self.lastIndexPath_sc = nil;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   408
    self.lastIndexPath_we = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   409
    self.lastIndexPath_lu = nil;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   410
    self.selectedScheme = nil;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   411
    self.selectedWeapon = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   412
    self.selectedScript = nil;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   413
    self.scriptCommand = nil;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   414
    self.topControl = nil;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   415
    MSG_DIDUNLOAD();
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3659
diff changeset
   416
    [super viewDidUnload];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   417
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   418
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   419
-(void) dealloc {
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   420
    releaseAndNil(listOfSchemes);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   421
    releaseAndNil(listOfWeapons);
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   422
    releaseAndNil(listOfScripts);
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   423
    releaseAndNil(lastIndexPath_sc);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   424
    releaseAndNil(lastIndexPath_we);
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   425
    releaseAndNil(lastIndexPath_lu);
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   426
    releaseAndNil(selectedScheme);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   427
    releaseAndNil(selectedWeapon);
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   428
    releaseAndNil(selectedScript);
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   429
    releaseAndNil(scriptCommand);
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   430
    releaseAndNil(topControl);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   431
    [super dealloc];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   432
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   433
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   434
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   435
@end
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   436