author | nemo |
Sun, 19 Dec 2010 13:31:55 -0500 | |
changeset 4568 | f85243bf890e |
parent 4513 | 1dd97c710f5a |
child 4578 | f3cf226fad16 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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* Copyright (c) 2007-2010 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include "hwconsts.h" |
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QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}"); |
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QString * cDataDir = new QString("${HEDGEWARS_DATADIR}"); |
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QString * cConfigDir = new QString(""); |
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QString * cVersionString = new QString("${HEDGEWARS_VERSION}"); |
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QDir * bindir = new QDir("${HEDGEWARS_BINDIR}"); |
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QDir * cfgdir = new QDir(); |
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QDir * datadir = new QDir(); |
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QStringList * Themes; |
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QStringList * mapList; |
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1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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QStringList * scriptList; |
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bool custom_config = false; |
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bool custom_data = false; |
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||
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int cMaxTeams = 6; |
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||
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c3eb11f1ab3a
Implement probability editor for weapon schemes (engine doesn't support that yet)
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QString * cDefaultAmmoStore = new QString( |
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e5cb885492df
drillstrike! might require the drill patch to improve behavior
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"93919294221991210322351110012010000002111101010111" |
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"04050405416006555465544647765766666661555101011154" |
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"00000000000002055000000400070040000000002000000006" |
e5cb885492df
drillstrike! might require the drill patch to improve behavior
koda
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"13111103121111111231141111111111111112111111011111" |
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); |
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13a53315ae18
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
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int cAmmoNumber = cDefaultAmmoStore->size() / 4; |
2369
c3eb11f1ab3a
Implement probability editor for weapon schemes (engine doesn't support that yet)
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QList< QPair<QString, QString> > cDefaultAmmos = |
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QList< QPair<QString, QString> >() |
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<< qMakePair(QString("Default"), *cDefaultAmmoStore) |
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<< qMakePair(QString("Crazy"), QString( |
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// TODO: Remove Piano's unlimited uses! |
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"99999999999999999929999999999999992999999999099999" |
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drillstrike! might require the drill patch to improve behavior
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"11111101111111111111111111111111111111111111011111" |
e5cb885492df
drillstrike! might require the drill patch to improve behavior
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"00000000000000000000000000000000000000000000000000" |
e5cb885492df
drillstrike! might require the drill patch to improve behavior
koda
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"13111103121111111231141111111111111112111101011111" |
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)) |
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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<< qMakePair(QString("Pro Mode"), QString( |
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drillstrike! might require the drill patch to improve behavior
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"90900090000000000000090000000000000000000000000000" |
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drillstrike! might require the drill patch to improve behavior
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"00000000000000000000000000000000000000000000000000" |
e5cb885492df
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koda
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"00000000000002055000000400070040000000002000000000" |
e5cb885492df
drillstrike! might require the drill patch to improve behavior
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"11111111111111111111111111111111111111111001011111" |
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)) |
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<< qMakePair(QString("Shoppa"), QString( |
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"00000099000000000000000000000000000000000000000000" |
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"44444100442444022101121212224220000000020004000100" |
e5cb885492df
drillstrike! might require the drill patch to improve behavior
koda
parents:
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"00000000000000000000000000000000000000000000000000" |
e5cb885492df
drillstrike! might require the drill patch to improve behavior
koda
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"11111111111111111111111111111111111111111011011111" |
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)) |
4130
f437909ac9d4
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
nemo
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<< qMakePair(QString("Clean Slate"),QString( |
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drillstrike! might require the drill patch to improve behavior
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"10100090000100000110000000000000000000000000000010" |
e5cb885492df
drillstrike! might require the drill patch to improve behavior
koda
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"04050405416006555465544647765766666661555101011154" |
e5cb885492df
drillstrike! might require the drill patch to improve behavior
koda
parents:
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"00000000000000000000000000000000000000000000000000" |
e5cb885492df
drillstrike! might require the drill patch to improve behavior
koda
parents:
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"13111103121111111231141111111111111112111111011111" |
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)) |
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<< qMakePair(QString("Minefield"), QString( |
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drillstrike! might require the drill patch to improve behavior
koda
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"00000099000900000003000000000000000000000000000000" |
e5cb885492df
drillstrike! might require the drill patch to improve behavior
koda
parents:
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"00000000000000000000000000000000000000000000000000" |
e5cb885492df
drillstrike! might require the drill patch to improve behavior
koda
parents:
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changeset
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"00000000000002055000000400070040000000002000000006" |
e5cb885492df
drillstrike! might require the drill patch to improve behavior
koda
parents:
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"11111111111111111111111111111111111111111111011111" |
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)) |
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<< qMakePair(QString("Thinking with Portals"), QString( |
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"90000090020000000021000000000000001100000900000000" |
e5cb885492df
drillstrike! might require the drill patch to improve behavior
koda
parents:
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diff
changeset
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83 |
"04050405416006555465544647765766666661555101011154" |
e5cb885492df
drillstrike! might require the drill patch to improve behavior
koda
parents:
4241
diff
changeset
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84 |
"00000000000002055000000400070040000000002000000006" |
e5cb885492df
drillstrike! might require the drill patch to improve behavior
koda
parents:
4241
diff
changeset
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"13111103121111111231141111111111111112111111011111" |
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)); |
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QColor *colors[] = { |
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new QColor(221, 0, 0), // classic red |
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4212
9cf7f962cc97
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
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new QColor( 51, 102, 217), // dark blue |
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new QColor( 62, 147, 33), // classic green |
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new QColor(162, 61, 187), // classic purple |
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new QColor(255, 255, 0), // yellow |
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new QColor(115, 115, 115), // classic gray |
4212
9cf7f962cc97
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
nemo
parents:
4206
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changeset
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new QColor(0, 255, 255), // cyan |
9cf7f962cc97
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
nemo
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new QColor(255, 136, 136), // peach |
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// add new colors here |
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0}; |
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QString * netHost = new QString(); |
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quint16 netPort = 46631; |
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1415
6fbfee0e113a
Allow build without net game server: introduce -DWITH_SERVER configuration parameter
unc0rr
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6fbfee0e113a
Allow build without net game server: introduce -DWITH_SERVER configuration parameter
unc0rr
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bool haveServer = ${HAVE_NETSERVER}; |
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bool isDevBuild = ${HW_DEV}; |